A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 5
Defender wins (Japanese): 14
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1149 | 860 | 84% | 2023-05-01 | Won |
1205 | 788 | 92% | 2023-04-20 | Won |
755 | 1203 | 7% | 2023-03-06 | Lost |
1195 | 877 | 86% | 2023-02-22 | Lost |
954 | 860 | 63% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1051.6 vs 917.6 has a 68.38% of winning (if the scenario was perfectly balanced).