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Head in the Noose WTO (id:#61165)
(ASL Action Pack # 7 ID: AP71)
Arry, France 1944-09-10 (6 others)
DB044: Asking for Trouble (Dispatches from the Bunker #19)
GRE 5: The Dornot Horseshoe (Grenadier '08)
HG-14: Tigers on the Hill (High Ground 2)
BB 6.4: Tigers on the Hill (Coastal Fortress)
U34: The Dornot Watermark (Rivers to the Reich)
Mission 11: Saving Slovakia (White Mammoths)
Designer: Chas Argent
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
39.393939393939%

Overview:

The American XXth Corps’ advance through central France brought it to the banks of the Moselle River in early September, and the 5th Infantry Division’s 11th Infantry Regiment forced a crossing of the river in the rain at Dornot on September 8. In the early hours of 10 September, Major W.M. Haughey’s 1st Battalion of the 10th Infantry Regiment crossed the river by boat. Once ashore, they overran a small German outpost on Hill 386 and were in the process of deploying a defensive line when they were hit suddenly by armor and infantry of SS Panzergrenadier-Division 17 from the nearby town of Arry.
Attacker: German (SS) (SS Panzergrenadier-Regiment 37, SS Panzergrenadier-Division 17)
Defender: American (Companies B and C, 1st Battalion, 10th Infantry Regiment)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:8.0
AFVs: A:3
StuG IIIG
SPW 251/2
PzKpfw IVJ
SPW 251/1
SPW 250/sMG

D:0
Guns: A:0 D:1
M1 57mm AT Gun
M1 81mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Variable Reinforcements Both Sides (See map view). A: 3AFV, D: 1Gun
Map Board(s): 42 62
Overlays: Wd12
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-10-23(A) David Ramsey vs Martin Barker American winAmerican won but the scenario does hinge on (usually) the AT gun and its invulnerability (with the exception of malfunction).
2021-09-04(D) Vic Lauterbach vs JM American winThis fighting withdrawal tutorial went down to the wire. Jim was pressed for time after clearing the board 62 woods but managed to take DD4 and DD6 AND get around my right flank to grab U8 and threaten Y6. I held Y6 but his 8-0 and two HS grabbed V2 and X2. I was able to retake X2 to preserve the win, but it was close. The 57L proved quite effective against moving infantry but this one hinges on how long you can stall the Germans on board 62.
2019-03-15(D) hideaki iwanaga vs American win
2016-06-23(A) Paul Works vs Matt Shostak American win2016 Texas ASL Tournament.
2014-02-13(D) X von Marwitz vs David Wallace American winLooking at ROAR before starting it looked quite balanced with 22/18 in favor of the US. But I think depending on which reinforcements the US elect to choose, balance might shift significantly one way or another. The ATG is EXTREMELY powerful for it can hit basically anything everywhere - hardly a place to hide. That's why I selected it along with the 1.5+BAZ+7-0 reinforcements to enter on the flank(s) where they would be needed.
The opposing Germans came through the southern woods in force, with the MTR ht clinging to its northern fringe only to be taken out by the 57L. My plan was to delay the German in the woods but to pull back some forces early to be able to delay the Germans again later and to pull my "head from the noose" and not to get stuck broken and destroyed there. My fallback defence was a little faulty as it allowed the Germans to isolate unsupported single defenders and to punch through the holes to keep brokies DM - exactly what I wanted to avoid. But I did break a number of his attackers as well, so the plan just barely worked as I planned. I had pulled back the HMG to 42Z10 supported by a reinforcig 7-0+666, the MMG+667 to 42DD7 with 9-1, a pesky concealed HS to EE6, a 666+BAZ to DD4, a 546 to Y4 and a reinforcing 346+BAZ to V3 when my southern woods force was beginning to go down. Meanwhile, the Pz IV had been killed, the StuG was hiding on a trailbreak in some woods and the ATG staring down the board at any vehicle about to enter or to move. The German not having left Bd62 at any point during the turn 4 MPh conceded after two 548s broke and a 447 pinned while moving adjacent to my last toehold in the southern woods consisting of a 7-0, 546, 236 and broken 667.
I reckon, the scenario would be much easier for the German if the US neglected to select the 57L (or maybe the 81mm MTR) as reinforcements.
View all
ActionDate
dieneuner25 Uploaded an Image2022-03-22 00:18:15
dieneuner25 Added a playing2022-03-21 01:40:54
Dave Added a playing2021-10-30 16:28:14
hoxson1 Uploaded an Image2021-10-28 16:56:30
hoxson1 Modified the misc. rules2021-10-28 16:53:24
FileDescriptionUserViews
(!ss-usa new.png)Imagehoxson1289
(stug iiig field moving.png)Imagehoxson180
Situation at game end (AP71 end of game.JPG)Imagedieneuner2526
(AP071 map.jpg)Map Imagemtrodgers99620
AP71 Head in the Noose (AP71 Head in the Noose.jpg)Map ImageFre20741624
(AP71 Head in the Noose Scenario Archive.jpg)Map Imagevon Marwitz609
DescriptionUploaded by
TitleAuthorDate
AAR (view)eric garrard2011-04-22 17:35:12
DescriptionUploaded by

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Situation at game end
 
Statistics:
Avg Rating: 6.17Votes: 18
Views: 2257
To-Play list count: 2
Estimated Play time: 4 hours
Recorded Games: 13
Archive recorded plays:
German (SS)4
American9
Drawn:0

ROAR Data: (as of January 2022)
Head in the Noose [Confirmed]
[A] German 22
[D] American 31
All Rights Reserved Dave Ramsey.