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Across the Moro version 4 MTO (id:#59203)
ASL Digest (ASL Digest # 8.02 ID: JDB 01)   [next]   [previous]
Moro River, Italy 1943-12-06 (13 others)
IDRAC `92: Colline 769 (Journal du Stratège # 65/66)
CDN12: Crossing of the Moro (The Canadians In Italy 2: The Spaghetti League)
PE4: Operation "Kugelblitz" (Prinz Eugen Pack)
ESG #80: Arctic Ambush (Dezign Pak 6)
FE 194: Crushing the Diversion (Fanatic Pack 5)
FT191: Romania Victor (Franc-Tireur #13)
CM1: Half-Dressed & Bleary-Eyed (Crossing the Moro)
CM2: Bucko! (Crossing the Moro)
CM3: "That Damn Gun!" (Crossing the Moro)
CM4: Ruckdeschel's Attack (Crossing the Moro)
CM TM: Crossing the Moro (Crossing the Moro)
B1: Road to San Leonardo (Bloody December-The Gully ASL Team Tournament 2023)
C1: Battle for San Donato (Bloody December-The Gully ASL Team Tournament 2023)
Designer: JD Barlow
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Major Bert Kennedy, aware that the main Canadian assault across the Moro had failed, volunteered his Hasty Ps to force a crossing of the river-mouth. Launching a two company attack at 1400 hours, Kennedy watched as D Company swung to the left and disappeared behind a smokescreen. C Company was trapped by heavy fire on the valley floor and was unable to assist D Company's advance. To make matters worse, the supporting armour had bogged down crossing the Moro. Afraid that an unsupported D company would be overwhelmed, Major Kennedy ordered the recall of both companies. C Company was quick to respond, but D Company, with failed radio communications and three platoons in the midst of action, was unable to break off the action. Unwilling to sacrifice D Company, Kennedy resumed the attack by ordering A and B Companies to advance while the carrier platoon was to reach D Company's position.
Attacker: Canadian (A, B and D Companies, Hastings and Prince Edward Regiments)
Defender: German (361st Panzer Grenadier Regiment)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.5 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 4
D:2
8cm GrW 34 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Crags are Olive Groves. Scrub hexes are Vineyards and Brush hexes still exist (ignore F12.52)
Map Board(s):
25 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)25
ASL 5 - West of Alamein25
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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hoxson1 Uploaded the Board image2020-01-09 19:12:36
hoxson1 Modified the overlays2020-01-09 18:56:57
hoxson1 Modified the misc. rules2020-01-09 18:56:21
hoxson1 Modified the overview2020-01-09 18:52:55
hoxson1 Modified the Theatre2018-01-12 17:21:32
FileDescriptionUserViews
(canad-germ.png)Imagehoxson1928
(across moro map ASL Digest.png)Map Imagehoxson1857
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4472
To-Play list count: 0
Estimated Play time: 6.7 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.