homepage
  • Your recently viewed scenarios
    • Gavin Take
      Danno played the scenario
      Beacon of Hope
      sdedier played the scenario
      Schreiber's Success
      RJenulis played the scenario
      Elephants Unleashed
      jacelm played the scenario
      Gavin Take
      grumblejones played the scenario
      Strayer's Strays
      grumblejones played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Nightmare at Naha PTO (id:#57343)
Critical Hit (Leatherneck ID: LN12)
The northern suburbs of Naha, Okinawa 1945-05-13 (1 other)
FE58: The End is in Sight (Balkan Warfare)
Designer: Steven Swann and Bruce Reinhart
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

On 13 May, 1945, the 22nd Marines sent a combat reconnaissance patrol into the northern suburbs of Naha. This first patrol was turned back after taking heavy fire from a Japanese fortified area that had been deserted just the day before. In an effort to reduce this outpost an artillery barrage was laid on these newly discovered positions. After the barrage was completed, Company L, 3/22 Marines supported by armor was ordered back into the suburbs to finish destroying the remaining Japanese resistance. One tank was destroyed by a suicide tank hunter with a satchel charge even as the Marine "Grunts" were held up by heavy Japanese MG fire. Unable to continue unassisted, Company K was ordered into Naha.
Attacker: American (USMC) (Elements of Companies K & L, 3rd Battalion, 22nd Marines and 6th Tank Battalion)
Defender: Japanese (Elements of the 12th Independent Infantry Battalion, 62nd Division)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:16.0
AFVs: A:6
M4A1 x 3
M8 HMC
POA-CWS-H1 x 2

D:0
Guns: A:0
M2 60mm Mortar x 2
D:4
Type 1 Machine-Moved Gun x 2
Type 92 70mm INF Gun x 2
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Woods/Orchards/Brush are Stone Rubble. No bridges or Cellars. A: FTV2 w D: BT Level A
Map Board(s): a b d
Overlays: NONE
Errata (source)
PTO does NOT apply to this scenarioCH
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
View all
ActionDate
hoxson1 Updated the Victory Conditions2021-01-28 18:57:34
hoxson1 Modified the Defender's Guns2021-01-28 18:57:01
hoxson1 Modified the Attacker's Guns2021-01-28 18:57:01
hoxson1 Modified the unit counts2021-01-28 18:57:01
Hutch Set the designer field2021-01-13 09:53:33
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson1216
(okinawa m4 6th marines.png)Imagehoxson1234
(okinawa shermans.png)Imagehoxson1232
(naha map.png)Map Imagehoxson1103
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 1781
To-Play list count: 0
Estimated Play time: 10.4 hours
Recorded Games: 0
Archive recorded plays:
American (USMC)0
Japanese0
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved Dave Ramsey.