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The Border (id:#58662)
On All Fronts (OAF Playtester's Journal # 7 ID: PJ7.7)   [next]   [previous]
See Also: The Borders are Burning by Multi-Man Publishing On the Borderline by Multi-Man Publishing The Borders are Burning by Avalon Hill On the Borderline by Avalon Hill The Border Forts by Fanatic Enterprises On the Border by Wargamer Magazine Flames On The Borders by Lone Canuck Publishing Across the Border by Multi-Man Publishing Across the Border by Multi-Man Publishing On The Border by Critical Hit
Ban Tsagan Hill, Mongolia 1939-05-28 (1 other)
ASLUG16: Bunshin Gogeki (ASLUG # 7)
Designer: Orig: William Wilder. ASL adapted by Paul Kaster
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseRussian
100%

Overview:

As the Japanese tide of conquest swept over Asia, crack units moved toward the Russian border. A key point was Ban-Tsagen Hill. on crossing the border, the Japanese were challenged by Mongolian border guards. Their resistance was futile against the tanks. Once in Russian territory, however, the Japanese found their flanks undefended.
Attacker: Japanese (Elements of the 28th Infantry Regiment and 4th Tank Regiment)
Defender: Russian (Elements of Mongolian Cavalry and reinforcing Russian forces)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:16.0
AFVs: A:6
Type 97B TE-KE x 6

AFVs: D:4
BT-5 M34 x 4
Horse x 10

Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Dust. Treat all Woods and Buildings as Brush
Map Board(s):
2 4 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 1 - Beyond Valor (3rd Edition)4
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-11-26(A) Jobbo Fett vs JobboFett Japanese winThanks to the ability to Banzai on turn one, and starting so close to the Russian deployment area (and victory hexes), the Japanese easily managed to gain access to the hill's upper level hexes and put the hurt on any Russians they came across. Granted, the advance over mostly open ground didn't go very smoothly, but the Japanese killed more than they lost at the end of every turn.

I have no clue what the horses are for, as any sneaky play I could come up with simply gives away control of the victory hexes. Perhaps a lucky cavalry charge could send the Japanese packing? Either way, the Japanese fought well for the hilltops and the tanks that had gone for overruns were now in perfect positions to prevent the BT-5s from gaining any advantages. The Russians rolled 5 separate boxcars on morale checks, decimating their forces.
View all or balance report
ActionDate
hoxson1 Modified the Attacker's Guns2024-08-30 17:24:39
hoxson1 Modified the unit counts2024-08-30 17:24:39
hoxson1 Modified the Defender's AFVs2024-08-30 17:23:57
hoxson1 Modified the unit counts2024-08-30 17:23:56
Jobbo_Fett Added a playing2023-11-26 03:50:15
FileDescriptionUserViews
(jap-russ new.png)Imagehoxson1878
(BT tank burning.png)Imagehoxson1730
(oaf pj7 border map.png)Map Imagehoxson1793
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Statistics:
Avg Rating: 3.00Votes: 1
Views: 4004
To-Play list count: 0
Estimated Play time: 7.7 hours
Recorded Games: 1
Archive recorded plays:
Japanese1
Russian0
Drawn:0

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