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Broken Beek WTO (id:#59816)
Sherry Enterprises (Schwerpunkt #12 ID: SP141)   [next]   [previous]
Beek, Holland 1944-09-20 (49 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack #7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
Designer: Michael F. Faulkner
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
46.031746031746%

Overview:

As the fight for the Nijmegen bridges began in earnest, units of the 508th PIR were assigned the task of securing a thin line, protecting the Groesbeek Heights, along the Wyler-Nijmegen Road. On the 19th of September, elements of the 3rd Battalion, 508th PIR pushed the Germans out of the border village of Beek. As there was not enough infantry to secure a proper perimeter, the 3rd Battalion followed the necessary dictum of forming a screen and left only two platoons to defend Beek. On the 20th, the Germans launched a counterattack with the hope of collapsing the thinly held eastern flank of the 82nd Airborne and drawing vitally needed units away from the bridges.
Attacker: German (Elements Kampfgruppe Becker, 3rd Fallschirmjaeger Division)
Defender: American (Elements Co G, III/508th Parachute Infantry Regt., 82nd Airborne Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:7.0
AFVs: A:2
SPW 250/9 x 2
SdKfz 10/4

AFVs: D:0
Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Exiting between K1-O1 starting turn 5 adds to German Exit VP needed
Map Board(s): y
Overlays: X15 Wd3 B1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-03-05(A) David Ramsey vs Craig Benn American winNot a great attack on my side after losing the unarmoured vehicle cheaply and allowing the sniper to recall another HT. I pushed very aggressively on the first two turns but ultimately lost too much in order to have enough to make victory possible.
2023-03-01(A) Paul Legg vs Ian Ainsworth American winHeroes 2023 Friendly. Found this difficult for the Germans, lost the unarmoured half track to a sniper early on. A second halftrack turned into a blazing wreck by a well placed HIP bazooka team. Half the 2nd liners were conscripts and one 548 had dropped to 2nd line when I conceded on turn 4.
2023-02-19(A) Simon Staniforth vs Derek Cox American winCame up against a very solid US defence and made little progress against them hunkered down in the village, German losses by T5 made a win highly unlikely so conceded
2020-02-27(D) Jeff B vs Steve Etzelmueller American winNothing special to this very simple scenario. Americans must make a stand as long as possible on the front line and play the shell game with their dummies and concealed units. If the Germans protect their vehicles they should have a fair amount of time to soften up the defense and create a hole, though their path will be dictated on whether the Americans placed the roadblock in the north or south. Though they bled HS throughout, Germans were probably too tentative in this one, as the Americans didn't suffer their first casualties until Turn 6. They did have two vehicles left for the late-game exit, but their infantry got fairly shot up trying to leave. Fairly boring, but not bad for a quick pick-up session.
2014-06-27(D) Paul Legg vs Gerard Burton German winDouble One 2014
View all or balance report
ActionDate
Dave Added a playing2023-03-06 17:28:28
Paul Legg Added a playing2023-03-02 09:38:46
Simonstan Added a playing2023-02-22 16:29:43
hoxson1 Modified the unit counts2022-02-08 19:34:05
Gamer72 Added a playing2020-08-15 14:36:22
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1556
SPW 250/9 (spw 250 9.jpg)Imagehoxson1577
(beek.png)Map ImageHoulie800
(SP141 Broken Beek.jpg)Map Imagevon Marwitz674
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SPW 250/9
 
Statistics:
Avg Rating: 5.65Votes: 17
Views: 2841
To-Play list count: 3
Estimated Play time: 3.2 hours
Recorded Games: 15
Archive recorded plays:
German4
American11
Drawn:0

ROAR Data: (as of November 2021)
Broken Beek
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[A] German 25
[D] American 23
All Rights Reserved. (c)2022 Dave Ramsey.