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The Weigh In ETO (id:#56423)
Multi-Man Publishing (ASL Journal # 2 ID: J25)   [next]   [previous]
See Also: The Weigh In by Multi-Man Publishing The Weigh In by Multi-Man Publishing
Piotrkow, Poland 1939-09-05 (15 others)
83: An Uncommon Occurrence (ASL 11 - Doomed Battalions (2nd Edition))
83: An Uncommon Occurrence (ASL 11 - Doomed Battalions (3rd Edition))
139: The Weigh In (ASL 11 - Doomed Battalions (3rd Edition))
S45: Contested Settlement (ASL Starter Kit Expansion Pack #1 1st Edition)
AP112: First Ally (ASL Action Pack #12 Oktoberfest XXX)
BFP-117: Silent Bayonets (BFP 5: Poland in Flames)
BFP-118: Kazina Klash (BFP 5: Poland in Flames)
BFP-119: Real Steel (BFP 5: Poland in Flames)
BFP-120: Defiant Resistance (BFP 5: Poland in Flames)
WCW08: The Stand Continues - The Fifth Day (Westerplatte: Case White 1939)
#7: Trybunalski Tribunal (Freedom's Price - Poland 1)
S45: Contested Settlement (ASL Starter Kit Expansion Pack #1 2nd Edition)
GJ092: Against Orders (Grumble Jones)
83: An Uncommon Occurrence (ASL 11a - Doomed Battalions (4th Edition))
139: The Weigh In (ASL 11a - Doomed Battalions (4th Edition))
Designer: Curt Schilling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanPolish
33.333333333333%

Overview:

With Armies Modlin and Pomorze in full retreat, the Polish High Command focused on the tactical situation in the Piortrkow sector and ordered a local counterattack to slow the German blitzkrieg. The 1st Panzer Division approached Piotrkow believing the city and road to be wide open. Two battalions of the Polish 19th Infantry Division were waiting. . .
Attacker: German (Panzer Regiment 2, Panzer Division 1)
Defender: Polish (19th Infantry Division, Army Prusy/2nd Light Tank Battalion)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:14.0
AFVs: A:16
PzKpfw IVC x 2
PzKpfw IIA x 4
PzKpfw IB x 4
PSW 231(6 rad) x 2
PSW 221 x 2
SPW 251/1 x 2

AFVs: D:2
7TPjw x 2

Guns: A:0
5cm leGrW 36 x 2
PzB 39 ATR x 2
D:5
75mm wz. 97 ART x 2
Bofors 37mm AT x 2
81mm Brandt Medium MTR
Ur wz. 35 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Elite and 1st Line have Assault Fire. Interrogation, but not CI
Map Board(s):
33 44 Show/hide map dependencies
PublicationBoard
ASL 6 - The Last Hurrah (2nd Edition)33
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)33
ASL 11 - Doomed Battalions (3rd Edition)44
ASL 11a - Doomed Battalions (4th Edition)33
ASL 11a - Doomed Battalions (4th Edition)44
Overlays: X14 X18 X11 X15
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-03-09(D) Louis Langdeau vs Lee M DrawI set up with the majority of my guns and fortifications all guarding the last two wooden buildings in the southeast corner. I had wire cutting off most of the way in, and then planned to stir up some fire in the wooden building near the grain field in the southeast. My thinking was that if I could hold Lee's troops back with the bare minimum for at least 4-5 turns, then the fire would make it to hard for him to come in. I biffed my first Kindling roll with my 9-1 with boxcars, but on Turn 2 I started the fires going, and it spread quickly. Unfortunately, the wind changed, which resulted in one of my guns being completely cut out of usefulness by smoke billowing over it. Meanwhile, Lee made a huge swing through the central mass of buildings, with me leaving the far Northwest stone buildings mostly unoccupied and giving him a jumping off point. By turn 5, Lee had cleared most of the other buildings, and the fire wasn't entirely spread through the field. However, his CVPs were already at 44, and he needed to make a push through some fire zones to sneak into my backfield. We talked it out, and both of us felt confident we could still win, so we called it a draw as we had run out of time.

A great scenario. If I were doing it again, I would have put another leader into the field itself in a fox hole to try and get another fire going earlier. I got pretty lucky on the dice to keep things spreading after my first missed Kindling TC, but it could easily have gone the other way. There was also a lot of fun occurrences, with Polish half squads CCing a recon vehicle, and Panzers driving into woods to overrun AT guns. Would definitely play again.
2022-12-11(A) Shane Pask vs Polish winThe previous game (an Uncommon Occurrence) the Poles could not hit the side of a barn. This time they could not miss. One ATR had killed 4 tanks by the end of turn 2. Germans passed the CVP cap on Polish turn 4 prep fire.
2016-09-17(D) Vic Lauterbach vs MA German winThis was a primer on how to use early-war Panzers when you have 14! The Panzer mass hooked around the Polish left, and one 37L and an ATR on that flank couldn't stop them. I counted on the guns killing 5 tanks then getting 5 more with CCV, ATRs and the 7TPs, but the Panzers kept moving forcing CA changes and low % shots. My MGs killed 2 squads early but only 2 HS after the Germans got into woods and buildings. My plan to fall back from perimeter positions to the overlay buildings was foiled by German MGs covering all the open ground. MMC that broke were quickly surrounded and surrendered. The only thing that didn't work for the Germans was the PzIVs never got SMOKE. My last ditch position 44BB8/CC10 held out until GT7, but a German victory was sealed by GT6. Next time, I'd put the whole defense in a hedgehog around 44oU5-U6-W7. Seeing PzIs/IIs used effectively was fun though.
2003-04-23(D) Paul Works vs Matt Zajac Polish win
2000-11-15(A) Fred Ingram vs Rich Summers Polish win
View all or balance report
ActionDate
Hutch Modified the unit counts2024-04-13 14:54:31
Hutch Modified the Defender's Guns2024-04-13 14:54:31
Allister01 Added a playing2024-03-11 13:48:32
Hutch Updated the Scenario ID2023-03-07 11:45:32
Pte Parts Added a playing2022-12-11 09:04:21
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End of GT7 and game (J25 end of GT7 and game.JPG)Imagedieneuner251083
(blitzkrieg.jpg)Imagehoxson11024
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End of GT7 and game
 
Statistics:
Avg Rating: 6.43Votes: 7
Views: 7956
To-Play list count: 1
Estimated Play time: 12.9 hours
Recorded Games: 7
Archive recorded plays:
German2
Polish4
Drawn:1

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