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SASL 1 - Solitaire ASL (2nd Edition)

Published by: Multi-Man Publishing
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Introduction:

Solitaire ASL: WWII Tactical Warfare Solitaire Module for the Advanced Squad Leader system. Game boards not included.

Must have Advanced Squad Leader, Beyond Valor: ASL Module 1 and Yanks: ASL Module 3 to play.

Ownership of non-desert mapboards of the ASL System is recommended to make full use of this system.

260 counters
14 solitaire missions
4 Generation Cards
1 ASL Chapter S
1 ASL Chapter S divider

Second edition adds 8 more Generation Cards and 7 more missions, and 260 more counters.


Articles:

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Scenarios:

ScenarioPersonal
play count
RatingLocationTheatreAttackerDefenderLengthPopularity*
Mission 02: Pockets0 6.25FriendlyEnemy7%
Mission 03: Recon0 FriendlyEnemy0%
Mission 04: Bunker Busting0 8.00FriendlyEnemy1%
Mission 05: Take the Highway0 5.50FriendlyEnemy2%
Mission 06: The Fortress0 5.50FriendlyEnemy6%
Mission 07: Block Party0 FriendlyEnemy0.5 hrs0%
Mission 08: Patrol0 5.14EnemyFriendly31%
Mission 09: Enemy Offensive0 EnemyFriendly0.5 hrs0%
Mission 01: Cautious Advance0 7.00FriendlyEnemy26%
Mission 11: Tank Attack!0 7.00EnemyFriendly0.5 hrs7%
Mission 19: Escape!0 FriendlyEnemy0%
Mission 18: Bridgehead0 5.00FriendlyEnemy7%
Mission 17: River Assault!0 FriendlyEnemy0%
Mission 16: Airlanding0 FriendlyEnemy0%
Mission 15: Pursuit0 1.00FriendlyEnemy1%
Mission 14: Human Wave0 7.00EnemyFriendly1 hrs1%
Mission 13: The Bridge0 7.00FriendlyEnemy1%
Mission 12: Besieged0 6.00EnemyFriendly8%
Mission 10: Hold the Line0 6.00EnemyFriendly1 hrs2%
Mission 20: Amphibious Assault0 FriendlyEnemy0%
Mission 21: Beach Defense0 EnemyFriendly0%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 0.5hrs

Average rating of scenarios: 5.88

Total playing time: 3.5hrs

All Rights Reserved Dave Ramsey.