SASL 1 - Solitaire ASL (2nd Edition)
Published by: Multi-Man Publishing. April 2020
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Introduction:
Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included.
Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.
Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.
260 counters
14 solitaire missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S divider
Second edition adds 8 more Generation Cards and 7 more missions, and 260 more counters.
Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.
Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.
260 counters
14 solitaire missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S divider
Second edition adds 8 more Generation Cards and 7 more missions, and 260 more counters.
Map board(s):
None
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
Mission 02: Pockets | 0 | 3 | 6.25 | Friendly | Enemy | 60% Friendly | 5% | |||
Mission 03: Recon | 0 | 2 | 7.33 | Friendly | Enemy | 100% Friendly | 3% | |||
Mission 04: Bunker Busting | 0 | 1 | 8.00 | Friendly | Enemy | 100% Friendly | 2% | |||
Mission 05: Take the Highway | 0 | 2 | 5.50 | Friendly | Enemy | 56% Enemy | 3% | |||
Mission 06: The Fortress | 0 | 2 | 5.50 | Friendly | Enemy | 63% Enemy | 3% | |||
Mission 07: Block Party | 0 | 0 | Friendly | Enemy | 0.5 hrs | 67% Friendly | 0% | |||
Mission 08: Patrol | 0 | 7 | 5.14 | Enemy | Friendly | 78% Friendly | 12% | |||
Mission 09: Enemy Offensive | 0 | 0 | Enemy | Friendly | 0.5 hrs | Unknown | 0% | |||
Mission 01: Cautious Advance | 0 | 7 | 7.00 | Friendly | Enemy | 57% Friendly | 12% | |||
Mission 11: Tank Attack! | 0 | 3 | 7.00 | Enemy | Friendly | 0.5 hrs | 79% Friendly | 5% | ||
Mission 19: Escape! | 0 | 0 | Friendly | Enemy | Unknown | 0% | ||||
Mission 18: Bridgehead | 0 | 3 | 5.00 | Friendly | Enemy | 100% Enemy | 5% | |||
Mission 17: River Assault! | 0 | 1 | 6.50 | Friendly | Enemy | 100% Friendly | 2% | |||
Mission 16: Airlanding | 0 | 0 | Friendly | Enemy | Unknown | 0% | ||||
Mission 15: Pursuit | 0 | 1 | 1.00 | Friendly | Enemy | 100% Friendly | 2% | |||
Mission 14: Human Wave | 0 | 1 | 7.00 | Enemy | Friendly | 1 hrs | 100% Enemy | 2% | ||
Mission 13: The Bridge | 0 | 1 | 7.00 | Friendly | Enemy | 100% Enemy | 2% | |||
Mission 12: Besieged | 0 | 0 | 6.00 | Enemy | Friendly | 64% Friendly | 0% | |||
Mission 10: Hold the Line | 0 | 3 | 6.00 | Enemy | Friendly | 1 hrs | 100% Friendly | 5% | ||
Mission 20: Amphibious Assault | 0 | 0 | Friendly | Enemy | Unknown | 0% | ||||
Mission 21: Beach Defense | 0 | 0 | Enemy | Friendly | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 0.5hrs
Average rating of scenarios: 6.01
Total playing time: 3.5hrs