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ASL Starter Kit #2

Published by: Multi-Man Publishing
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Introduction:

ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!

What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!

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Scenarios:

ScenarioPlayedTotalRatingLocationTheatreAttackerDefenderLengthBalancePopularity*
S9: Ambitious Assault0159 5.93Avola, SicilyMTOBritish/AmericanItalian3.2 hrs75% Italian11%
S10: Paper Army0138 5.91Sarandoporo River Valley, GreeceMTOGreekItalian3 hrs73% Greek10%
S11: A Long Way To Go0124 6.26Biscari Station, SicilyMTOGermanAmerican2.8 hrs59% German9%
S12: Over Open Sights0317 6.54Skyline Drive, LuxembourgETOGermanAmerican4 hrsBalanced23%
S13: Priority Target0151 6.55Korinthos, GreeceMTOGermanAllied3 hrsBalanced11%
S14: 88s at Zon0210 7.09Zon, The NetherlandsETOAmericanGerman2.4 hrsBalanced15%
S15: Hammer to the Teeth0166 6.89Bleialf, GermanyETOGermanAmerican3.8 hrsBalanced12%
S16: Legio Patria Nostra0121 6.86Radicofani, ItalyMTOFree FrenchGerman3.1 hrs67% Free French9%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 (Dark) grey rows indicate Night scenarios.

Median length of scenarios: 3.05hrs

Average rating of scenarios: 6.5

Total playing time: 25.3hrs

All Rights Reserved Dave Ramsey.