Afrikakorps - AK011 Hellfire Pass and Beyond
Published by: Critical Hit. August 2010
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Introduction:
ASLComp AFRIKAKORPS: Hellfire Pass and Beyond is a detailed new ASLComp VARIANT that tells the story of the War in North Africa. It's about time the desert warfare goodness that was spawned by Hal Hock's seminal work TOBRUK back in 1975... was brought to the gaming tables of ASLers. And now it is, in a big way.
The eleventh portion of the set-piece is ASLComp AFRIKAKORPS: Hellfire Pass and Beyond is a mixed date set of scenarios meant to depict the battles around Sidi Rezegh, El Alamein, and Halfaya Pass. . This set of 9 scenarios brings the 22" long Escarpment Overlay into play, providing some interesting positional warfare to your wide-open desert battle gaming.
A set of 9 scenarios, all depicting actions from the exciting offensive, rife with combined-arms actions. And yes, these are aimed at playability. Slap them down, bang them out, do it again. And again. Please do a little hooting and hollering while you're at it... at least when you roll 'snakeyes' (or the other guy rolls 'boxcars').
The eleventh portion of the set-piece is ASLComp AFRIKAKORPS: Hellfire Pass and Beyond is a mixed date set of scenarios meant to depict the battles around Sidi Rezegh, El Alamein, and Halfaya Pass. . This set of 9 scenarios brings the 22" long Escarpment Overlay into play, providing some interesting positional warfare to your wide-open desert battle gaming.
A set of 9 scenarios, all depicting actions from the exciting offensive, rife with combined-arms actions. And yes, these are aimed at playability. Slap them down, bang them out, do it again. And again. Please do a little hooting and hollering while you're at it... at least when you roll 'snakeyes' (or the other guy rolls 'boxcars').
Map board(s):
None
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
AK 84: Setback at El Adem | 0 | 0 | The El Adem box, Gazala Line, Libya | DTO | German | British / Indian | 11 hrs | Unknown | 0% | |
AK 85: The Pastor's Punch | 0 | 0 | Halfaya Pass, south of Sollum, Egypt | DTO | Indian | German | 9.7 hrs | Unknown | 0% | |
AK 86: Jock Column | 0 | 0 | Sidi Rezegh, Libya | DTO | German | British | 18.1 hrs | Unknown | 0% | |
AK 87: The "Benghazi Handicap" | 0 | 0 | 7.00 | South of Mechili, Libya | DTO | British | German | 7.6 hrs | Unknown | 0% |
AK 88: Teufelgarten | 0 | 0 | South of El Alamein, Egypt | DTO | British | Italian | 14 hrs | Unknown | 0% | |
AK 89: Day of High Danger | 0 | 1 | 5.00 | 10 miles west of El Alamein, Egypt | DTO | German | Australian / British | 6.6 hrs | 100% German | 100% |
AK 90: Djebel El Rhar Holdouts | 0 | 0 | Longstop Hill, Tunisia | DTO | British | German | 1.9 hrs | Unknown | 0% | |
AK 91: Ed Duda Knights | 0 | 0 | Sidi Rezegh, Libya | DTO | New Zealand | Italian | 6.6 hrs | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 8.65hrs
Average rating of scenarios: 6
Total playing time: 75.5hrs