homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Un Train Pour Arnhem WTO (id:#58915)
Tactiques (Tactiques # 8 ID: TAC63)   [next]   [previous]
Nijmegen, The Netherlands 1944-09-19 (40 others)
ABtF04: First Threat (HASL 6 - A Bridge Too Far)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
ABtF CG II: A Dark and Fateful Day (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
GJ128: A Bloody River Run (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
ASLN32: Death And Ruins (Critical Hit #8.1)
Designer: Jean-Luc Béchennec
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / BritishGerman
50%

Overview:

"A Train for Arnhem" -- Two days after the launch of Operation Market-Garden, the 82nd Airborne Division was still trying to gain it’s objectives. The Germans occupied the heights south of Nijmegen as well as the northern part of the city, in particular the two bridges which spanned the River Waal. The Germans, in the form of Kampfgruppen hurriedly assembled from the remnants of resting units, had proved too strong for the Paratroops on their own. The arrival of the forward detachments of Guards Armoured Division was timely, and a new assault on the Nijmegen bridges was begun. While a strong force attempted to seize the main road bridge, a more modest force consisting of a U.S. Paratroop company, a platoon of British infantry and a troop of tanks were to take the railway bridge. The bridge was defended by elements of KampfGruppe Henke, a temporary battalion formed from regular infantry, Luftwaffe ground personnel and even Nijmegen rail installation guards, supported by an anti-aircraft gun. Although the railroad was seized without much difficulty to within 200 meters of the railroad bridge, the enemy had grown significantly in strength by the time the combined force encountered a strongpoint defended by machine guns and an 88mm gun.
Attacker: American / British (D Company, 505th PIR, 82nd Airborne/1st Motorized battalion and 2nd Grenadier Guards, Guards Armoured Division)
Defender: German (Kampfgruppe Henke)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.5 D:13.0
AFVs: A:5
Sherman V(a) x 4
Sherman VC(a)

AFVs: D:0
Guns: A:0 D:1
8.8cm FlaK 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Hills do no exist. Beginning Turn 4, +1 LV Hindrance
Map Board(s):
20 8 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)8
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: RR3 RR6 RR7 RR11
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-01(D) Ron Garcia vs Darryl M. German winFun scenario. The elevated railroad right down the center of the playing area makes the game feel like we were playing two separate scenarios. My conscript HS pickets did yeoman's work keeping the US/British forces from pushing too hard on turn one. A slow withdraw towards the river served my forces well. The 88L didn't really make much of an impact due to setup requirements. The two most logical places were DD8 and T9. I chose T9 but my opponent only moved one tank on that side and all the 88L did was break a couple of squads. Nevertheless, I managed to take out all five Allied tanks with PF's and a captured PIAT. The end came with the remnants of my forces huddled up next to the river on the east side of the railroad. The inevitable silly last turn suicide rush by the Allies almost worked, but four of my squads held on to give the Germans the victory. The scenario is a free download on the Desperation Morale website so why not give this one a try?
2022-02-04(D) Lawrence Spangler vs Diane Spangler American / British win
2022-02-04(A) Diane Spangler vs Lawrence SpanglerA American / British win
View all or balance report
ActionDate
Dispang12 Added a playing2024-05-31 19:30:07
Dispang12 Rated the scenario2024-05-31 19:29:27
Jude Rated the scenario2023-01-02 01:03:53
Jude Added a playing2023-01-02 01:03:48
Lorenzoknight Added a playing2022-11-26 23:52:35
FileDescriptionUserViews
(allied-germ new.png)Imagehoxson11040
Nijmegen railroad bridge (nijmegen RR bridge.png)Imagehoxson11068
(tac63 map.png)Map Imagehoxson11009
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Nijmegen railroad bridge
 
Statistics:
Avg Rating: 8.33Votes: 6
Views: 6040
To-Play list count: 1
Estimated Play time: 4 hours
Recorded Games: 2
Archive recorded plays:
American / British1
German1
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.