The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 1
Defender wins (Chinese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1027 | 1015 | 52% | 2024-01-21 | Lost |
| 1148 | 915 | 79% | 2023-07-24 | Won |
| 1084 | 1189 | 35% | 2019-12-10 | Lost |
| 905 | 854 | 57% | 2015-02-27 | Lost |
| 978 | 1078 | 36% | 2014-02-16 | Lost |
| 882 | 1035 | 29% | 2013-12-14 | Lost |
| 1117 | 1023 | 63% | | Lost |
Attacking (1 wins) average ELOs: 1020.1 vs 1015.6 has a 50.66% of winning (if the scenario was perfectly balanced).