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Stentzler's Wary Reconnoitre MTO (id:#60186)
(Kreta - Operation Merkur ID: OM-5)   [next]   [previous]
Maleme, Crete 1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
FF20b: The Face of Battle (FireFights: internet releases)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Andrew Hershey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanCommonwealth
100%

Overview:

None.
Attacker: German (Kompanies 5 and 7, Battalion II, 1st Sturm Regiment)
Defender: Commonwealth (A & B Companies, 22nd Battalion and Ad Hoc Platoons, 21st Battalion, 5th NZ Brigade)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:17.5 D:17.5
AFVs: A:0
AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
PzB 39 ATR x 2
D:0
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
Kreta Show/hide map dependencies
PublicationBoard
Kreta - Operation MerkurKreta
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-08(D) Jeff Waldon vs Will Willow German winASLOK
2022-01-24(D) nathan wegener vs James Treu German winGermans have too much to stop.
2017-11-11(A) Ruben Rigillo vs Francesco Berucci German win
2011-12-22(A) Fred Ingram vs Jeff Coleman German winJust looking at this from the start, it felt as if the Commonwealth player would have a tough time. Jeff felt the same way when setting up. Not enough defenders and they are all spread out with one group unable to move for 4 turns.

Based on the cliff hexes on the north west portion of the hill, I had decided to concentrate on taking the southwest part of the hill - where I would not have to worry about being stuck between 2 sections. I guess the game went as planned. I was able to take 11 victory locations by turn 6 and just consolidated my position after that.

The commonwealth Balance provisions would not have made any difference.

Another win on the sequential campaign game trail
2011-12-22(D) Jeff Coleman vs Fred Ingram German win
View all or balance report
ActionDate
jrwusmc Added a playing2024-10-09 21:01:53
nebel Added a playing2022-02-06 15:03:15
hoxson1 Modified the Unit Elements2021-03-30 21:33:48
hoxson1 Modified the overlays2021-03-30 21:33:25
hoxson1 Uploaded an Image2021-03-30 21:33:00
FileDescriptionUserViews
(germ-nzealand.png)Imagehoxson1757
Wary Reconnoitre (OM-5.jpg)Map ImageFre207411296
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Statistics:
Avg Rating: 6.13Votes: 8
Views: 4260
To-Play list count: 0
Estimated Play time: 6.5 hours
Recorded Games: 5
Archive recorded plays:
German5
Commonwealth0
Drawn:0

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