The Fool and the Hero ETO (id:#59255)
Prior Publication: Single Man Publishing
Near Lake Khasan, USSR
1938-07-31 (1 other)
Designer: Brian Williams
Starter kit scenario?: Deluxe scenario?:
No balance information available
Overview:
SEE Misc file below for scenario. . .Due to irregularly drawn borders, the small hill of Changkufeng became a bone of contention between Japan and the USSR. Each side sought every advantage along their natural border. The Russians began to fortify the hill while the diplomatic process stalled. What the Japanese saw as an encroachment by the Soviets caused the local military commander to plan a night attack to clear the Soviets from the hill. Jumping off in near ptch black darkness, the men of the 1st Battalion, 75th Regiment crept toward the enemy wire. Japanese stealth did not last long. As the sappers were trying to clear holes in the wire, Russian MG fire began to take casualties. Told not to use their rifles but to rely on their bayonets (the bullet the fool and the bayonet the hero), the Japanese infantry struggled through the wire and began to overrun the Russian positions.Attacker: Japanese (1st Battalion, 75th Regiment, 19th Infantry Division)
Defender: Russian (40th Rifle Division with supporting Armor)
8 turns
Players: 2 OBA: None Night: YesUnit Counts: |
Squads: A:23.0 D:20.0 |
AFVs: A:0 |
AFVs: D:7 BT-5 M34 x 3 T-26 M33 x 4 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 6 D:0 |
Misc Rules: | Night (E1), Orchards: Crags (B17). A: Only CC attacks until Russian Turn 4. |
Map Board(s): |
Publication | Board |
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High Ground! | HOB-I |
High Ground! | HOB-II |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2023-11-11 | (D) Jobbo Fett | vs | RootinPutin | Draw | An interesting scenario - the Japanese splitting their attack in two to, unfortunately, take on numerous dummy stacks in close combat before striking at the main defensive position on the high ground. Well placed wire did a number on the Japanese trying to take advantage of any gains gotten during CC - which for the first 3 turns felt like they all went Japan's way. Some back and forth with shots and a lucky break or two diminished the Japanese numbers enough that, after 4 hours and being really tired, we decided to call it a draw. With no real means of fighting the tanks, the Russians have a real chance at decimating the Japanese troops as they are stuck in open ground ready to be overrun - whereas we figured if luck just-so-happened to be in the attacker's favor they may draw a win themselves. Not a bad scenario, though the Japanese only being able to CC until Def Turn 4 is a bit harsh! |
Action | Date |
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Hutch Modified the misc. rules | 2024-10-15 10:03:51 |
Hutch Modified the gps location | 2024-10-15 10:01:50 |
Jobbo_Fett Added a playing | 2023-11-12 17:36:17 |
hoxson1 Modified the Defender's AFVs | 2020-03-04 21:37:32 |
hoxson1 Modified the unit counts | 2020-03-04 21:37:32 |
File | Description | User | Views |
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(night barrage.png) | Image | hoxson1 | 939 |
(night jap-soviet.png) | Image | hoxson1 | 941 |
Scenario card (BMW 2-1 A Fool And A Hero.pdf) | Misc. | hoxson1 | 981 |
(fool boards.png) | Map Image | hoxson1 | 928 |
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