homepage
  • Your recently viewed scenarios
    • Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
      Maximum Aggression
      usmcwo1 played the scenario
      Down by the River
      von Marwitz played the scenario
      It's Not Over
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Kraut Corner WTO (id:#60489)
(Beyond the Beachhead 2 ID: BtB 3)   [next]   [previous]
See Also: Kraut Corner by At the Point Kraut Corner by Heat of Battle
North of Cloville, France 1944-07-11 (38 others)
104: Hill of Death (ASL 5a - For King and Country)
D16: Clay Pigeons (DASL 2 - Hedgerow Hell)
D17: They're Coming! (DASL 2 - Hedgerow Hell)
G36: Hill of Death (AH:The General # 31.2)
ATP06: Kraut Corner (At the Point # 11-12)
CH 99: Purple Heart Corner (Critical Hit # 5.2)
BTB3: Kraut Corner (Beyond the Beachhead)
BTB7: Blood on Hill 192 (Beyond the Beachhead)
KH 1: Last Gasp (King of the Hill)
KH 9: Kritz and Fritz (King of the Hill)
KE 8: Another Day, Another Field (March Madness `97 Pack)
KE 14: Another Day, Another Field (March Madness `99 Pack)
SP5: The Hornet of Cloville (Schwerpunkt # 1)
SP113: The Tigers Wrecked 'Em (Schwerpunkt #10)
AP35: A Lesson for Lehr (ASL Action Pack # 4 Normandy 1944)
TM: Purple Heart Draw (Battle of the Hedgerows - Purple Heart Draw)
PHD-1: Refuse to Retire (Battle of the Hedgerows - Purple Heart Draw)
PHD-2: Trying the Right Flank (Battle of the Hedgerows - Purple Heart Draw)
PHD-3: Diversionary Attack (Battle of the Hedgerows - Purple Heart Draw)
PHD-4: Counterattack (Battle of the Hedgerows - Purple Heart Draw)
BtB 7: Blood on Hill 192 (Beyond the Beachhead 2)
BtB 14: Swatting a Hornet (Beyond the Beachhead 2)
StW4.31: Knock Them Down! (Generic Playtesting Log)
GJ068: Over Hill 192 (Grumble Jones)
Hill 192 01: Purple Heart Draw (Hill 192)
Hill 192 02: The Objective (Hill 192)
CHA #17: Hill 192 (Critical Hit Annual #2)
#5: Death's Draw (St. Lo: The Battles for Hill 192)
#6: Heroes' Garden (St. Lo: The Battles for Hill 192)
#9: The Big Hurt (St. Lo: The Battles for Hill 192)
#13: Just Desserts (Critical Hit Annual #5)
D16: Clay Pigeons (Deluxe Advanced Squad Leader)
D17: They're Coming! (Deluxe Advanced Squad Leader)
Mission 10: Summer Blow (White Mammoths)
StW1: Secure the Crossroads (The Steelworks)
StW2: "Hunt The Hun" (The Steelworks)
StW3: Tiger Attack (The Steelworks)
7: Exhausted and Disheartened (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
66.666666666667%

Overview:

Hill 192 remained a thorn in the U.S. First Army's flank. Its tactical importance lay in giving the Germans observation over the whole countryside from Vire to Caumont, including all approaches to St.-Lo. Any successful attack on St-Lo would have to deal with that position first. By 2nd Division order, the 38th Infantry was assigned the mission of taking Hill 192, attacking on the western slopes on 11 July. Because the 38th Infantry line was curved back on the right, Company E on that wing began its attack at H-30 minutes in an attempt to straighten the regimental line. Company E ran into stiff opposition almost immediately, as it tried to reach the small ridge commanding a draw leading up to the hamlet of Cloville. Here was one of the enemy strongpoints, already known as “Kraut Corner”, fanatically defended by half a company of Germans who had survived the heavy artillery pounding prior to the attack.
Attacker: American (Company E, 2-38th Infantry Regiment and 741st Tank Battalion, 2nd Infantry Division)
Defender: German (Elements of Battalion III, Fallschirmjaeger Regiment 9, Fallschirmjaeger Division 3)  
6 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:12.0 D:6.0
AFVs: A:2
M4
M4 Tankdozer

