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Shuttlecocks Of Fate MTO (id:#62392)
(Counter-Attacks! 1 ID: CA!5)   [next]   [previous]
Dubrovnik, Croatia 1943-09-08 (5 others)
FrF6: A Hundred Rounds (Friendly Fire Pack 1)
PE3: Shot Like Rabbits (Prinz Eugen Pack)
AP26: Flea Circus (ASL Action Pack # 3 Few Returned)
287: Flea Circus (ASL 7a - Hollow Legions (3rd Edition))
VS #5: Operation "Achse" (Vikings Of The Steppe)
Designer: Brian Martuzas
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Italian
0%

Overview:

Strongly entrenched above the Jasen Pass, the commander of the "Marche" Division General Riccardo Pentimalli decided to hold his position against any aggressor since the King ahd formally announced their joining the war on the Allied side. The race was on now for the Germans to take over those parts of Italian-controlled Yugoslavia. One key position in the Jasen Pass that had to be overcome was Point 795.
Attacker: German (SS) (Elements I/2nd SS Gebirgs-Jäger Regt, 7th SS Gebirgs Division Prinz Eugen)
Defender: Italian (Elements 55th Infantry Regt, 32nd Marche Division)  
7 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:26.0 D:16.0
AFVs: A:0
AFVs: D:0
Guns: A:2
8cm GrW 34
7.5cm leIG 18
D:5
Cannone da 47/32 x 2
Cannone-mitr. da 20/65 x 2
Mortaio da 81/14

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Building DD3 has rooftops and fortified in all ground locations
Map Board(s):
9 58 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)9
ASL 11 - Doomed Battalions (3rd Edition)9
ASL Action Pack # 5 East Front58
ASL 11a - Doomed Battalions (4th Edition)9
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-09-30(D) Jeff B vs Scott Sherer Italian win13.5 hrsMost of you will not have seen this pack, and many of you will refuse to even give it a glance based on its publisher, but you will be missing out on a labor of love from one of the finest scenario designers around. When I first glanced at the card I thought it would be tough for the Germans; after setting up my defense I thought it'd be tough for the Italians. Once we started playing it looked like it could go either way - a sign of a well-balanced and playtested scenario. A tough decision for me was how much of my force to allocate to oppose the northern reinforcing Germans, as I knew it would be imperative to at least slow them down. I opted for about 1/3. The majority of my troops, and almost all my guns and fortifications, were situated to defend the chateau. As Scott mentioned, my OBA was devastating to his assault on this part of the board. One of my AT guns was charged with keeping his radio operator from getting in the mix, while my MG nests, a mortar, and an AA gun were winning the battle for slope superiority. My delaying force did a good job of preventing a sweeping German entry, but were soon overwhelmed by German muscle, I lost one of my AT guns for good on Turn 3, but my OBA continued to wreak havoc in the south. Turn 4 saw me break a key AA gun which was positioned north, but my men were doing just enough to keep his rush to reinforce in check. Meanwhile I lost a couple leaders, he started to climb the chateau hill, and his radio was back as a threat. But the price for the Germans was becoming steep, having lost 7.5 squads and two leaders. Turn 5 saw me rebuff his chateau assault, but I broke my other AT gun and had nothing left to stop his radio operator from starting to rain down destruction. Turn 6 saw me barely clinging to life in the chateau while the Germans suffered more severe losses. More importantly however, they just didn't have enough time to pass all the wire that was in their path. As Scott said, this was a fun scenario. I look forward to playing more from this pack.
2020-09-15(A) Scott Sherer vs Jeff B Italian winA very fun scenario with lots of options and lots of hills. Italian artillery devastated the attacking Germans (three CH's in a single harassing fire FFE) and the Germans never really threatened the main Level 4 hill/building cluster. Was not able to get my animal-packed gun into the fray...need to bust ass to get it somewhere useful and start unpacking...three turns to get that bad boy into the fray. Overall a very enjoyable scenario,
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ActionDate
hoxson1 Modified the Theatre2021-07-06 21:54:29
buser333 Added a playing2020-10-18 21:04:31
sherersc Added a playing2020-10-16 00:38:08
hoxson1 Uploaded an Image2020-02-26 18:07:42
hoxson1 Uploaded an Image2020-01-10 20:30:58
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(shuttlecock pic.png)Imagehoxson1822
(ss-italallied.png)Imagehoxson1773
(shuttlecock map.png)Map Imagehoxson1912
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Statistics:
Avg Rating: 7.50Votes: 2
Views: 3565
To-Play list count: 0
Estimated Play time: 8.8 hours
Recorded Games: 2
Archive recorded plays:
German (SS)0
Italian2
Drawn:0

ROAR Data: (as of today)
Shuttlecocks of Fate
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[A] German 0
[D] Italian 1
All Rights Reserved. (c)2022 Dave Ramsey.