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Penny Packets WTO (id:#58286)
Lone Canuck Publishing (Wacht Am Rhein ID: WAR11)   [next]   [previous]
See Also: Penny Packets by Multi-Man Publishing Penny Packets by Lone Canuck Publishing
Grevils-Brésil, Luxembourg 1944-12-23 (39 others)
KGP11: Beast at Bay (HASL 3 - Kampfgruppe Peiper II)
A 71: Patton's Prayers (AH:ASL Annual `95 Winter)
OA13: Brief Breakfast (Out of the Attic)
G26: Parker's Crossroads (AH:The General # 30.1)
ASLUG23: Patton's Prayers ()
CF1: Stand and Deliver (Internet)
CH 63: March of the Mastodons (Special Edition '96 - Tanks)
SC17: Last Attempt in the Plains (Devils in the Woods)
SC18: Devils in the Woods (Devils in the Woods)
SC7: Paras on the Run (Sudden Full Contact)
SC8: 'Kraut Disinfected' (Sudden Full Contact)
BdF 4: Brief Breakfast (Baraque de Fraiture)
BdF 5: Frozen Earth (Baraque de Fraiture)
BdF 6: The Gingerbread Men (Baraque de Fraiture)
BdF 7: Baraque de Fraiture (Baraque de Fraiture)
KE 19: Bitter Reply (March Madness `99 Pack)
TOT 11: Bitter Reply (Time on Target # 1)
JW 02: March of the Mastodons (Assurbanipal)
FT 68: Red Lightning (Franc-Tireur # 9)
BdF#4: Brief Breakfast (Baraque de Fraiture (2nd Edition))
BdF#5: Frozen Earth (Baraque de Fraiture (2nd Edition))
BdF#6: The Gingerbread Men (Baraque de Fraiture (2nd Edition))
BdF#7: Baraque de Fraiture (Baraque de Fraiture (2nd Edition))
MMMP7: The Battle of the Bulge (March Madness 2008 Movie Pack)
J123: Charging Chaumont (ASL Journal # 8)
WO08: Silent Night, Deadly Night (Winter Offensive Bonus Pack 2012)
DD # 15: Paras On The Run (Darkest December)
DD # 16: Last Attempt In The Plains (Darkest December)
DD # 17: Devils In The Woods (Darkest December)
DD # 18: 'Kraut Disinfected' (Darkest December)
#5: Heaven Sent (Major Upham Battle Pack)
ASLUG23: Patton's Prayers (ASLUG Singles)
196: Patton's Prayers (ASL 3a - Yanks (2nd Edition))
197: Parker's Crossroads (ASL 3a - Yanks (2nd Edition))
D32: Charging Chaumont (Deluxe Advanced Squad Leader)
WaR 11: Penny Packets (Wacht Am Rhein Second Edition Volume 2)
CH 63 ver. 1.2: March of the Mastodons (Critical Hit SE 96 2022 Reprint)
O22: Stonewalling the Führer (Special Ops #11)
FT68: Red Lightning (From The Cellar #13)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
57.142857142857%

Overview:

The biggest problem faced by Oberst Hans-Joachim Kahler’s Führer Grenadier Brigade, was that it was committed piecemeal and unable to launch a full-scale counter-attack against either of the American III Corps’ division it ran up against, the 26th in the west and the 80th in the east. Called out of OKW Reserve on 22 December the brigade was originally intended to cross the Sûre at Ettelbruck and then head directly to the support of Fallschirm Division 5 around Martelange but the threat posed to Ettelbruck by the arrival of the US 80th Infantry Division caused this to be amended. Kahler put one company of Füsiliers apiece into Eschdorf and Heiderscheid and sent two south with a platoon of Panthers to Grevils-Brésil hoping to establish contact with the leading Regiment of the Volksgrenadier Division 352. The American 80th Divisional Commander, Major-General Willard Paul, had decided earlier that the ground was unsuitable for tanks so for once it was the GI’s who had no armor support.
Attacker: American (3rd Battalion, US 328th Infantry Regiment | 390th AA Battalion)
Defender: German (Panzergrenadier Regiment 99 | Panzer Regiment 101)  
8 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:25.5 D:15.5
AFVs: A:4
M16 MGMC x 2
M15A1 MGMC x 2

