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Probing the Villas WTO (id:#56118)
Avalon Hill (HASL 3 - Kampfgruppe Peiper II ID: KGP06)   [next]   [previous]
La Gleize, Belgium 1944-12-20 (38 others)
KGP01: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP05: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP09: Carnage in the Night (HASL 3 - Kampfgruppe Peiper II)
KGP CG II: The Bridge at Cheneux (HASL 3 - Kampfgruppe Peiper II)
KGP CG IV: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
GJ048: Marvie Melee (Grumble Jones)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ096: A Mickey Mouse Effort (Grumble Jones)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
ASLN62: Down The Road (Critical Hit #8.1)
ASLN62: Down The Road (Critical Hit #8.2)
ASLN KGP CGIV: Above The Prayers (Critical Hit #8.2)
Designer: Philippe Leonard and Yves Barette
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / PartisanGerman (SS)
14.285714285714%

Overview:

Task Force McGeorge departed the Spa area at about 0800 on the 20th, its mission to proceed to La Gleize. Moving south, it arrived at Borgoumont around noon, where it linked up with Company K of the 117th Infantry and the 1st and 2nd Platoons of Company A, 743rd Tank Battalion, which had taken up positions in the hamlet earlier in the day. After being informed by civilians of known German positions ahead, the Task Force and Company K advanced slowly in the thick mist down the main road to La Gleize.
Attacker: American / Partisan (Company K, 3rd Battalion, 117th Infantry Regiment and Task Force George)
Defender: German (SS) (Kampfgruppe Peiper)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.5 D:5.0
AFVs: A:15
M3 ht x 3
M3A1 ht
M3(MMG)
M4A1 x 5
M4A3(76)W x 3
M4A3(105) x 2

AFVs: D:1
PzKpfw VIB

Guns: A:0
M2 60mm Mortar
D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: KGP SSR, Heavy Mist
Map Board(s):
AH: KGP II LG Show/hide map dependencies
PublicationBoard
HASL 3 - Kampfgruppe Peiper IIAH: KGP II LG
Overlays: NONE
Errata (source)
Replace one US dm MMG with a US dm HMG in the US OB.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-07(D) M T vs V.K. German (SS) winReally interesting scenario and my first foray into KGP. We both misunderstood the terrain on setup - turns out it's really restrictive for the US player!

The Americans have a large advantage in firepower and number of AFVs, but need to get to the VC locations through this restrictive terrain. They are also facing Morale 8 troops in Stone Buildings, a Panzer VIB and CVP cap of 30. Tough job!
2023-05-05(D) Andy Goldin vs Chuck TewksburyA German (SS) winAn effectively conducted ambush and a 75L on a rate tear (thanks to some hot dice) won me this game.
Chuck moved cautiously, using plenty of smoke and infantry to flank the hamlet of stone buildings from which I defended the town. The majority of his armor infantry moved along a broad front, with the infantry in the woods and the tanks primarily along the road. My MG fire casualty reduced a squad and broke a couple others.
Nonetheless, by Turn 2, Chuck was closing on the town. I got nervous when I fired my PF on a decent shot at a Sherman on the road, but malf'd it. Hmm.
The hardest part of a successful ambush is knowing when to spring it. With Shermans all around, I figured that was the time, so I put my up-until-then HIP ATG into action. My first shot on the nearest Sherman was a critical hit, leaving the vehicle in flames. Now I had to change my CA to shoot at another nearby Sherman, which I selected because it had Prep'd but not moved, making it an easier target. I scored another hit with rate, barely knocking it out. My third shot on another nearby, stationary Sherman also scored a turret hit, knocking it out as well.
At this point I was only a couple points away from the CVP cap (already having eliminated a squad and his 8-1 leader in CC in the previous turn), and Chuck conceded on his Turn 2.
In my opinion, this scenario needs a higher CVP to give the Americans a better chance at winning.
2021-02-16(A) Simon Staniforth vs German (SS) winUS loss on CVP. A Sherman76 fell immediately to the ATG. German SAN is 5 and it took out 2 of the 3 US leaders. No luck with CC. Half tracks proved easy prey as they tried to manoeuvre round to create encircling opportunities / cut rout paths.
2019-06-28(D) Tuomo Lukkari vs Lauri Mattila American / Partisan win[Imported from ROAR]
2016-01-03(D) Ron Garcia vs Darryl M. German (SS) win
View all or balance report
ActionDate
ASLSKGwahlur Added a playing2025-05-07 20:05:26
ASLSKGwahlur Rated the scenario2025-05-07 20:04:02
Agoldin Added a playing2023-05-06 03:38:57
Hutch Updated the Scenario ID2023-03-05 22:39:19
Hutch Updated the Scenario ID2023-03-05 21:52:48
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(!usa-ss new.png)Imagehoxson1802
(kgp006.gif)Map Imagemorrigu1341
Probing the Villas (Probing the Villas.jpg)Map ImageFre207411098
(probing map view.png)Map Imagehoxson1936
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Statistics:
Avg Rating: 6.71Votes: 7
Views: 6846
To-Play list count: 0
Estimated Play time: 7.3 hours
Recorded Games: 7
Archive recorded plays:
American / Partisan1
German (SS)6
Drawn:0

ROAR Data: (as of today)
Probing the Villas
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[A] American 8
[D] German 22
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