ASL Starter Kit #2
Published by: Multi-Man Publishing. January 2005
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules!
What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!
What does ASLSK#2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German "88". Mortars and bazookas! ASLSK#2 adds the "to hit" procedure to the foundation you learned in ASLSK#1. And if you didn't get ASLSK#1? There are two "infantry only" scenarios to get you up to speed!
Map board(s):
Board: w, x, x
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
This publication has been rated: 7/10 by 1 users. Write a reviewA nice bit of spice Klara Kundzicz: 7.0 out of 10. [Review score: 0] [Agree] [Disagree] A nice addition and a small step into learning AFV's with SK3. scenarios are quite fun and my favourite scenario is here! S09, it consists of italians holding out an attack on both sides, it doesnt include ordnance that was included in the countersheets (a lot, and a lot of interesting ones!) so its more of a starter but i personally enjoyed it. Other scenarios all had atleast a piece of ordnance ... Read full review... |
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
S09: Ambitious Assault | 0 | 82 | 6.09 | Avola, Sicily | MTO | British/American | Italian | 3.2 hrs | 75% Italian | 5% |
S10: Paper Army | 0 | 77 | 5.93 | Sarandoporo River Valley, Greece | MTO | Greek | Italian | 3 hrs | 76% Greek | 5% |
S11: A Long Way To Go | 0 | 68 | 6.46 | Biscari Station, Sicily | MTO | German | American | 2.8 hrs | Balanced | 4% |
S12: Over Open Sights | 0 | 85 | 6.51 | Skyline Drive, Luxembourg | ETO | German | American | 4 hrs | 61% American | 5% |
S13: Priority Target | 0 | 174 | 6.58 | Korinthos, Greece | MTO | German | Allied | 3 hrs | Balanced | 11% |
S14: 88s at Zon | 0 | 118 | 7.13 | Zon, The Netherlands | ETO | American | German | 2.4 hrs | Balanced | 7% |
S15: Hammer to the Teeth | 0 | 89 | 6.93 | Bleialf, Germany | ETO | German | American | 3.8 hrs | Balanced | 6% |
S16: Legio Patria Nostra | 0 | 143 | 6.95 | Radicofani, Italy | MTO | Free French | German | 3.1 hrs | 65% Free French | 9% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 3.05hrs
Average rating of scenarios: 6.57
Total playing time: 25.3hrs