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Holy Ground WTO (id:#58838)
Southern California ASL Club (Melee Pack I ID: MP3)   [next]   [previous]
Vossenack, Germany 1944-11-06 (8 others)
O4: Engineers as Infantry (Rout Report # 1)
MP2: Curtain Kall (Melee Pack I)
DB058: Vossenack Church (Dispatches from the Bunker #24)
BB 25.1: The Unholy Mission (Coastal Fortress)
OS-9: Walk the Walk (Objective: Schmidt)
OS-13: The Route (Objective: Schmidt)
OS-14: Drive 'em Out (Objective: Schmidt)
#6: Kall Riposte (Huertgen Hell)
Designer: Matt Cicero
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
57.142857142857%

Overview:

The 2d Battalion, 112th Infantry took up their positions on the bald ridge outside of Vossenack. German artillery, mortars and guns on the surrounding high ground zeroed in on them and pounded them for days. The intensity built on Nov 4-5 while the 156th PanzerGrenadier Regt. moved into position to assault Vossenack. On the morning of the 6th, the German guns went silent as a prelude to the 156th’s attack. The sudden silence, combined with sporadic small arms fire along the line, unnerved the exposed and shaken Americans who began a disorderly retreat into Vossenack. The 156th seized the opportunity and began their assault, pushing the disordered 112th before them.
Attacker: German (2nd Battalion, 156th Panzergrenadier Regiment)
Defender: American (28th Infantry Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:8.0
AFVs: A:6
PzKpfw IVH
PzKpfw IVJ
StuG IIIG (L)
SPW 251/1 x 3

AFVs: D:3
M4A3(76)W
M10 GMC
M3 ht

Guns: A:1
7.5cm leIG 18
5cm leGrW 36
PzB 39 ATR
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable OB for both sides. D: Air Support (E7)
Map Board(s):
41 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)41
ASL 10 - Croix de Guerre41
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-04-19(D) Scott Sherer vs Jeff B German winI went with the two 7-morale US infantry groups and the AFV group with the GMC. I thought the morale boost was more important than the SW's I was giving up (especially since I assumed I would be occupying stone buildings exclusively so didn't think the bazookas would be particularly useful). This is a pretty static defense for the Americans, and the Germans ground forward into the village. Jeff's smoke capabilities proved effective, and he kept the battlefield shrouded in smoke. My FB took out one of his tanks, but he managed to take both of mine out with his remaining AFV's, including my GMC on an AFPh shot with an incredibly sneaky LOS and a roll of (1,2) to send it to Valhalla. After that, the combination of smoke and complete armor supremacy allowed the Germans to grind their way to victory. Decent little scenario from a group I had never heard from until Scenario Archive randomly picked this one for our next game.
2023-04-19(A) Jeff B vs Scott Sherer German win8.25 hrsI enshrouded the two southern defenders in the woods with some, only to surprisingly find out they were both dummies. This allowed me to send a big stack through the woods in the far south, and another up the gut through the first set of stone buildings. Turn 2 saw the Germans suffer a aquad's worth of casualties, as well as another 1.5 squads ELRing, as my attack up the middle and in the south intensified. But it took most of the American forces's muscle to do it, and almost all were unconcealed. Turn 3 was no less deadly as the American plane arrived, with the StuG being promptly knocked out and another 1.5 squads eliminated. The Americans took their first casualties in the form of two HS. The motar kept the middle of the road enshrouded in smoke. Progress was slow-going however, with only five buildings taken at this point. But Turn 4 saw the breakthrough the Germans needed. While losing only a squad, they knocked out both tanks, a HT, a 9-1, and two squads. The building count jumped to 9, and with three mobile AFVs to the Americans' zero (and no bazookas), the advantage would switch to the Germans. Still it would be tough uprooting the rest of the American force from all the stone buildings. Turn 5 saw the Germans bring their superiority to bear, taking 7 buildings north of the road and 7 south, while also getting into the ground level of the church (with Americans on both upper levels yet). But these would prove unnecessary to eliminate, as the Germans were able to sneak a crew and HS into the American rear to capture two more buildings, while another was guaranteed to fall with all broken Americans. A decent little scenario that will have action from start to finish.
2007-04-17(A) Bill Brodie vs Stephen Mugford German winA hard fought slog for the Germans, who managed to grind their way into the village
2007-04-03(D) Bill Brodie vs Andrew Rogers American win
2003-10-29(D) Fred Ingram vs Dave McLee American win
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-09-02 13:57:58
Hutch Modified the overview2024-03-22 03:15:03
Hutch Modified the misc. rules2024-03-22 03:10:52
Hutch Modified the overlays2024-03-22 03:08:33
buser333 Added a playing2023-06-04 18:24:00
FileDescriptionUserViews
(!GERM-US.png)Imagehoxson11034
Church at Vossenack (vossenack1.png)Imagehoxson11016
Holy Ground (a.jpg)Map ImageFre207411107
(fall 41.png)Map Imagehoxson11035
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Church at Vossenack
 
Statistics:
Avg Rating: 5.43Votes: 7
Views: 5193
To-Play list count: 0
Estimated Play time: 5.2 hours
Recorded Games: 7
Archive recorded plays:
German4
American3
Drawn:0

ROAR Data: (as of today)
Holy Ground
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[A] American 24
[D] German 12
All Rights Reserved. (c)2022 Dave Ramsey.