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Aggravation at Agrigento MTO (id:#57917)
Heat of Battle (Recon by Fire! #1 ID: RBF 2)   [next]   [previous]
Agrigento, Italy 1943-07-16 (15 others)
A 58: Munda Mash (AH:ASL Annual `93a)
DASL A11: Sicilian Midnight (AH:ASL Annual `93a)
J97: A Nice Morning For A Ride (ASL Journal # 6)
OA12: Sicilian Midnight (Out of the Attic)
G08: Recon in Force (AH:The General # 25.5)
CDN2: "Drive The Canadians On Hard" (The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily)
5: A Walk in the Sun (ASLOK 2005 - 20th Anniversary Scenario Pack)
ATL 92.1: Munda Mash (ASL Digest # 3.01)
SHS 4: Morning for a Ride (Gun Duel 2000)
40: Patton's Pride (Dezign Pak 4)
HB3 9: Final Defiance (Hell's Bridgehead 3)
152: Munda Mash (ASL 13 - Rising Sun)
D25: Sicilian Midnight (Deluxe Advanced Squad Leader)
152: Munda Mash (ASL 13 - Rising Sun (2021))
285: Recon in Force (ASL 7a - Hollow Legions (3rd Edition))
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanItalian
62.5%

Overview:

Despite overall Allied plans, General Patton desired a breakout to the west. As a prelude to Patton's western thrust, the town of Agrigento would have to be captured by way of a recon in force. The 7th infantry Regiment was assigned the task, and elements conducted a recon of the area. They accurately determined that approximately one regiment was dug-in to defend the town. The enemy force was backed by at least 12 high velocity guns in positions to give direct fire support. The plan called for US Naval artillery to suppress Italian guns further back set up for indirect support while the US 2/7 Infantry and attached Rangers moved to flank the enemy positions and capture the high ground in a surprise move which would negate the Italian direct firing artillery threat. The 1st Battalion would push in from the east and enter Agrigento.
Attacker: American (1st Battalion, 7th Infantry Regiment)
Defender: Italian (207th Coastal Division)  
7 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:12.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2
Cannone da 75/27 x 2
Mortaio da 45 Brixia x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Woods as Vineyards. D: Trench/Wire/Roadblock
Map Board(s):
3 9 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
ASL 11 - Doomed Battalions (2nd Edition)9
ASL 11 - Doomed Battalions (3rd Edition)9
ASL 11a - Doomed Battalions (4th Edition)9
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-09-14(A) Rob MacGinley vs Jackson Kwan Italian winThe US tried but got rebuffed but plucky Italians
2018-01-19(D) Lee Hyde vs Todd Rezack Italian winVery tight game. Italian Ordnance so prone to Breakdown. Lucky Sniper kill of American Left flank Leader stunted their advance on that flank. Eight Buildings is a big ask, and had the Americans commenced their advance a turn earlier victory may well have been to the Americans.
2018-01-19(A) todd Rezack vs Lee Sellars Italian winWas a hard fought battle but the Italians held tough
2014-05-31(A) Michael Rodgers vs Jeff Toney American win
2009-02-24(A) Eric Partizan Eric vs American win
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2025-04-07 19:36:38
hoxson1 Modified the gps location2025-04-07 19:35:46
Bongiovanni Added a playing2023-02-24 11:17:53
macrobosanta Added a playing2020-10-31 08:02:08
macrobosanta Rated the scenario2020-10-31 08:00:22
FileDescriptionUserViews
(!usa-ital.png)Imagehoxson11147
(vineyards_stone_bldg.png)Imagehoxson1849
(aggravation map.png)Map Imagehoxson1816
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Statistics:
Avg Rating: 5.67Votes: 9
Views: 5317
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 7
Archive recorded plays:
American4
Italian3
Drawn:0

ROAR Data: (as of today)
Aggravation At Agrigento [Confirmed]
[A] American 6
[D] Italian 3
All Rights Reserved. (c)2022 Dave Ramsey.