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Renewed Pressure ETO (id:#61347)
(BFP 4: Crucible of Steel ID: BFP-97)   [next]   [previous]
Near Batratskaia Dacha, Russia 1943-07-10 (55 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 1st Edition)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
SF-Rng2c: Special Forces-Ranger Beach (Internet: Steven Swann)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
S96: Good, Lucky, or Both (ASL Starter Kit Expansion Pack #3)
SaP11: The 11th Hour (HASL 13 - Slaughter at Ponyri)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
45%

Overview:

The Russians renewed their pressure on the east flank on 10 July. The three German Infantry Division were under a heavy burden as they were trying to hold off the Russian 7th Guards Army also. Elements of the 15th Guards Rifle Division attacked the positions of the 198th Infantry Division near Batratskaia Dacha. The infantry battles went back and forth with villages changing hands several times.
Attacker: Russian (15th Guards Rifle Division)
Defender: German (Infantry Division 198)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:22.0 D:15.5
AFVs: A:0
AFVs: D:0
Guns: A:0
PTRD-41 ATR
D:1
5cm PaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: EC Moderate, Kindling is NA.
Map Board(s):
44 BFP-L Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)44
BFP 4: Crucible of SteelBFP-L
ASL 11a - Doomed Battalions (4th Edition)44
Overlays: Wd3 Wd4
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-05-27(D) Dave Mareske vs Dennis Dowd German winCrossing the open ground did not go well, though by turn 3 they did have a foothold in the village with the help of three Berserk squads (2 were created in the rally phase). With the level of casualties and the German AE coming on, the game was called with the commitment to try again. The Russian reinforcements came on the south on board 44 under cover, but late getting into the fight.
2023-04-29(D) Jeff Waldon vs Will Willow German win
2022-08-14(A) Tuomo Lukkari vs Mikko Lukkari German win[Imported from ROAR]
2022-07-23(D) Rob MacGinley vs Ian Willey Russian winRussian just barge their way in - have teh numbers and firepower
2021-05-15(D) Andy Goldin vs Mike Johnston Russian winThis is a challenging scenario for both players with good replayability. Based on my read of the map, I figured Mike would most likely attempt to grab the buildings in the center (N8/O9/P9) since they're the closest to the woods, so I put a three-counter dummy stack and two concealed half-squads there to dissuade him from doing so. I also placed a HIP squad with LMG in a foxhole in G6 and another squad and LMG in T8 to set up interlocking firelanes. His initial rush was repulsed with losses, as I had hoped. Mike make a good choice and entered his reinforcements on the A2/A3 hexes. This required me to reposition my HMG team (which had very successfully knocked out his kill stack with a snake-eyes) to O3, which conveniently has a slope and visibility OVER the wheatfield. The next turn saw me malf my LMG in G6 AND my hidden ATG in M5, which made the defense of that quarter of the town infeasible. Although my HMG shredded his reinforcements with multiple rate tears, he pressed on and continued to make me fight in two directions. To hold, I had to enter all my reinforcements in the center and leave only a token force in X8 in hopes of keeping him out that part of the town. My machine gunners stacked 'em up and I traded ground for time in the center. Nonetheless by Turn 4 he had me in a pocket in the buildings between M5/Q2 and a few squads hanging on across the street in R4/R6/T6. Once the squad possessing the MMG I had in R4 broke, I was unable to hold on to the center of the town. Luckily for me it took Mike a turn or two to figure out that my left was weakly held. Once he pushed his kill stack over there and met little resistance, he knew the game was up. With the M5 building in his hands and the run of the rest of the town, he was easily able to score 30 VP. Even if I had been able to break out of my corner of the town, I would not have been able to take back enough VP to win, so I conceded and Mike scored another victory.
View all or balance report
ActionDate
Turuk Uploaded a VASL file2024-06-27 15:43:13
dmareske Added a playing2024-05-27 16:18:11
hoxson1 Modified the unit counts2024-02-08 18:47:34
hoxson1 Modified the Attacker's Guns2024-02-08 18:47:34
wwillow Added a playing2023-04-29 13:33:46
FileDescriptionUserViews
VASL Scenario Setup (BFP 97 Renewed Pressure v667.vsav)VASL SetupTuruk256
(russ inf prone village.png)Imagehoxson1609
(!sov-germ.png)Imagehoxson1575
VASL Map (BFP097 Renewed Pressure.jpg)Map ImageFre207411373
(BFP097 Renewed Pressure v633 Scenario Archive.png)Map Imagevon Marwitz1106
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Statistics:
Avg Rating: 6.67Votes: 24
Views: 5177
To-Play list count: 5
Estimated Play time: 5.3 hours
Recorded Games: 20
Archive recorded plays:
Russian9
German11
Drawn:0

ROAR Data: (as of today)
Renewed Pressure
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[A] Russian 26
[D] German 36
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