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Renewed Pressure ETO (id:#61347)
(BFP 4: Crucible of Steel ID: BFP-97)   [next]   [previous]
Near Batratskaia Dacha, Russia 1943-07-10 (52 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur#14)
FT241: Commando Beach 2 (Franc-Tireur#14)
FT242: That Bridge Again! (Franc-Tireur#14)
FT243: Send More Pigeons II (Franc-Tireur#14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
43.835616438356%

Overview:

The Russians renewed their pressure on the east flank on 10 July. The three German Infantry Division were under a heavy burden as they were trying to hold off the Russian 7th Guards Army also. Elements of the 15th Guards Rifle Division attacked the positions of the 198th Infantry Division near Batratskaia Dacha. The infantry battles went back and forth with villages changing hands several times.
Attacker: Russian (15th Guards Rifle Division)
Defender: German (Infantry Division 198)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:22.0 D:15.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
5cm PaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: EC Moderate, Kindling is NA.
Map Board(s): BFP-L 44
Overlays: Wd3 Wd4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-07-23(D) Rob MacGinley vs Ian Willey Russian winRussian just barge their way in - have teh numbers and firepower
2021-05-15(D) Andy Goldin vs Mike Johnston Russian winThis is a challenging scenario for both players with good replayability. Based on my read of the map, I figured Mike would most likely attempt to grab the buildings in the center (N8/O9/P9) since they're the closest to the woods, so I put a three-counter dummy stack and two concealed half-squads there to dissuade him from doing so. I also placed a HIP squad with LMG in a foxhole in G6 and another squad and LMG in T8 to set up interlocking firelanes. His initial rush was repulsed with losses, as I had hoped. Mike make a good choice and entered his reinforcements on the A2/A3 hexes. This required me to reposition my HMG team (which had very successfully knocked out his kill stack with a snake-eyes) to O3, which conveniently has a slope and visibility OVER the wheatfield. The next turn saw me malf my LMG in G6 AND my hidden ATG in M5, which made the defense of that quarter of the town infeasible. Although my HMG shredded his reinforcements with multiple rate tears, he pressed on and continued to make me fight in two directions. To hold, I had to enter all my reinforcements in the center and leave only a token force in X8 in hopes of keeping him out that part of the town. My machine gunners stacked 'em up and I traded ground for time in the center. Nonetheless by Turn 4 he had me in a pocket in the buildings between M5/Q2 and a few squads hanging on across the street in R4/R6/T6. Once the squad possessing the MMG I had in R4 broke, I was unable to hold on to the center of the town. Luckily for me it took Mike a turn or two to figure out that my left was weakly held. Once he pushed his kill stack over there and met little resistance, he knew the game was up. With the M5 building in his hands and the run of the rest of the town, he was easily able to score 30 VP. Even if I had been able to break out of my corner of the town, I would not have been able to take back enough VP to win, so I conceded and Mike scored another victory.
2019-11-09(A) Ric Hammond vs Jim Sevette German win
2018-02-19(A) X von Marwitz vs Chris Hofland Russian winMy opponent proposed this scenario that has seen quite some play over the years. ROAR has it 31:20 pro German (Jan. 2018) with a rather high Exitement Rating of 6.95 out of 9. I have played it before back in 2012 as the Germans and lost. This time, I would have the attacking Russians.

The Russians must take a number of building VP of which the two multi-hex buildings count 5 VP each while the other buildings count 1 VP each. So the two multi-hex buildings are of special significance. Both sides have strong infantry forces and both sides do receive crack elite units including Assault Engineers as reinforcements. An FT and DCs on both sides add tools to keep one at ones toes.
The initial problem for the Russians is to gain a foothold in the village. This is tricky, because they will have to move ADJACENT in Open Ground while the Germans have their share of MGs and a HIP squad equivalent plus SMC/SW stacked with it. Inevitably, the Russians will receive some punishment in the attempt. With quite a number of buildings to be captured and the Germans moving last - and thus with the option to grab some back - the Russians cannot afford to lose too much time to recover after receiving their bashing. Furthermore, there is the question where to enter the Russian reinforcements. I selected the Northern flank with the objective to capture the isolated 5VP building close to the board edge. Thus, the Germans would likely be unable to ignore it for its value, it would slow their reinforcements down and they would probably have to commit their Assault Engineers to take it as their first group of reinforcements might prove too weak. If they committed their Assault Engineers to the isolated 5VP building, though, these would themselves be somewhat isolated after eventually taking it and conceivably less of a threat there than elsewhere. Some other Russians from the northern flank would filter into the village through the orchards. On the southern flank, my Russians would push West (upwards) in the general direction of the second 5VP building. This group would have the option to either push further West or North later in the game.