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: secret Infantry flanking force (pick edge to enter)
Map Board(s):
BFP-D Show/hide map dependencies
PublicationBoard
Beyond the Beachhead 2BFP-D
Overlays: NONE
Errata (source)
HSR 3 clarification: A dismantled MMG counts as 2PP here.HoB
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2016-12-26(A) Allen Evenson vs Richard Jenulis American win
2016-12-26(D) Richard Jenulis vs Allen Evenson American win
2012-07-22(A) Fred Ingram vs Jeff Coleman American winWe gave the Germans the balance in this one due to the ROAR record (The Germans only had to have 5 good order units to win instead of 6). The flanking force was defined as 3 squads and the two crews with bazookas coming in on the opposite board edge.

Jeff spread his units out over the entire front, forcing the Americans to do the same on the attack. The first turn had half squads running right at the defense to try & break open some intelligence (with only marginal success). Things were looking pretty good with the rest of the units that advanced. Then, on the turn one German prep fire, the OBA came down on the preregistered hex, catching a large stack in the open behind some bocage (that did not quite get up to the hedge line). Jeff rolls snakes. Death to smoochy all around [8-1, (3) squads with (2) MMG] as even a non critical hit causes KIA's with that result. Not a good way to start the scenario from the American perspective.

After discovering that the eastern flank was guarded by mines (and what looked to be a lot of units), I brought the Turn 3 flanking force on to take care of that problem. Unfortunately, the first unit to come on also walked into a minefield in a completely unexpected spot. As it turned out, bringing my units to take on the bulk of his force was a good idea, as the Germans were able to hang on quite well through the thickets of bocage. I had purposely ignored the pillbox in the mid game, since taking it by CC was going to be very difficult. I lost both tanks to great panzerfaust shots, but not till after they had accomplished their primary goals. The turn before it had died, the bulldozer was able to participate in the successful encircling fire on his MMG nest.

It all came down to the last turn and a half, when Jeff had 7 VP of units left (3 of them in the pillbox). I tried to CC Jeff's 7-0 radio operator in a wheatfield by the pillbox with a CX 1-2-6 crew - which only resulted in a dead crew. Luckily, I had arranged to have 3 squads with a 50-cal HMG led be a 9-2 in position to hopefully reduce the pillbox (although they were quite vulnerable in an orchard). Finally, the pillbox contents broke, leaving me with the victory.
2012-07-22(D) Jeff Coleman vs Fred Ingram American win
2005-03-18(A) Andy Hershey vs David Reenstra German win[Imported from ROAR]
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-24 19:30:22
hoxson1 Uploaded the Board image2020-11-05 19:27:30
RJenulis Added a playing2019-08-05 20:38:04
hoxson1 Modified the overlays2019-07-02 20:03:34
hoxson1 Modified the misc. rules2019-07-02 20:03:24
FileDescriptionUserViews
Updated VASL Map (BTB03 Kraut Corner.jpg)ImageFre207411205
(!USA-GERM.png)Imagehoxson11018
M4 dozer ripping through bocage (m4 dozer thru bocage.png)Imagehoxson11112
(kraut corner N.png)Map Imagehoxson1766
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

M4 dozer ripping through bocage
Updated VASL Map
 
Statistics:
Avg Rating: 7.20Votes: 5
Views: 4181
To-Play list count: 3
Estimated Play time: 4 hours
Recorded Games: 3
Archive recorded plays:
American2
German1
Drawn:0

No Roar data foundLogin to assign.

All Rights Reserved. (c)2022 Dave Ramsey.