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Mageret Mixer WTO (id:#61660)
(ASL Journal #10 ID: J156)   [next]   [previous]
Mageret, Belgium 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
AP196: Silver & Bronze (ASL Action Pack #18 Oktoberfest XXXVII)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
57.894736842105%

Overview:

Fearing a counterattack, Lehr commander Bayerlein pulled back his tanks and let Volksgrenadier-Division 26 secure Mageret during the night of 18-19 December. Combat Command R, 9th Armored Division the next morning launched an attack to reopen the road to Longvilly. After the initial assault with 18 armored infantrymen and three tanks was deemed insufficient to hold any gains, Lt. Ed Hyduke commandeered nearly 200 men retreating down the road from Longvilly and ordered a follow-up attack from the west side of Mageret. A confusing action followed throughout most of the day that involved vehicles of all types coming and going through Mageret. The chaos was epitomized by a panzer, thought to be knocked out, that miraculously started up in the middle of a counterattack and re-joined the battle.
Attacker: American (Combat Command A, 10th Armored Division and Combat Command R, 9th Armored Division)
Defender: German (Volksgrenadier-Division 26)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:8.0
AFVs: A:5
M4A1(76)W x 2
M4A1 x 2
M4(105)

AFVs: D:1
PzKpfw IVJ

Guns: A:0 D:1
7.5cm PaK 40

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Elite w D: four IVJ wrecks - one is flipped over on Turn 3 or 4
Map Board(s):
65 64 Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 201264
Winter Offensive Bonus Pack 201265
Overlays: Wd2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-08(A) Vic Lauterbach vs JM American winI drew the GIs and was badly diced in Turn 1; my squads failed every MC and Jim's passed them all! A barrage of US fire produced one pinned 247 and a broken 228! In exchange, I lost 2 HS, had 4 broken MMC and disabled a 75 MA. As always, the GIs bounced back fast and took buildings R4 and U3. I finally took 64V1 in turn 5 after winning a 3-turn melee, giving me all 3 VC buildings plus R8, Y7 and Y10. Jim's force was squeezed onto hill T8 plus building U9. Despite Jim's furious counterattack, I held on for the win. It's gamey, but tank MA repair drs are huge! Jim: The German force is too small to defend the whole village, so I concentrated on the hill and VC buildings plus the U7 church. Once I lost six buildings, I went after the remaining three US tanks. I got two, and Vic got the win. Very good game! The "reviving" Panzer is a neat "wild card!"
2020-08-22(A) Jason Wert vs Randy Rossi American win
2018-01-28(A) Jim Kloss vs Bob Eury German winGood luck if you're playing as the American. The pre-movement NTC for the 5-4-6's virtually ensures that you will be executing a poorly coordinated, piece meal attack.
2016-02-12(A) Gordon Jupp vs Derek Cox American winPlayed it better 2nd time around, slightly more cautious with the AFV's and moved to stretch the defence...Derek was unlucky with his ATG, breaking it on an intensive fire shot and X ing it on the first repair attempt. Made good use of smoke and it paid off. Good fun for both though!
2016-02-06(A) Gordon Jupp vs Jeremy Shields German winFun game, I was way to aggressive with my AFV's and paid the price - malfing two MA didn't help either, but this was offset by getting two leaders from a CC roll and 1st MMC rally!
View all or balance report
ActionDate
dieneuner25 Uploaded an Image2024-12-27 12:33:48
dieneuner25 Added a playing2024-12-27 12:33:05
Jude Added a playing2023-02-20 22:42:34
Jude Rated the scenario2023-02-20 22:42:05
Bongiovanni Added a playing2022-09-28 13:09:34
FileDescriptionUserViews
(usa-germ2.png)Imagehoxson11118
Destroyed IVJ (pz IVJ destroyed normandy.png)Imagehoxson11159
End of game situation (J156 end of CCPh US GT7.JPG)Imagedieneuner2563
J156 Mageret Mixer (J156 Mageret Mixer.jpg)Map ImageFre207411280
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Destroyed IVJ
End of game situation
 
Statistics:
Avg Rating: 6.59Votes: 27
Views: 5719
To-Play list count: 2
Estimated Play time: 5 hours
Recorded Games: 20
Archive recorded plays:
American11
German8
Drawn:0

ROAR Data: (as of today)
Mageret Mixer
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[A] American 39
[D] German 25
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