AFVs: D:1
PzKpfw VG

Guns: A:0
M2 60mm Mortar x 4
D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bombardment (C1.8), Soft Ground (+1 MP off road)
Map Board(s):
42 43 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre42
ASL 10a - Croix de Guerre43
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 3 Few Returned43
ASL Action Pack # 142
ASL Action Pack # 143
Overlays: NONE
Errata (source)
The StuGIIIG should not have a box around it’s rear/side armor factor. (R Reinesch)
Disregard StuGIIG errata - wrong scenario
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-27(D) Dave B vs Joseph L DiCamillo German winPenny Packets is set in a small town in Luxembourg during the Ardennes Offensive, where the US army was attacking units of the FGB. The Americans have 4 M16 halftracks with the dreaded quad .50 caliber machine gun. The other two were only slightly less scary, mounting the 37L gun alongside a coaxial .50 cal. They chewed up my German troops something fierce until, due to a variable turn entry die roll, my three Panther tanks arrived as early as possible, and began laying waste to the American halftracks. Tragically for the allies in this playing, the Americans did not reach their objective of taking the village back from the Germans, and I scored the victory.
2022-05-28(D) Kevin Sanders vs Jason Littleton German win
2021-05-13(A) Andy Beaton vs Dan Braund American winCASLO 2021
2017-06-14(D) Michael Rodgers vs Bruno L'Archeveque American winAn attraction of this scenario is some different AFV for both sides and multiple sources of VP. Bruno made a dummy tank which paid dividends later when he was able to move it and keep it concealed. This led me to bring my reinforcements on near it, which did not help the rest of my forces. Bruno used the TI M7 VP ploy for only one turn for two vehicles. They were in the centre adjacent to the hedges for cover. I managed to destroy one of them with a 251/9, but that HT died soon after from a 37L HT. A Pz4 would have taken out another M7, if the Pz4 MA hadn't broke. The snow became heavy in turn 3. The points were close going into the fourth turn, but the stuarts started to swing the game in the American favour, as well as a sniper putting stun on a StuG. When I conceded after five German turns, the VP were 28 for the Germans and 42 for the Americans.
2012-07-01(D) Fred Ingram vs Jeff Coleman American winSince the Germans had not yet recorded a win on ROAR (5-0 Americans), I had volunteered to play them to see how close to a win I could come. AS it turned out, very very close.

The pre-game bombardment was an exercise in futility (not a single thing happened after a ton of dice rolls)

Jeff turned in his three 60mm mortars to gain a 70mm OBA module (with a field phone for reliability). Unfortunately, the first turn defensive fire phase had me turning my 81mm MTR to randomly shoot at a woods full of units. It turned out to be where the HIP field phone was. I was kind of surprised when I rolled snakes for the hit. After random selection for the CH, I rolled another set of snakes for the effects roll. 2 leaders, 2 squads, and the field phone were obliterated.

The first 2 turns were optimistic, with the Germans holding their own. However, beginning turn 3, the meat choppers pretty well broke (or worse) anything in their line of sight. As usual, the game went back & forth till turn 6 when a reinforcing Panther made an appearance.

I felt pretty good at that point as there was a high chance of winning due to the CVP cap or building denial. THEN (cue a musical dum dum dum), Jeff returned the CH favor by hitting a panther on the front hull with a bazooka shot. After I lost the panther, it was a real struggle.

Turn 7 had a German 9-1 leader and a full 5-4-8 squad go Berzerk, leaving a victory building during its charge. It sucked up a tremendous amount of fire before finally dwindling to nothing.

As it turned out, Jeff had to gain 3 buildings on his last turn to win. He won all three, but I still had a chance to take one back in my side of the turn. It all came down to a CC between my 4-4-7 against his 5-4-6 squad. my CC failed - giving Jeff a well deserved win.

Not a single panzerfaust was fired during the game (no one wanted to open themselves up to retaliatory meat chopper fire)
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-02-19 17:17:49
Hutch Modified the gps location2025-02-19 17:16:45
BlitzkriegBeast Added a playing2025-02-19 15:08:49
BlitzkriegBeast Rated the scenario2025-02-19 15:03:13
Dougban Added a playing2024-06-21 20:03:45
FileDescriptionUserViews
Updated VASL Map (WAR11 Penny Packets.jpg)ImageFre207411214
(!usa-germ.png)Imagehoxson11029
M15A1 MGMC (M15A1 MGMC.png)Imagehoxson11018
VASL Map (WAR11-VASLMap.png)Map Imagebkemp011204
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M15A1 MGMC
 
Statistics:
Avg Rating: 7.09Votes: 11
Views: 6519
To-Play list count: 0
Estimated Play time: 9.9 hours
Recorded Games: 7
Archive recorded plays:
American4
German3
Drawn:0

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