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Chapei Chockblock CBI (id:#60685)
(BFP 3: Blood and Jungle ID: BFP-27)   [next]   [previous]
Chapei Settlement, Shanghai, China 1932-02-05 (0 others)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
40%

Overview:

During the First Shanghai Incident, all-out hostilities erupted on 28 January, and the Japanese Marines struggled to make progress against the defensive positions. A truce was set in place in an effort to negotiate an end to the conflict but no peace agreement could be reached. The Kunume Naval Infantry Brigade, reinforced by the 2nd Independent Tank Company, resumed the attack against the Chinese forces defending the Chapei District.
Attacker: Japanese (Reinforced elements of Kurume Naval Infantry Brigade)
Defender: Chinese (Elements of 60th Infantry Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:17.0
AFVs: A:6
Type 89A CHI-RO
NC27 Otsu (M) x 2
Type 88 LAV(b) x 2
Type 2587 Armoured Car

AFVs: D:2
FT-17(f) x 2

Guns: A:0 D:2
Obice da 75/13 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All roads are unpaved. Banzai and Dare Death are NA.
Map Board(s):
BFP DW-1a BFP DW-1b Show/hide map dependencies
PublicationBoard
BFP 3: Blood and JungleBFP DW-1a
BFP 3: Blood and JungleBFP DW-1b
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-13(A) Will Willow vs Neal Ekengren Chinese winI was too slooow.
2022-07-11(A) Dave Mareske vs Chuck Hammond Chinese winA tough fight throughout the game, lots of bodies piled up. I made a mistake with my Japanese AC realizing too late that I could not drive over a trench. Chuck, deftly used the trenches as barriers for the tanks to cross, requiring a bog check for each one. Thus, a tank and the AC arrived to the fight late. Still, the Japanese had the opponent cornered in the final building and was poised for victory until a Chinese squad battle hardened and created a hero, finally too much to overcome as the Japanese needed to eliminate them and a 9-1 leader. A good close game that came down to the wire.
2022-06-01(D) walter mcwilliams vs Tom Kearney Chinese win
2022-02-12(D) Jobbo Fett vs Gary Bartlett DrawWe settled on calling this one a draw after the Japanese had accidentally taking advantage of extra movement as we misunderstood armored assault. The Chinese set up far too spread out and lost squads either by isolation or through poor dice exchanges. The Japanese were able to take advantage of some terrible dice to get adjacent to HMGs on 12FP -2 shots. Oh, and I forgot my bore sights.
2021-06-19(D) Paul Works vs Matthew Shostak Chinese winA tense scenario that had one of my Chinese squads take a 36FP+3 shot and survive; holding multiple Japanese squads from getting to the VC buildings. I slipped a squad into a building on my last turn to ensure the win.
View all or balance report
ActionDate
Hutch Modified the gps location2024-10-02 16:53:34
wwillow Added a playing2024-02-13 15:33:48
Bongiovanni Added a playing2022-10-11 11:03:24
SRenaudin Modified the Defender's Guns2022-08-11 07:05:07
SRenaudin Modified the unit counts2022-08-11 07:05:07
FileDescriptionUserViews
(chapei shanghai 1932.png)Imagehoxson11100
(jap-kmt.png)Imagehoxson1989
(chapei map Batisse VASL unpaved.jpg)Map Imagehoxson1949
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Statistics:
Avg Rating: 6.38Votes: 16
Views: 5450
To-Play list count: 1
Estimated Play time: 9.4 hours
Recorded Games: 16
Archive recorded plays:
Japanese6
Chinese9
Drawn:1

ROAR Data: (as of today)
Chapei Chockblock
[Log in to Confirm or Edit]
[A] Chinese 26
[D] Japanese 22
All Rights Reserved. (c)2022 Dave Ramsey.