As was to be expected, making progress on my Russian left flank was not easy. Many squads got broken and the Russian MMGs were a PITA to lug around and into positions in the village buildings. This took longer that I had hoped, and I had the word "time" beginning to nag in the back of my head. Getting into the village on the right flank and to secure the isolated 5VP building there worked well enough, but then, the German defence in some buildings there crystallized.
By the start of Russian Turn 4, I had finally secured the batch of buildings on the Russian left flank in force but was not yet regrouped to strike further upwards across the road to to the left across the road. The German Turn 2 reinforcements had successfully moved up into the 5VP building on that flank. On the Russian right flank I had, with some difficulty, closed in to the main point of German resistance. But cracking it up did not appear to be an easy task. The German reinforcements of Turn 3 - the Assault Engineers - had entered toward the isolated 5VP building as anticipated. Lady Luck kissed and kicked both of us around that building. I was able to kill one of the German 8-3-8 squads (CR&Multiple Casualties on boxcars) and his FT was to whiff out on the 2nd shot. On the other hand, my rather strong forces there were all broken and trapped soon. Due to a glitch in his APh, I was not forced to surrender with everyone and the survivors improbably rallied, dished out for a last bite before going down. The delay of this might have cost the Germans later.

Pushing out of the patch of buildings on the Russian left proved troublesome. When I finally had everyone in position, the German 467+LMG made a Spraying Fire Attack vs. P6 and P7, rolling a 3 and breaking 3 Russian squads and pinning at least one more. I was getting really concerned about time. Thankfully, I did manage to take out this German block and was then able to flood into the central village. Pushing further upward, I was kind of lucky gaining the Foxhole on the road and surviving there unbroken, which left the defending Germans in the incomfortable postion to have a Russian 458+LMG & 8-1 sitting ADJACENT. On the Russian right flank, I was able to break the resistance but could not prevent all German units to rout away. For once in many games, the FT worked very well several times including snakes once. I always used it for long-range fire. The Germans from that part of the village had fled to the graveyard. Maybe a bad omen for them, but some of them rallied.

While the German Prep Fire in his Turn 5 brought my Russian in the center of the village close to a collapse, the Russian defensive fire was vicioulsy effective in its vital attacks. The 7-0 & 467+LMG in the N4 building were killed and thus a Russian conscript squad that had manage to sneak in before, gained Control pushing the Russians up to 27VP. As there was only one Good Order German HS left in that upper part of the village, the German defences were broken before the upcoming next Russian turn. The Germans in the graveyard were all broken or despatched by the FT snakeeyes followed by a good 12 +2 shot. Two 338 Assault Engineer HS with a DC and an accompanying 8-1 were either pinned or broken while closing in attempting to reinforce the central village. This finally broke the back of my opponent's defence and he conceded.
A very nice and recommendable scenario. The lesser experienced player should probably take the Germans.
2017-10-07(D) Tom Kearney vs Al Saltzman German winCrucible of Steel linked.
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ActionDate
macrobosanta Added a playing2022-11-26 19:32:21
macrobosanta Rated the scenario2022-11-26 19:31:11
hoxson1 Modified the unit counts2022-03-17 19:11:15
hoxson1 Uploaded an Image2022-03-17 19:10:27
hoxson1 Modified the Unit Elements2022-03-17 19:09:37
FileDescriptionUserViews
(russ inf prone village.png)Imagehoxson1124
(!sov-germ.png)Imagehoxson1128
VASL Map (BFP097 Renewed Pressure.jpg)Map ImageFre20741814
(BFP097 Renewed Pressure v633 Scenario Archive.png)Map Imagevon Marwitz554
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Statistics:
Avg Rating: 6.67Votes: 21
Views: 3068
To-Play list count: 3
Estimated Play time: 5.3 hours
Recorded Games: 17
Archive recorded plays:
Russian9
German8
Drawn:0

ROAR Data: (as of November 2021)
Renewed Pressure [Confirmed]
[A] Russian 23
[D] German 33
All Rights Reserved. (c)2022 Dave Ramsey.