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Trouble at Agoo PTO (id:#59279)
(Coastal Fortress ID: PK 24.1)   [next]   [previous]
See Also: Trouble at Agoo by Fanatic Enterprises
Agoo, Luzon, Philippines 1941-12-22 (13 others)
A 55: The Cat Has Jumped (AH:ASL Annual `93a)
LN3-7: Timbuyo Tango (Leatherneck 3)
FE 25: Trouble at Agoo (Battlin' Bastards of Bataan)
FE 130: Desperate Straights (Fanatic Pack 4)
DB039: Taking a Stand at Rosario (Dispatches from the Bunker #18)
JF 13: On A Pale Horse (Jitter Fire V)
Mission 4: Towards the Lake (Moskva)
1: Il Pattuglione (Red Christmas)
DB074: Sole Success (Dispatches from the Bunker #29)
J149: Taking a Stand at Rosario (ASL Journal #10)
#1: IL Pattuglione (Red Christmas II)
SIC #5: The Patrol (Soldiers Of Ice: Objective Stalino)
HazMo32: Destined to Defeat (HazMo Scenario Pack 4: Making the Grade)
Designer: Paul Kenny
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
66.666666666667%

Overview:

The invasion of the Philippines was going very well for the Japanese. The tide and terrain were causing more difficulty than the sporadic American and Filipino defense. The untrained Filipinos in fact, quickly fled to the rear. All that was left was a smattering of regular army units. In the early afternoon, General Wainwright received word of an enemy infantry force mounted on bicycles accompanied by armor approaching Damotis. To meet this emergency, Wainwright requested a company of light tanks from the Provisional Tank company. These moved out to the threatened area and met a force of enemy armor in the village of Agoo.
Attacker: American (Co. B, 192nd Tank Battalion)
Defender: Japanese (4th Tank Regiment; 47th Infantry Regiment)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:0.0 D:0.0
AFVs: A:5
M3 LT x 5

AFVs: D:4
Type 97A CHI-HA x 2
Type 95 HA-GO x 2

Guns: A:0 D:1
Type 1 Machine-Moved Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Light Jungle (Exc: roads exist)
Map Board(s):
38 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)38
ASL 9 - Gung Ho!38
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Modified the overview2024-08-30 16:17:40
Hutch Modified the Defender's Guns2021-01-13 11:48:38
Hutch Modified the unit counts2021-01-13 11:48:38
hoxson1 Modified the Defender's Guns2020-03-17 23:43:55
hoxson1 Modified the unit counts2020-03-17 23:43:55
FileDescriptionUserViews
M3A1 Light (M3 Lt.png)Imagehoxson11133
(!usa-jap.png)Imagehoxson1902
(trouble at agoo map.png)Map Imagehoxson1918
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4908
To-Play list count: 0
Estimated Play time: 1.8 hours
Recorded Games: 0
Archive recorded plays:
American0
Japanese0
Drawn:0

ROAR Data: (as of today)
Trouble at Agoo
[Log in to Confirm or Edit]
[A] American 8
[D] Japanese 4
All Rights Reserved. (c)2022 Dave Ramsey.