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The Hard Way ETO (id:#57734)
Fanatic Enterprises (Blitzkrieg Pack ID: FE88)   [next]   [previous]
See Also: Lessons Learned the Hard Way by Fanatic Enterprises Two the Hard Way by Multi-Man Publishing
Floing, France 1940-05-13 (56 others)
75: Strangers in a Strange Land (ASL 10 - Croix de Guerre)
89: Rescue Attempt (ASL 11 - Doomed Battalions (2nd Edition))
A 65: The Dinant Bridgehead (AH:ASL Annual `93b)
AD 13: The Mailed Fist (AH:ASL Annual `95 Winter)
A 114: Hamlet's Demise (AH:ASL Annual `97)
J 42: Grebbe End (ASL Journal # 3)
NEWS40: Rolling Thunder (ASL News # 23)
NEWS41: Objective Princenhage (ASL News # 23)
ASLUG21: The Witch's Cauldron ()
ATP05: A Thorn in the Flesh (At the Point # 11-12)
WWW 91: Assault at Wadelincourt (Internet)
ASL News 41: Objective Princenhage (ASL News Pack #1)
EP41: Objective Princenhage (Euro-Pack I - Early War Actions)
GTF 5: Wrong Battle (Gembloux: The Feint)
PL H: Lost Sentinels (Gembloux: The Feint)
ASL News 40: Rolling Thunder (Scroungin' ASL News)
Z12: The Mailed Fist (Rout Report # 4.4)
O101.2: Across the Meuse (On All Fronts #101)
O108.3: Assault at Wadelincourt (On All Fronts #108)
O114.2: Bon Accueil (On All Fronts #114)
PJ2.8: Bjervik Norway May 1940 (OAF Playtester's Journal # 2)
B 1: Contested Crossing (OAF Playtester's Journal # 5)
TAC31: Par Saint Georges! (Tactiques # 4)
DB043: Point 247 (Dispatches from the Bunker #19)
: Rubarth at Wadelincourt (Rate of Fire #12)
Round 5: Marilles Melee (CanCon 1999)
GRE 6: The "Wehr" (Grenadier '08)
S33: Few and Far Between (Operations Special Issue #2)
89: Rescue Attempt (ASL 11 - Doomed Battalions (3rd Edition))
143: Grebbe End (ASL 11 - Doomed Battalions (3rd Edition))
OB02: Point 247 (Out of the Bunker)
SP220: Hoepner's Edict (Schwerpunkt #19)
#9: Elan of the 11th Dragoons (Major Upham Battle Pack)
GTF 5: Wrong Battle (Gembloux II)
GTF CG 1: Lost Sentinels (Gembloux II)
#5: Objective Princenhage (Retro Pak III)
SP236: Hammer Time (Schwerpunkt #20)
ASLUG21: The Witch's Cauldron (ASLUG Singles)
BWN 6: Raid on Moerdijk (Blitzkrieg in the West - Northern Campaign)
SP253: De Zwarte Duivels (Schwerpunkt #22)
DCRB 03: Forgotten Epic (Red Banner 2017 Q2)
SP 265: Defending Jandrain (Schwerpunkt #23)
RP 135: The Outpost Line (Rally Point #14)
RP 139: Mauled at Merdorp (Rally Point #14)
KVxx: Fight for the Fjords (Klementi Voroshilov Blog Scenarios)
DTF-2: Blitzkrieg! (Death to Fascism)
DASL 19: The Mailed Fist (Deluxe Advanced Squad Leader)
75: Strangers in a Strange Land (ASL 10a - Croix de Guerre)
DN03: Rommel at the Meuse (ASL 10a - Croix de Guerre)
DN04: Chateau de Meez (ASL 10a - Croix de Guerre)
DN05: Grande Ferme de Meez (ASL 10a - Croix de Guerre)
DN06: Clearing the Heights (ASL 10a - Croix de Guerre)
DN07: Saint-Médard After Dark (ASL 10a - Croix de Guerre)
DN08: Probing the Bridgehead (ASL 10a - Croix de Guerre)
DN CGI: Fateful Miscalculations (ASL 10a - Croix de Guerre)
GhD #2: Across The Meuse (Ghost Division 1: 7th Panzer Division France 1940)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
0%

Overview:

On May 13, the Germans were in position to make their assault across the Meuse River at Floing. Late in the afternoon, German bombers, followed by German artillery, bombarded the French bunkers, many of the German guns firing point blank across the river. The Grossdeutschland troops began crossing under this withering cover fire. The French did react, hitting a number of rafts, killing their occupants. A German halftrack, carrying a 37mm flak gun, opened up and provided covering fire. Two StuG assault guns arrived shortly thereafter and targeted the offending French guns. . . . .Good-sized river-crossing scenario between the Germans and the French. The Germans get infantry of course, and are supported by an AA halftrack and some assault guns, against some dug in infantry. The Germans have to cross the river and capture some houses.
Attacker: German (6th Co., II/Grossdeutschland Regt.)
Defender: French (Elements 55th Infantry Division)  
8.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:14.0
AFVs: A:3
StuG IIIB x 2
SdKfz 6/2

AFVs: D:0
Guns: A:0 D:0
Mortier de 60 mle 35

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Rafts16, pregame bombardment, AE3 w D: Pillbox4, trench6, foxhole6
Map Board(s): 8 10
Overlays: NONE
Errata (source)
Only hexrows A through R on board 10 and P through GG on board 8 are in play.  River flows to the north.  Hills Do not exist, treat all terrain (EXC. River) as rising from Level 0..Fanatic website
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Last Played:
DateReporterOpponentResultComments
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ActionDate
Hutch Modified the unit counts2020-11-06 11:22:06
Hutch Modified the Defender's Guns2020-11-06 11:22:06
hoxson1 Modified the overlays2019-04-10 13:02:04
hoxson1 Modified the misc. rules2019-04-10 13:01:50
hoxson1 Modified the overview2019-04-10 13:00:16
FileDescriptionUserViews
(!germ-french.png)Imagehoxson1440
StuG IIIB (stug IIIB country.png)Imagehoxson1496
(hard way map no hills per errrata.png)Map Imagehoxson1345
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StuG IIIB
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 3324
To-Play list count: 0
Estimated Play time: 6.9 hours
Recorded Games: 0
Archive recorded plays:
German0
French0
Drawn:0

ROAR Data: (as of November 2021)
The Hard Way [Confirmed]
[A] French 0
[D] German 2
All Rights Reserved Dave Ramsey.