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March Madness 2013 Commissar Pack

Published by: Kansas City ASL Club
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Introduction:

From the pack: The use of Commissars by the Soviets goes back to the very beginning of the Red Army in 1918 during the Russian Civil War. The Red Army needed officers and recruited the officer corps from the Czar's army. However, they did not trust the old imperial officers and assigned loyal communist party officials as counterparts to every commander through the organization. In practice this gave the communist party total control over the Red Army and made sure there was no counter revolutionary activity within the Red Army during the civil war.

Digital Download:

This Scenario Pack is available for digital download. Price: $15.00

Articles:

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Reviews:

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Scenarios:

ScenarioPersonal
play count
RatingLocationTheatreAttackerDefenderLengthPopularity*
MM28: Sonderkommando Benesch0 6.17Saaremaa Island, EstoniaETOGermanRussian1.9 hrs19%
MM29: Sorve Point0 9.50Sorve Peninsula, Saaremaa Island, EstoniaETOGermanRussian7.1 hrs3%
MM26: Gallant Mogilev0 8.00Mogilev, RussiaETOGermanRussian10.2 hrs26%
MM31: Sevastopol By Sea0 8.50Inkerman, CrimeaETOGermanRussian10.6 hrs3%
MM32: Winter Forest0 Bryansk Forest, near Rudnya, RussiaETOGermanPartisan12.4 hrs0%
MM27: Odessa Madness0 9.00Vakarzhany Village, UkraineETOGerman/RomanianRussian13 hrs4%
MM25: Futile Bravery0 8.44Smolensk, RussiaETORussianGerman15.7 hrs44%
MM30: Frozen Vzvad0 10.00Vzvad, RussiaETORussianGerman20.1 hrs1%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 11.5hrs

Average rating of scenarios: 8.52

Total playing time: 91hrs

All Rights Reserved Dave Ramsey.