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I Don't Like Retreating WTO (id:#61141)
(Winter Offensive Bonus Pack 2011 ID: WO04)   [next]   [previous]
Nuenen, The Netherlands 1944-09-20 (49 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack #7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish / American
41.860465116279%

Overview:

Having liberated Eindhoven the previous day, the 506th Parachute Infantry Regiment moved out to the east toward Helmond. Easy Company led the reconnaissance, riding on Cromwells of the King's Royal Hussars. Three miles east of Eindhoven, after passing through the small town of Nuenen, someone yelled "Kraut tanks!" A massed armored assault by Panzer-Brigade 107 had run directly into the Allied team. As the panzers deployed with infantry behind them, the men of Easy Company took cover in the irrigation ditches crisscrossing the nearby fields while the Cromwells moved into combat.
Attacker: German (Panzer-Brigade 107)
Defender: British / American (15/19 King's Royal Hussars and 506th Parachute Infantry Regiment, 101st Airborne Division)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:9.0
AFVs: A:8
PzKpfw VG x 2
JgdPz IV
SPW 251/sMG x 2
SPW 251/1 x 3

AFVs: D:6
Cromwell IV x 6

Guns: A:0 D:0
M19 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 54 63
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-06-16(A) Sam Tyson vs Matt Evans German winThe Germans outflanked the Allies, and the Cromwells were picked off one by one. The American 9-2 was wounded by the Sniper early, and the US infantry was bottled up in the area between the boards. The German halftracks were able to unload their infantry and HMGs, and really slow down the retreat.

In the end, there was not enough Allied infantry left to fight for the village, and the Germans cleaned up the town.
2021-02-08(A) B-E Karlsson vs American British / American win
2020-09-16(D) Gordon Jupp vs Neil Brunger British / American winCracking game ! Totally fluid and confusing British tanks managed to survive the first two turns with motion and smoke mortars and then kept moving to threaten Panther flanks, meanwhile paras retreated onto village and were able to hold off the German attacks. Well worth playing if you like the unexpected!
2020-03-23(D) patrick palma vs John Garlic German win
2018-12-18(D) Stephen dedier vs Johnston, Mike German winAfter a good start where I managed to save 5 Cromwells from the initial onslaught and Mike malfed the MA on one Panther everything went downhill.

Mike foze my Baz squad with the malfed Panther so he could move up infantry. Three shots, turret hit front, turret hit front, X out the Baz losing the squad to massive fire from the units that surrounded it after that.
My Other Cromwells suffered from unlikly hits twice needing DR of <=3 for the hit and getting it. Meanwhile i fired a dud on a halftrack hit and malfed one of the MA. I lost all my armor by 3rd turn and had only killed the 2 HMG HT's. After that it was just a matter of time as the brave para's were squeezed back by overwhelming opposition.
View all or balance report
ActionDate
Hutch Updated the Scenario ID2023-03-08 17:54:06
Bongiovanni Added a playing2022-10-07 10:53:50
styson Added a playing2022-06-23 20:50:13
hoxson1 Modified the Theatre2021-03-03 20:21:00
B-E Karlsson Added a playing2021-02-08 14:45:49
FileDescriptionUserViews
101st Airborne - Market Garden (101st air.png)Imagehoxson1636
(cromwell us riders.png)Imagehoxson1653
(!germ-allies.png)Imagehoxson1617
(WO4 I Don't Like Retreating.png)Map Imagehipsu761
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101st Airborne - Market Garden
 
Statistics:
Avg Rating: 6.26Votes: 23
Views: 3132
To-Play list count: 5
Estimated Play time: 7.5 hours
Recorded Games: 19
Archive recorded plays:
German10
British / American9
Drawn:0

ROAR Data: (as of November 2021)
I Don't Like Retreating [Confirmed]
[A] American/British 26
[D] German 41
All Rights Reserved. (c)2022 Dave Ramsey.