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Cushman's Pocket PTO (id:#57448)
Critical Hit (Rout Pak II ID: RPII 6)   [next]   [previous]
Prior Publication: Dagger: Rout Report #4.3 Z7
See Also: Cushman's Pocket by Dagger
Iwo Jima 1945-03-07 (10 others)
Z 7: Cushman's Pocket (Rout Report # 4.3)
SP45: A Stroke of Luck (Schwerpunkt # 4)
SP132: Timmerman's Bridge (Schwerpunkt #11)
FrF43: Forest Devil (Friendly Fire Pack 5)
BB 26.1: Bridge at Remagen (Coastal Fortress)
DB129: Silencing Sinzig (Dispatches from the Bunker #42)
AP131: Crickets in Spring (ASL Action Pack #13 Oktoberfest XXXII)
TD 5: With Dry Feet (Trench of Death #1)
DCRB 05: Bridge at Remagen (Red Banner 2018 Q3-Q4)
O26: Drava Epic (Special Ops #12)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

For days the almost invisible Japanese had taken a horrendous toll of the Marines as they fought their way across the Iwo moonscape. With casualties approaching the 12,000 mark, even the gung-ho Marines were showing serious signs of strain. Yet the 3rd Division lay stalled a few hundred yards from Hill 362C, hung up on yet another network of daunting defenses. This far on Iwo, major assaults had been preceded by intense bombardment and airstrikes, but on March 7, Erskine moved the 3rd’s jump-off time up to 0500 hours, with no bombardment in advance. Lt. Col. Cushman’s 2nd Battalion had managed to gain several hundred yards, perhaps a week’s worth of daylight advances, when at 0730 daylight revealed them to the Japanese. A hailstorm of bullets and mortar rounds stopped the advance and quickly cut off the Americans from their own lines. The 2nd Easy and Fox companies were fighting for their very survival as armor and infantry units from the 21st Regiment tried to extricate them.
Attacker: American (USMC) (Companies E and F with 21st Regiment armor)
Defender: Japanese (2nd Mixed Brigade and 145th Brigade with Reserve)  
6 turns
    Players: 2     OBA: American (USMC)     Night: No
Unit Counts:
Squads: A:14.5 D:18.5
AFVs: A:4
M4A1 x 2
M4 Tankdozer x 2

AFVs: D:0
Guns: A:0 D:2
Type 1 Machine-Moved Gun
Year-38 Type Field Gun (Improved)
Type 89 Heavy Grenade-Launcher x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Most every feature is Crag which is Ambush and Rally terrain. A: Dozers may clear Crag
Map Board(s):
25 15 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country15
ASL 7a - Hollow Legions (3rd Edition)25
ASL 5 - West of Alamein25
Overlays: B4 B5 O4 O5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the Unit Elements2025-03-07 02:36:42
Hutch Modified the Unit Elements2025-03-07 02:35:16
Hutch Modified the Unit Elements2025-03-07 02:29:46
hoxson1 Modified the Defender's Guns2024-02-22 21:51:25
hoxson1 Modified the unit counts2024-02-22 21:51:25
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson11031
(iwo dozer rocky.png)Imagehoxson1923
(cushman map.png)Map Imagehoxson1889
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5967
To-Play list count: 0
Estimated Play time: 6.3 hours
Recorded Games: 0
Archive recorded plays:
American (USMC)0
Japanese0
Drawn:0

ROAR Data: (as of today)
Cushman's Pocket [Confirmed]
[A] American 0
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.