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Linkup WTO (id:#62481)
(ASL Action Pack #11 29 Let's Go! ID: AP-104)   [next]   [previous]
Auville-Sur-La-Vey, Normandy, France 1944-06-09 (35 others)
ABS-6: Steel Rain (Airborne Stand!)
ABS-7: Easy Company (Airborne Stand!)
ABS-8: Headlong Charge (Airborne Stand!)
ABS-9: Forming The Perimeter (Airborne Stand!)
ABS-10: Let Motey Punch (Airborne Stand!)
AA 6: Go! Go! Go! (All American I: Kellam's Bridge)
AA 7: Easy Over (All American I: Kellam's Bridge)
AA 8: Charge the Causeway (All American I: Kellam's Bridge)
AA 9: VII Corps Bridgehead (All American I: Kellam's Bridge)
AA 10: Go to Town (All American I: Kellam's Bridge)
AA 17: Millett's Men (All American II: Timmes' Orchard)
AA 26: Everybody's Dying (All American III: Shanley's Hill)
AA 27: Lifeline (All American III: Shanley's Hill)
AA 28: Access Denied (All American III: Shanley's Hill)
FT42: No Luck (Franc-Tireur #8)
RPT23: The Bavent Recce (Rally Point # 3)
ASLSK B5: On to Montebourg - 1 (Ecausseville) (Battles Magazine #5)
GJ011: Tough Assignment (Grumble Jones)
GJ059: A Deadly Pasture (Grumble Jones)
KB II 6: Go! Go! Go! (All American I: Kellam’s Bridge (2nd Ed.))
KB II 7: Easy Over (All American I: Kellam’s Bridge (2nd Ed.))
KB II 8: Charge the Causeway (All American I: Kellam’s Bridge (2nd Ed.))
KB II 9: VII Corps Bridgehead (All American I: Kellam’s Bridge (2nd Ed.))
KB II 10: Go To Town (All American I: Kellam’s Bridge (2nd Ed.))
#1: The Good Sheperd (St. Lo: The Battles for Hill 192)
BtB A2: Hill 35 (Behind the Beachhead Tournament 2019)
BtB A3: Supply Dump (Behind the Beachhead Tournament 2019)
BtB B1: Across the Aure Valley (Behind the Beachhead Tournament 2019)
BtB B2: Half Its Mission (Behind the Beachhead Tournament 2019)
BtB C1: Going In Light (Behind the Beachhead Tournament 2019)
BtB C2: Weathering the Fire (Behind the Beachhead Tournament 2019)
AP133: Two the Hard Way (ASL Action Pack #14 Oktoberfest XXXIV)
Q18: Take The Crossroads (Quick 6 Scenario Pack III)
2: Capture Hill 35 (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Q28: Going in Light (Quick 6 Scenario Pack V)
Designer: Perry Cocke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
60.869565217391%

Overview:

The 175th Infantry Regiment landed on June 7 and, aided by the 747th Tank Battalion, spent all the next day and into the night fighting through Ost Bataillon 621 into a rubbled Isigny to secure its bridge over the Aure. As 9 June dawned, most of the remnants of Infanterie-Division 352 were pulling back to the south side of the Elle River with the 29ers hard on their heels. But less than two miles to the west of Isigny was another important highway bridge, this one over the Vire, that the Allies needed to link up the two bridgeheads.
Attacker: American (Reinforced elements K Co., 175th Infantry Regt. & 29th Cavalry Recon Trp, 29th Infantry Division & 743rd Tank Btn)
Defender: German (Elements 621st Ost Btn, 726th Grenadier Regt. & II/914th Grenadier Regt., 352nd Infantry Division)  
6.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:15.0 D:17.0
AFVs: A:6
M4 x 2
M8 x 2
Jeep 2
Jeep 4

AFVs: D:0
Guns: A:0 D:2
5cm PaK 38
8cm GrW 34
5cm leGrW 36

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bocage. Bridge 72Q6 is gone. A: may avoid stream Bog exit check if expend All MP
Map Board(s): 54 72
Overlays: Wd3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-02-22(D) Maurizio Mai vs Steve Worrel German winVery interesting scenario, however it is very difficult for the American to advance avoiding losses and 25 CVP can be reached quite quickly with Jeeps and AFVs. The OBA (no smoke) was basically useless but for the hindrance. I would replay it as American. Maybe the balance for the American would help?
2016-03-11(A) Ian Morris vs Gary Norman American win
2015-09-20(A) Michael Rodgers vs Andre Escobedo American winAndre Escobedo and I played a FTF match of AP104 LINKUP, from AP11. I had the attacking Americans. I don’t know if we both were particularly stupid today, but ever turn or two, we read something new that we missed in the VC. First, we thought the Amis needed to exit 10 VP (vehicles not counting) and clear the Germans away from hex 72Q1. Then we learned the 10 VP needed to include a leader. Then when learned only tracked vehicles did not count. Then we learned the Germans needed to be in buildings near 72Q1 to cause the Americans to lose.


Andre is a bit rusty. He set up a lot of his defence to kill units crossing the stream. This made him quite spread out. I would have focussed more assets in around the 72Q1 area than he did. I set the Americans up strong on the left, except for a couple of units to interdict his shifting of assets.


Andre was hampered by failing more MC than he passed; one third of his troops were conscripts. The three squads near where I wanted cross the stream broke. The stream did not bog any of my vehicles, which helped me out. Then everyone shifted right to head to the 72Q1 area. Andre had his ATG on the extreme left of the American attack. He had his high point early in the game shooting, a Sherman in the rear for 6 CVP. My infantry then took care of that gun. After five turns, the Americans were well established in the centre area, the AC were poised to exit with a leader, as well as some infantry with a leader, so Andre conceded.
2015-09-16(A) Eric Partizan Eric vs German win
View all or balance report
ActionDate
Bongiovanni Added a playing2022-09-16 12:35:33
hoxson1 Modified the Theatre2021-02-24 19:43:24
Maurizio.Grassi Added a playing2021-02-23 03:53:40
Hutch Modified the unit counts2020-11-18 12:00:20
Hutch Modified the Attacker's AFVs2020-11-18 12:00:20
FileDescriptionUserViews
(us-germ.png)Imagehoxson1587
(sherman stream exit.png)Imagehoxson1413
(linkup map.png)Map Imagehoxson1420
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Statistics:
Avg Rating: 5.00Votes: 4
Views: 2880
To-Play list count: 1
Estimated Play time: 7.1 hours
Recorded Games: 4
Archive recorded plays:
American2
German2
Drawn:0

ROAR Data: (as of November 2021)
Linkup
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[A] German 12
[D] American 7
All Rights Reserved. (c)2022 Dave Ramsey.