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Retaking Vierville WTO (id:#59260)
(Coastal Fortress ID: JDJ 1.1)   [next]   [previous]
See Also: Retaking Vierville by Multi-Man Publishing
Vierville, France 1944-06-07 (54 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S1: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Designer: John D. Johnson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
71.428571428571%

Overview:

Playtest version. . . The day after D-Day, the 101st Airborne found itself embroiled in a two fold effort: consolidating its units which were scattered over Normandy, and establishing a firm eastern perimeter to protect the American landing at Utah beach. Vierville which lay a few miles inland from Utah beach had been liberated by American units on D-Day. Vierville was a major traffic thoroughfare since the southwesterly road which passed through Vierville led from Utah Beach to the German strongpoint of St. Come du Mont. On the morning of June 7, elements of 2nd Battalion, 506th PIR moved out from Vierville towards St. Come du Mont, leaving Vierville virtually unoccupied. The Germans took this opportunity to launch a piecemeal counterattack on Vierville in hopes of cutting the road from Utah Beach to St. Come du Mont.
Attacker: German (1058th Grenadier Regiment/919th Grenadier Regiment/12th SS Panzer Division (Hitler Jugend)/6th Parachute Regiment)
Defender: American (1st Battalion, 506th PIR, 101st Airborne Division)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.0
AFVs: A:0 D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: . Germans do not have PF capability
Map Board(s): 12
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2019-10-31(A) Stefano Turco vs Andrea Boesso German winStill removing rust after 20 years...
2019-04-29(D) davide galloni vs Marco Pasquini German win
2019-04-12(A) Marco Pasquini vs Galloni Davide German win
2010-03-20(A) Andy Beaton vs German winGood introductory teaching scenario
2006-07-15(A) Dan Best vs Pat Ryan German win
View all
ActionDate
cindel76 Added a playing2022-05-25 07:25:08
hoxson1 Modified the Theatre2021-02-24 20:17:33
Heloanjin Added a playing2020-05-22 18:54:28
dmareske Added a playing2020-05-08 17:21:12
Zuppotto Pacioso Uploaded an AAR2019-11-03 11:56:15
FileDescriptionUserViews
Retaking Vierville AAR (Retaking vierville.pdf)After Action ReportZuppotto Pacioso415
(vierville retaking.png)Imagehoxson1490
(!germ-usa.png)Imagehoxson1380
(jd1.1 map gully is grain M-T rows only.png)Map Imagehoxson1400
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Statistics:
Avg Rating: 6.75Votes: 12
Views: 6008
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 7
Archive recorded plays:
German5
American2
Drawn:0

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All Rights Reserved Dave Ramsey.