homepage
  • Your recently viewed scenarios
    • Le Manoir
      A_Lost_Canadian played the scenario
      Tropic Lightning
      GOUREAU played the scenario
      Few and Far Between
      Turuk played the scenario
      Hell for the Holidays
      dmareske played the scenario
      Motoring to Mogilev
      aiabx played the scenario
      Blick's Balk
      Bongiovanni played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Melee Near the Coast CBI (id:#60688)
(BFP 3: Blood and Jungle ID: BFP-30)   [next]   [previous]
South of Liuhe, China 1937-08-25 (0 others)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
50%

Overview:

On August 23, the SEF, led by Iwane Matsui, landed in Liuhe, Wusong (吳淞), and Chuanshakou. Chiang Kai-shek had expected these coastal towns to be vulnerable to Japanese landings and ordered Chen Cheng to reinforce the area with the 18th Army. However, the Chinese were no match for Japanese firepower. The Japanese almost always began their amphibious assaults with heavy naval and air bombardment of the Chinese coastal defense works and trenches. It was not unheard of for the Chinese to lose an entire garrison to such bombardments. However, the Chinese would reinforce almost immediately to counter the Japanese troops who had just made their landing after the bombardment. In the two weeks that followed, the Chinese and Japanese troops fought bitter battles in the numerous towns and villages along the coast. The Chinese troops fending off the amphibious assaults had only their small-caliber weapons to depend on, and were not sufficiently supported by the ROCAF and the almost nonexistent Chinese navy. They paid heavily for the defense. An entire regiment could be reduced to just a few men in action.
Attacker: Japanese (Elements of 3rd Infantry Division, Shanghai Expeditionary Force)
Defender: Chinese (Elements of 18th Army)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:17.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 3
D:0
Mortaio da 45 Brixia x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: Huts are Buildings) All buildings wooden. Banzai NA Turn 1.
Map Board(s):
32 47 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 247
ASL 5a - For King and Country32
ASL 13 - Rising Sun47
ASL 13 - Rising Sun (2021)47
ASL 4 - Partisan!32
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
CloseAssaultPete: Looking to play this as both sides

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-27(D) Andy Bagley vs Josh Kalman Japanese winThis appears to be a balanced scenario, so there must be a way to defend with the Chinese, but I didn't find it! I planned my initial stand along the stream and pond, with most of my squads in stacks of 2 to get 6FP (12FP at point-blank range). But the Japanese simply walked past them, taking some losses but not many due to some poor DRs from me, and this meant I was encircled several times and surrendered often. A few small-scale Banzai charges also helped the Japanese, with the result that they were on the edge of the board 32 village before my reinforcements could get into the buildings. I made a brave run to try to secure these buildings, but it failed and I conceded on turn 5. Not one of my better games.
2024-08-24(A) Diane Spangler vs Charles WatsonA Japanese win3.92 hrs
2024-04-22(D) Jeff B vs Scott Sherer Chinese win7.25 hrsScott decided on an approach entirely east of the stream, even with his reinforcements. The good news is that he was able to muster some massive firepower; the bad news is that his approach was limited to three hexes. Any way you slice it, this is brutal terrain to attack through. This game will obviously see a fair share of banzai. He was able to punch into the central valley on Turn 3, grabbing his first building, and take complete control of the higher hill on Turn 4. Turn 5 saw us snap our strange streak of each of us only having casualties on our own half of the turn after we wiped each other out in the first of what would be many CCs. He grabbed one more building. With only two turns left I thought I did a sufficient job of blocking the way with bodies, but his Turn 6 banzai taught me otherwise, and both of our body counts that turn matched the entirety of our losses up until that point. Still he only took one more building, and would need seven more on his last turn. With three all but guaranteed, and three more a relative certainty (I thought), I figured it would come down to strongly protecting one building (or being forced to recapture one on my last turn). I had deemed my reinforcements an unnecessary luxury, but in the end I was in dire need of them to stave off the Jap horde, as Turn 7 once again eclipsed our previous turn's body count. But in the end the Japs came up short with only seven buildings.
2024-01-30(D) Will Willow vs Neal Ekengren Chinese winWent to last Japanese turn where they ended up with five bldgs.
2023-12-29(D) Rob Schmitt vs Scott Martin Japanese winI was Chinese defender vs Japanese attacker. VP was for Japanese player to capture greater or equal to 10 buildings. Infantry only game. Japanese advanced across the entire front. I was able to defend well on my left flank and inflict many causalities. These units held out to the final game turn 7. My defense on the right was not able to slow him down enough to stop him short of the final victory buildings in the center. My turn 4 reinforcements did reach a couple of the center buildings but he had already grabbed the others. My mortars both broke quickly and were never effective. My DMed squads were not able to fall back and rally due to efficient Japanese encirclement movements. Close game that came down to just a few melee rolls on the final turn.
View all or balance report
ActionDate
CloseAssaultPete is looking to play this scenario2025-02-12 09:34:17
CloseAssaultPete is not looking to play this any more2025-02-12 09:33:50
CloseAssaultPete is looking to play this scenario2025-02-12 09:33:44
Andy_Bagley Added a playing2025-01-31 13:40:20
Dispang12 Added a playing2024-08-24 23:47:46
FileDescriptionUserViews
(Melee Near the Coast.vsav)VASL Setupfdapra1591
Scenario Setup (BFP30.vsav)VASL Setupmkolenski1309
Start of JPN 4th Turn (Melee start of JPN 4th Turn.jpg)Imagefdapra1451
(jap-kmt.png)Imagehoxson11171
(1937 jap amphib.png)Imagehoxson11136
(melee map N.png)Map Imagehoxson1885
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

Start of JPN 4th Turn
 
Statistics:
Avg Rating: 7.13Votes: 48
Views: 5665
To-Play list count: 4
Estimated Play time: 5.3 hours
Recorded Games: 40
Archive recorded plays:
Japanese20
Chinese20
Drawn:0

ROAR Data: (as of today)
Melee Near the Coast
[Log in to Confirm or Edit]
[A] Chinese 74
[D] Japanese 68
All Rights Reserved. (c)2022 Dave Ramsey.