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The Crux of Calais ETO (id:#56061)
Multi-Man Publishing (ASL 5a - For King and Country ID: 96)
Prior Publication: AH: ASL Annual `90 A 22
See Also: The Crux of Calais by Avalon Hill
Calais, France 1940-05-25 (12 others)
A 22: The Crux of Calais (AH:ASL Annual `90)
J68: Unlucky Thirteenth (ASL Journal # 4)
CH103: A Splendid Counterattack (Critical Hit # 6.1)
LASSH 5: "To Hold?" (Leibstandarte Pack 1 - Blitzkrieg!)
FT 92: No Fortress Is Impregnable (Franc-Tireur #11)
GJ073: Those Bloody Guns (Grumble Jones)
ESG105: Hunters Chase (Dezign Pak 9)
#1: Flemish Flail (Stand at Vinckt)
#2: The Boar's Tusks (Stand at Vinckt)
#3: Elan and Surprise (Stand at Vinckt)
#4: Just Take The Town (Stand at Vinckt)
DB154: Saint-Georges (Dispatches from the Bunker #49)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
42.424242424242%

Overview:

Calais, and all the troops in it, was doomed to fall – it was only a question of time. The 2nd KRR was given the task of holding the three bridges over the Marck Canal. It had a handful of light tanks and scout cars for support. Throughout the 25th of May, the British were subjected to a terrific barrage, setting fire to a number of buildings until the whole of the battalion’s front was obscured by smoke. Then, at 1900 hours, the barrage lifted and enemy infantry, led by tanks, stormed toward the three bridges simultaneously. . .
Attacker: German (Infanterie Regiment (mot) 69 / Panzer Regiment 7)
Defender: British (2nd King's Royal Rifles / 3rd RTR / 229th AT Battery)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.0 D:14.0
AFVs: A:6
PzKpfw IVD
PzKpfw IIIF x 5

D:4
Mk VIC
Mk VIB x 2
Daimler SC

Guns: A:0 D:3
OML 3-in. Mortar
OQF 2-Pounder x 2
OML 2-in. Mortar
Boys ATR x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Canal is Deep and may not be forded
Map Board(s): 20 23
Overlays: NONE
Errata (source)
Add a 4‑5‑7 and a LMG and 6 “?” to the British OB. Replace the British balance with “Add a 4‑5‑7 and an ATR to the British OB.”. In German balance replace “three 4-6-7s” with “two 4‑6‑7s”.MMP
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Last Played:
DateReporterOpponentResultComments
2020-11-16(A) Dwayne Duval vs Kevin Duval British winBack and forth all the way. And too close to determine. Played to the end, but the Brits had 2 AFV left to end up with 6.5 squad equivalents vs the German 6 squad equivalents. Very fun scenario.
2020-11-16(D) Kevin Duval vs Dwayne Duval British winUsed British balance. All Germans units stormed across west bridge & swarmed Brits. Once committed to one corner all the remaining defenders concentrated on containing & slugging it out at close range & CC. Luck, in the end, won the day for British.
2020-11-11(A) Paul Works vs Daniel Best German winAs the German, I concentrated most of my forces to attack the bridge on my right. I did place two Pz IIIs and several squads in the center to interdict and inhibit any attempted British movement to the bridge being assaulted. I used my Pz IV to place smoke just beside the right bridge and the mild breeze had smoke covering my attack. Dan had a strong defense over on that side, with one of his AT guns covering the bridge. the smoke limited its effectiveness for a turn, but then it ended up destroying two of my tanks. The remaining smoke and wrecks allowed multiple German stacks to move across and break up the defending British infantry. By turn 6, I had established a strong force across the canal, had killed the AT gun crew, and in position to defend against any British counter-attack. Fun scenario.
2020-11-07(D) Dan Best vs Paul Works German win
2020-02-29(D) Shane Pask vs German winLooking forward to some kills with the 2 pdr AT guns but neither fired a shot (one malfed 1st shot, 1 crew broke before firing). Others then stepped up with1 kill and 1 immobilised on the canal by ATR, 1 kill + 1 shock by Mk VI, 1 CH by Stokes (then an 11 for no effect). Factory caught fire and remaining poms were trapped between flames and Germans. When the church finally faltered, poms conceded. Germans up by 5 squad equivalents.
View all
ActionDate
worksp2018 Added a playing2020-11-20 03:17:03
Kydder Added a playing2020-11-17 16:21:04
Kydder Rated the scenario2020-11-17 16:15:11
7-0 duval Added a playing2020-11-17 04:14:09
Danno Added a playing2020-11-07 22:03:04
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson1307
(calais.png)Imagehoxson1329
(asl096.gif)Map ImageTwirling574
DescriptionUploaded by
TitleAuthorDate
AAR (view)Count_Zero2012-05-02 15:06:15
http://countzeroscorner.blogspot.com/2008/10/asl96-crux-of-calais.html
DescriptionUploaded by

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Statistics:
Avg Rating: 6.15Votes: 20
Views: 6876
To-Play list count: 4
Estimated Play time: 10.6 hours
Recorded Games: 12
Archive recorded plays:
German6
British6
Drawn:0

ROAR Data: (as of Nov 2019)
The Crux of Calais [Confirmed]
[A] British 8
[D] German 13
All Rights Reserved Dave Ramsey.