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The Dying Wave WTO (id:#57542)
Critical Hit (Sudden Full Contact ID: SC6)   [next]   [previous]
See Also: The Dying Wave by Critical Hit
Hotton, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

In the lull that followed their second night attack, the Germans provided the American defenders plenty of time to reorganize their meager defenses. Officer organized stragglers and reinforcements and gathered them near the Rue du Vicinal, south of the railway line. They dug in right up to the time the Germans arrived to renew their attack. Along the Rue des Ecoles, the Americans had abandoned three more houses to shorten their lines. Rue Haute was still held by Task Force Smithers, consisting of two Sherman tanks and a depleted platoon from 'B' Company, 36th Armored Infantry Regiment, as well as the bulk of 'E' Company, 23rd Engineer Battalion. And it was there a group of Germans removed the daisy-chain, strung across the road, and began to advance toward Smither's tanks.
Attacker: German (560th Volksgrenadier Division)
Defender: American (23rd and 51st Engineer Battalions and 3rd Armored Division)  
5.5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:20.0 D:15.0
AFVs: A:2
PzKpfw IVH x 2

AFVs: D:5
M4A1
M4A1(76)W
M5A1 x 3

Guns: A:2
8cm GrW 34 x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules, initial NVR is 4. (Exc: no scenario Defender or Attacker). D: 2 MMC begin Fanatic, AEs
Map Board(s):
CH: Hotton Show/hide map dependencies
PublicationBoard
Sudden Full ContactCH: Hotton
Darkest DecemberCH: Hotton
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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hoxson1 Modified the Theatre2021-03-16 22:22:56
hoxson1 Uploaded the Board image2020-03-08 22:18:58
hoxson1 Modified the overview2019-08-19 14:16:55
hoxson1 Modified the misc. rules2019-08-19 14:05:02
hoxson1 Modified the overlays2019-08-19 14:03:51
FileDescriptionUserViews
(night germ-usa.png)Imagehoxson11006
(dying wave map.png)Map Imagehoxson1829
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4733
To-Play list count: 0
Estimated Play time: 9.3 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
The Dying Wave
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[A] German 0
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.