The Long March
Published by: Heat of Battle. July 2009
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Introduction:
The Long March contains 17 tactical scenarios covering the Communist Chinese fight with Nationalist Forces between 1931 and 1937. Also included is a campaign game linking 14 of the included scenarios to represent the entire struggle of preservation and revolution. Most but not all of scenarios focus on the Long March of 1934-1935, when the Communists relocated their base from southern China to northern China. Designed by Jay Long.
These scenarios require counters and maps from other Heat of Battle offerings such as High Ground.
These scenarios require counters and maps from other Heat of Battle offerings such as High Ground.
Map board(s):
None
Articles and Resources:
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This publication has been rated: 4/10 by 1 users. Write a reviewThe Long Playthrough Jobbo Fett: 4.0 out of 10. [Review score: 0] [Agree] [Disagree] After months and months of playing this on stream, chronologically, I can well and true say that Heat of Battle's The Long March is a bit of a slog to play through. My score is based on the scenarios specifically, rather than other aspects. This pack has a vision of what it wants to be, but not quite how to get there. You can't fault it for trying, and it has to be said that it touche... Read full review... |
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
HOB LM 1: Recruiting Tactics | 0 | 11 | 5.50 | Jiangxi Province, China | CCW | Red Army | KMT | 3.3 hrs | Balanced | 11% |
HOB LM 2: Resisting the Constriction | 0 | 7 | 6.00 | Guangchang, China | CCW | KMT | Red Army | 8.1 hrs | 57% Red Army | 7% |
HOB LM 3: The Culling at Xiang River | 0 | 4 | 6.00 | Xiang River, China | CCW | KMT | Red Army | 6 hrs | 100% KMT | 4% |
HOB LM 4: Taking a Different Route | 0 | 4 | 4.50 | Shuiche, China | CCW | KMT | Red Army | 5.7 hrs | Balanced | 4% |
HOB LM 5: Bridging the Wu | 0 | 2 | 6.50 | Wu River, China | CCW | Red Army | KMT | 4 hrs | 60% KMT | 2% |
HOB LM 6: Forced to Reconsider | 0 | 1 | 5.50 | Huangpidong, China | CCW | Red Army | KMT | 5.9 hrs | 100% KMT | 1% |
HOB LM 7: More Than He Could Chew | 0 | 3 | 4.75 | Qinggangpo, China | CCW | Red Army | KMT | 8.3 hrs | 57% Red Army | 3% |
HOB LM 8: The Race to Loushan Pass | 0 | 2 | 5.00 | Loushan Pass, China | CCW | KMT | Red Army | 4.4 hrs | 60% KMT | 2% |
HOB LM 9: Return to the Wu River | 0 | 1 | 5.00 | Zunyi, China | CCW | Red Army | KMT | 9.4 hrs | Balanced | 1% |
HOB LM 10: Those Left Behind | 0 | 1 | 6.00 | Shihan, China | CCW | Red Army | KMT | 5.9 hrs | 100% KMT | 1% |
HOB LM 11: Medieval Warfare | 0 | 2 | 6.00 | Huili, China | CCW | Red Army | KMT | 4.6 hrs | Balanced | 2% |
HOB LM 12: Two Coins for the Ferryman | 0 | 4 | 4.00 | Anshunchang, China | CCW | Red Army | KMT | 3 hrs | 75% Red Army | 4% |
HOB LM 13: Fierce Tiger in the Fog | 0 | 2 | 4.00 | Shiyueting, China | CCW | Red Army | KMT | 4 hrs | 100% Red Army | 2% |
HOB LM 14: Luting Bridge | 0 | 1 | 2.00 | Luding, China | CCW | Red Army | KMT | 4.1 hrs | 100% KMT | 1% |
HOB LM 15: Lazikou Pass | 0 | 2 | 4.50 | Lazikou Pass, China | CCW | Red Army | KMT | 3.9 hrs | 100% Red Army | 2% |
HOB LM 16: Cutting Off the Tail | 0 | 4 | 5.67 | Wugi, China | CCW | Kuomintang (KMT) | Red Army | 7 hrs | 67% Red Army | 4% |
HOB LM 17: More Than Four Horsemen | 0 | 1 | 3.50 | Jiangyuan, China | CCW | KMT | Red Army | 4.5 hrs | Balanced | 1% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 4.6hrs
Average rating of scenarios: 4.97
Total playing time: 92.1hrs