In early May, the defenses in central Norway, much like the snow on the ground, were reduced to minor patches. In the district of Röros, a handful of soldiers struggled to keep communications with Sweden open. To secure this, they needed to ensure that the Germans would not be able to cross the River Glåma. While organizing local hunters to bolster their forces, the Norwegians received unexpected aid. Led by Tage Holmqvist, a band of Swedish veterans from the Winter War appeared, ready and willing to fight. This band and some of Norwegians, were ordered to defend Os. Soon, German forces approached across the broken terrain.
Very average scenario IMHO. I am surprised there has been two allied wins, as both Joel and I think that the German forces are too strong and should win fairly comfortably. Although I was careful not to give the 81 MTR any -1 woods shots it still did lots of damage against units in wooden buildings, the Pz1 did it bypass freeze thing and the Germans walked of 3 squads and a half for the win. Add that its not even a particularly exciting scenario and I'm not sure this will get another playing from us.
(D) Stephen dedier
Norwegian / Swedish win
Jim and i continue our progress through the Swedish Volunteer pack.
We decided to start using balance if the ROAR numbers show one side with 2x or greater the wins over the other so this one was played with the suggested Allied balance.
Another one that seems a bit odd that there are no dummy counters for the allies so they have to setup spread out and in view of the Germans prior to setup with the 81mm.
Jim opted to push down his left flank blanketing the area with smoke (3 successes on the first turn). This side became tied up on L0 above the valley floor. He pushed his reinforcements down the road in the middle to keep the allies from too much concentration. Jim did not get the tank reinforcement group and opted to be bold with the 3 squads and a leader coming on in turn 1 and try to push down the road as a stack. The only real defense was the Green squad who took the shot at long range with a 2 down 2 and promptly rolled a 3. These small short games are very subject to the dice and a couple of LLMC fails and the whole stack was reduced to a leaderless group of 3 HS.
Meanwhile on the heights the allies battled giving ground back to a defensive line along the exit area.
It wound up with the Germans being force to try and CX units to reach one of 2 possible exit hexes (If i had played a bit better i could have sealed these off completely). However this meant multiple -2 shots on one side of the board and an initial 12 -1 shot followed by 6 resid -1 shots on the other side. The Germans couldn't muster the troops through the fire in the end giving the allies the win.
This one wound up close even with the allies wiping out one reinforcement group.