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Frivilligkompani Benckert ETO (id:#60575)
(Swedish Volunteers ID: SV4)   [next]   [previous]
See Also: Frivilligkompani Benckert by Multi-Man Publishing
Kongsvinger, Norge 1940-04-16 (3 others)
FT48: On the Swedish Border (Franc-Tireur # 8)
FrF61: Make Way for the King (Friendly Fire Pack 8)
AP147: Frivilligkompani Benckert (ASL Action Pack #15 Swedish Volunteers)
Designer: Olle Gustafsson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNorwegian / Swedish
45%

Overview:

Shortly after the attack on Denmark and Norway, the Swedish government prohibited public meetings and recruitment organizations for Swedish volunteers to Norway. Maybe some 300 Swedes went to Norway, some of them in the Swedish uniforms with Finnish emblem they had used as volunteers for Finland against the Soviet Union attack, and maybe half of them got into fights with Germans. The Swede Gösta Benckert led a company of at the most 219 men, mostly Norwegians who had fought in Finland and some 20 Swedes. On 16 April, they defended Kongsvinger fort for about a day and night, while two German batallions were stopped from advancing. When Benckert tried to find out who of his men later had fired at a Norwegian ambulance, several of the Swedes went back to Sweden. When he learned that the Allies left the south of Norway, he kept 20 men and fought guerilla war until early June 1940 when the fighting in northern Norway also ended.
Attacker: German (Infanterie-Regiment 340)
Defender: Norwegian / Swedish (Kompani Benckert)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:2
3.7cm PaK 35/36
8cm GrW 34
D:2
8.4cm Feltkanon m/1887 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: FS (E3.71). Orchards: Not in Season.
Map Board(s):
2 17 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)2
ASL 3a - Yanks (2nd Edition)17
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-22(A) Jobbo Fett vs RootinPutin Norwegian / Swedish winThe Germans got walloped back to front. A 9-2 leader with an MMG who can shoot at anything from the hilltops for a (usually) -4 or -3 DRM shot, aided by frequent RoF and a German side that couldn't roll less than 8 if their life depended on it made progress tremendously slow and painful.

The Mortar put down smoke, once, which helped nullify some of the defender's advantage, but not before losses elsewhere made the entire endeavour worthless. A heroic 9-1 German leader failing a 1MC and rolling a 5 on a wound check (which resulted in breaking the MMC he was with) was the final nail in the coffin. My enjoyment was severely hampered by shitty dice. The AT gun felt pointless.
2023-08-13(A) Macari Samuel vs Jeanfi German winwe both enjoyed the game. Germans took control of the trenches at turn 6 and managed to keep them until the end of the game.
2022-11-29(A) David Ramsey vs Martin Barker Norwegian / Swedish win

(VASL Log)
Couldn't dislodge the 9-2/MMG combo in the trenches that reigned over the hill. The defenders did a good job of blocking off exits and defending the trench lines with the snow coming and going at seemingly always the wrong time! Nice scenario.
2021-04-02(D) Stephen dedier vs Jim Holt German winI positioned my Swedes/Norwegians for a fighting withdrawal to the trenches at the top of the hill with a HIP unit to prevent a dash to the exit by the German reinforcements. Four trenches across the main ridge line and one on the smaller.
Turn 1 saw the German mortar and fire grouped infantry DM the MMG crew and the gun crew that just occupied the 1st gun. In turn 2 the crew casualty reduced trying to rally and the mortar CH the gun removing it from play. Eventually a HS would occupy the other gun, repair it and then malf it on their first attempt to fire. So, the guns had no positive effect for the allies.
Germans pressed the allied right flank and directly onto the board with the reinforcements. Both sides of the allies did well, breaking quite a number of enemy but no help from the guns and MMG made them fall back and the overwhelming German numbers caused losses.
Eventually 2 HS turned the allied flank with more behind. This caused me to take one unit all the way back to the exit and then occupy the trenches to try and hold off a final assault. Turn 5 was the end. 3 allied units cowered (only 1 leader in the trenches) and the Germans got a CH on the other MMG with the AT gun and rolled a 3 causing a KIA. Another allied unit broke on a FPF.
Ok scenario, without support from the guns or much from the MMG (one MMG only got off one shot as 3 times the manning crew broke) the German numbers are too much for the allies when they get concentrated.
2019-01-20(A) Tuomo Lukkari vs Rami Saarinen German win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-03-12 13:53:17
Hutch Modified the misc. rules2025-02-23 06:31:38
Jobbo_Fett Added a playing2025-02-23 05:52:22
Prairial Added a playing2023-08-15 19:46:37
Prairial Rated the scenario2023-08-15 19:43:47
FileDescriptionUserViews
(germ-swedemorw.png)Imagehoxson11021
VASL Log file (sv4.vlog)VASL Game LogDave652
(frivil map.png)Map Imagehoxson1839
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Statistics:
Avg Rating: 6.50Votes: 8
Views: 4417
To-Play list count: 2
Estimated Play time: 3.6 hours
Recorded Games: 7
Archive recorded plays:
German3
Norwegian / Swedish4
Drawn:0

ROAR Data: (as of today)
Frivilligkompani Benckert [Confirmed]
[A] German 6
[D] Allied 7
All Rights Reserved. (c)2022 Dave Ramsey.