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Marco Polo Bridge CBI (id:#60686)
(BFP 3: Blood and Jungle ID: BFP-28)   [next]   [previous]
See Also: The Marco Polo Bridge Incident by Friendly Fire The Marco Polo Bridge Incident by Multi-Man Publishing
Wanping, China 1937-07-09 (0 others)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
8%

Overview:

Shortly before July 7, 1937, Japan had carried out intensive military training exercises in the vicinity of Marco Polo Bridge. These exercises were held every night, and these exercises greatly alarmed the local Chinese forces. On July 7, the Japanese army telegraphed the Chinese Nationalist forces stating that a Japanese soldier was missing and believed to be hiding inside the town of Wanping, and demanded that the Japanese army be allowed to enter the town of Wanping to search for the missing soldier. This request was denied by the Chinese army, although China responded that Chinese troops would conduct a search with an attached Japanese officer. Then Japan sent an ultimatum that Japanese troops must be allowed to enter the town within the next hour or the town would be fired upon. Around midnight, Japanese artillery started bombarding the town and shortly afterward, their infantry with tanks marched across the bridge. Colonel Ji Xingwen led the Chinese defenses with about 100 men, with orders to hold the bridge at all costs. After furious fighting, the Chinese were able to hold the bridge with the help of reinforcements. At this point in time, the Japanese military and members of the Japanese Foreign Service began negotiations in Beijing with the Chinese Nationalist government.
Attacker: Chinese (Elements of 37th Infantry Division)
Defender: Japanese (Reinforced elements of 117th Infantry Battalion)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:39.0 D:14.0
AFVs: A:0
AFVs: D:2
Type 92A
Type 94 Tankette

Guns: A:2
37mm PP obr. 15R
Cannone da 70/15
D:2
Year-11 Type Curved-Fire Infantry Gun x 2
Year-11 Type Flat-Trajectory Infantry Gun x 2
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Streams are Dry. No HIP.
Map Board(s):
22 40 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)40
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 10 - Croix de Guerre40
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: Wd2
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-03-24(D) Len Kay vs Chuck Tewksbury Japanese win[Imported from ROAR]
2023-04-23(A) Jobbo Fett vs RootinPutin Japanese winWe realized halfway through we didn't play with the Chinese balance. Mortars and Guns had a hard time getting a real effect out of the majority of their shots, not helped by the relatively small size of their calibers. The Chinese force lost a great many troops in the first 4 turns, and made some great strides to capture all buildings save 1 by Turn 7. Unfortunately, the remaining Japanese troops would not break. Both times I got critical rolls with my Artillery Piece(s), it was a miss against a tank thanks to the subsequent dr I missed and a shot against open ground to get some acquisition... Shoutouts to the Japanese Leader that took 4(!) wounds and never died, and the other Leader that took 2 wounds and survived. The Chinese sniper was asleep far more than I needed, and enough troops were thrown into the open to prevent movement into the final victory locations.
2022-07-24(D) Dave Mareske vs Chuck Hammond Japanese winTough one for the Chinese as the ROAR data indicates. The Chinese could not break the broad front lines of the defenders and they were breaking and suffered several ELRs. The Japanese have several weapons with ROF capability and they were put to good use. By Turn four the Chinese suffered too many losses to make a win possible. Called it for the Japanese.
2022-06-01(A) walter mcwilliams vs Tom Kearney Japanese win
2020-11-13(A) David Stoffey vs David Ready Chinese win
View all or balance report
ActionDate
hoxson1 Modified the Defender's Guns2024-02-06 19:23:32
hoxson1 Modified the Defender's Guns2024-02-06 19:23:06
hoxson1 Modified the unit counts2024-02-06 19:23:06
hoxson1 Modified the Defender's Guns2024-02-06 19:22:45
hoxson1 Modified the unit counts2024-02-06 19:22:45
FileDescriptionUserViews
Chinese troops at Marco Polo Bridge (marco polo bridge 1937.png)Imagehoxson11279
(kmt-jap.png)Imagehoxson11030
(marco_polo_map Wd2 added.png)Map Imagehoxson11031
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Chinese troops at Marco Polo Bridge
 
Statistics:
Avg Rating: 7.40Votes: 5
Views: 5029
To-Play list count: 0
Estimated Play time: 10.4 hours
Recorded Games: 6
Archive recorded plays:
Chinese1
Japanese5
Drawn:0

ROAR Data: (as of today)
Marco Polo Bridge [Confirmed]
[A] Chinese 1
[D] Japanese 18
All Rights Reserved. (c)2022 Dave Ramsey.