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Escape to Wiltz WTO (id:#56491)
Multi-Man Publishing (ASL Journal # 5 ID: J88)   [next]   [previous]
Kautenbach, Belgium 1944-12-18 (20 others)
P: The Road to Wiltz (AH:The General # 26.1)
G29: Shoot-N-Scoot (AH:The General # 30.4)
G41: Jabo! (AH:The General # 31.5)
JR 1: Peiper's Prelude (Internet)
CH 60: Return to Luxembourg (Critical Hit # 3.1)
SP85: The McCown Encounter (Schwerpunkt # 8)
SP86: Bridge at Stavelot (Schwerpunkt # 8)
MP10: Tripwire (Melee Pack II)
JW 01: Deutsche Banzai (German Banzai) (Assurbanipal)
FoW 2: Un Pont Sur l’Amblève (Frog of War Magazine # 2)
FT178: Niederburg Farmhouse (From The Cellar Pack # 7)
192: Shoot-N-Scoot (ASL 3a - Yanks (2nd Edition))
LC-W1: Brushed Back (ASL For Fun-LCP)
FT271: The Lock of Colmar (From The Cellar Pack # 9)
DCRB 06: "Who's in Command Here?" (Red Banner 2019 Q3 Summer)
KR#5: Deathtrap For Panzers (Krinkelt-Rocherath)
KR#3: Lausdell Mad Minute (Krinkelt-Rocherath)
FT322: Last Desperate Gamble (From The Cellar Pack #12)
CH 60: Return To Luxembourg (Critical Hit #3.1 2022 Reprint)
ASLN Bonus: The Road To Erpeldange (Critical Hit #8.2)
Designer: Jeff Collins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
38.095238095238%

Overview:

As the German offensive crashed upon and beyond Consthum, what was left of the defending 3rd Battalion, 110th Infantry Regiment received orders to save itself and retreat to Wiltz before it was hopelessly cut off. After crossing the Clerve River at Kautenbach, the Americans encountered elements of the 5th Fallschirmjäger Division that had infiltrated the area, and appeared to be everywhere. The lead column found itself squeezed on two sides -- a flanking platoon ahead, between them and Wiltz, and a pursuing company approaching rapidly from the east.
Attacker: American (3rd Battalion, 110th Infantry Regiment, 28th Infantry Division)
Defender: German (Fallschirmjäger Regiment 14)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.5 D:13.0
AFVs: A:2
M5A1
M8

AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bypass movement is NA in hex 39GG7
Map Board(s):
17 39 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)39
ASL 3 - Yanks17
ASL 9 - Gung Ho!39
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-12-17(D) Vic Lauterbach vs JM German winIn this fast-playing meeting action, the GIs try to leave the "meeting." Jim's blocking force took up positions around the P4 building, and LR shots from my pursuing 447s netted me one broken 546 while US return fire broke both 447s in building W3. By GT4, my pursuit was so feeble, blocking the exit with my reinforcements was my only chance of winning. M5 fire broke the 447 with the PSK, two LR PF shots missed and both AFVs exited easily, but when my FJRs closed in around the exit route, LMG and MMG fire whittled down Jim's force. At the end of GT5, he had only a 347 and wounded 9-1 in GO. His GIs rallied well but still fell short. Jim: I got close but my 9-1 and two 666s broke crossing the board 17 E-I orchard then took too long to rally. I needed those six exit VP and got only 22. Good, quick game, very replayable.
2023-11-17(D) Lawrence Spangler vs Diane SpanglerA American win
2023-11-17(A) Diane Spangler vs Lawrence SpanglerD American win
2023-01-18(D) Will Willow vs Jim Waterhouse German winCalled after 5 turns.
2023-01-05(A) Andy Bagley vs Mike Grogan American winI really like this scenario; it's an unusual situation and demands accurate play from both sides. Victory depends on whether the Americans can get enough forces near their exit area to overwhelm the small German force that enters from the south, before other German troops get across to help out.
One option for the Germans is to reach 39G7 with two MMGs and an 8-1 leader on turn 2. It's extreme range but they can then fire at American units trying to move east of the village on board 17. In our game, the Germans didn't try this but opted instead for attacking from the north towards the village, but here they were held back by a relatively small American force. Meantime, most of the Americans managed to reach the woods close to their exit point (with the 10-2 leader and a 667 squad hitching a ride on the M5 tank), and the small German force trying to stop them was heavily outgunned. Germans conceded on their turn 6 when a broken leader there fail to rally, as the Americans, with both vehicles intact, had more than enough exit VPs available to win.
View all or balance report
ActionDate
Hutch Modified the overview2024-12-18 12:15:10
Hutch Modified the gps location2024-12-18 12:13:30
Dispang12 Added a playing2024-05-30 23:15:47
Dispang12 Rated the scenario2024-05-30 23:14:43
Cpl Wright Added a playing2024-05-30 02:39:11
FileDescriptionUserViews
Only 7 days later. . The Day the Americans Brought St. Nick to Wiltz (wiltz xmas.png)Imagehoxson11249
(!usa-germ.png)Imagehoxson11085
Situation at end of US GT7 MPh (J88 end of US MPh GT7.JPG)Imagedieneuner25403
(j88-map fall.jpg)Map Imagehoxson11301
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Only 7 days later. . The Day the Americans Brought St. Nick to Wiltz
Situation at end of US GT7 MPh
 
Statistics:
Avg Rating: 6.77Votes: 26
Views: 8763
To-Play list count: 2
Estimated Play time: 4.8 hours
Recorded Games: 21
Archive recorded plays:
American8
German13
Drawn:0

ROAR Data: (as of today)
Escape to Wiltz
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[A] American 35
[D] German 53
All Rights Reserved. (c)2022 Dave Ramsey.