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It's Hardly Fair WTO (id:#61659)
(ASL Journal #10 ID: J155)   [next]   [previous]
See Also: It's Hardly Fair by Fanatic Enterprises
Wyler, Germany 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Adam Lunney
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
39.130434782609%

Overview:

At approximately 1330 hours on 17 September 1944, the Red Devils jumped into Holland as part of Operation Market Garden. Although initial resistance was light, heavy fighting ensued for days. The 508th established and maintained a defensive position along the main line of resistance which measured over twelve thousand yards in length against heavy German resistance. The regiment then seized Bridge #10 and prevented its destruction by destroying the apparatus for the demolition of the Nijmegen Bridge across the Waal River. This action contributed to the successful completion of the 82nd Airborne's mission. Meanwhile, the regiment also seized, occupied, and defended the Berg EN Dalkamp Hill mass terrain which controlled the Groesbeek-Nijmegen area. They cut Highway K, preventing the movement of enemy reserves, or escape of enemy along this important international route. Finally, the regiment withstood and repulsed the major enemy efforts at Wyler and Beek to penetrate the Division position and assault units to the north. While accomplishing these missions, the regiment captured 483 prisoners. During this period of combat the regiment suffered 139 KIA, 479 WIA, and 178 MIA. No Red Devils were captured by the enemy.
Attacker: German (Kampfgruppe Becker and Kampfgruppe von Fürstenberg, Korps Feldt)
Defender: American (Company B, 508th Parachute Infantry Regiment, 82nd Airborne Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:7.0
AFVs: A:4
SPW 251/9
B1-bis
Pz 35R(f)
37 FlaK/Pz IV

AFVs: D:0
Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No valley. All buildings are ground level only.
Map Board(s):
24 Show/hide map dependencies
PublicationBoard
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
Overlays: X11
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-10(A) Diane Spangler vs Lawrence SpanglerA American win
2023-06-10(D) Lawrence Spangler vs Diane SpanglerA American win
2023-05-13(D) Tuomo Lukkari vs Matias Dahlbäck American win[Imported from ROAR]
2023-01-16(A) Ron Garcia vs Darryl M. German winEven though I won as the Germans, I think this scenario is unbalanced in favor of the Americans. My friend chose to not contest the stone building in Z9 and woods/brush clump from roughly hex rows U-Z. That allowed me to quickly establish my units for the push towards the center and rear VC buildings.

I ended up winning on the AFPh on the last turn when I broke a surrounded frozen 7-4-7 squad in M6. Had I not been able to enter with no resistance, I am certain that I would have come up at least a turn short. Only having half movement for the vehicles and no CX for the infantry on turn 1 is a serious handicap. A few up front American HS to keep the Germans honest should be enough of a speed bump to win the day.

Our game turned out to be tense and a lot of fun because it was so close, but I think this is probably the exception rather than the rule. I can't recommend this one for the Germans.
2020-03-20(A) John Garlic vs Stuart Rubin German win[Imported from ROAR]
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ActionDate
Hutch Modified the gps location2024-10-02 19:27:59
hoxson1 Uploaded an Image2024-07-24 19:17:19
hoxson1 Modified the Attacker's AFVs2024-07-24 19:12:32
hoxson1 Modified the Attacker's AFVs2024-07-24 19:07:18
hoxson1 Modified the unit counts2024-07-24 19:07:18
FileDescriptionUserViews
VASL Scenario Setup (J 155 its-hardly-fair v667.vsav)VASL SetupTuruk296
(germ-usa.png)Imagehoxson11211
(508 PIR.png)Imagehoxson11287
(37 FlakPz IV counter.png)Imagehoxson1223
J155 Its Hardly Fair (J155 Its Hardly Fair.jpg)Map ImageFre207411364
DescriptionUploaded by
CASLO (Canadian ASL Open) XXI - May 2017Michael Dorosh
TitleAuthorDate
DescriptionUploaded by

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Statistics:
Avg Rating: 6.59Votes: 27
Views: 5208
To-Play list count: 2
Estimated Play time: 3.8 hours
Recorded Games: 23
Archive recorded plays:
German7
American16
Drawn:0

ROAR Data: (as of today)
It's Hardly Fair [Confirmed]
[A] German 29
[D] American 40
All Rights Reserved. (c)2022 Dave Ramsey.