Super Bazooka
Scenario balance report
Games with no balance used/recorded: 36 (11 on the archive and 25 on ROAR)
Attacker wins (North Korean): 15
Defender wins (American): 21
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1048 | 1030 | 53% | 2024-04-06 | Lost |
| 1005 | 992 | 52% | 2019-07-13 | Won |
| 1088 | 1088 | 50% | 2019-01-06 | Won |
| 969 | 1123 | 29% | 2018-05-16 | Won |
| 863 | 1008 | 30% | 2018-04-29 | Lost |
| 1094 | 1142 | 43% | 2018-04-29 | Lost |
| 1142 | 1094 | 57% | 2018-04-29 | Lost |
| 1030 | 951 | 61% | 2018-04-27 | Lost |
| 951 | 1030 | 39% | 2018-04-27 | Lost |
| 1156 | 1182 | 46% | 2018-03-15 | Lost |
| 914 | 1094 | 26% | 2018-01-13 | Won |
Attacking (4 wins) average ELOs: 1023.6 vs 1066.7 has a 43.83% of winning (if the scenario was perfectly balanced).