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Mook Point ETO (id:#62521)
(ASL Action Pack #12 Oktoberfest XXX ID: AP116)
Mook, Holland 1944-09-25 (8 others)
SP112: Foreshadowing Silvertop (Schwerpunkt #10)
15: Through the Side Door (Witches Cauldron: Oosterbeek Perimeter)
16: Operation Berlin (Witches Cauldron: Oosterbeek Perimeter)
SP154: On the Road to Hell (Schwerpunkt #13)
WO5: Astride Hell's Highway (Winter Offensive Bonus Pack 2011)
BBD # 15: Through The Side Door (Brave But Doomed)
BBD # 16: Operation Berlin (Brave But Doomed)
DaE4: Leave...or Elst (ASL Starter Kit Historical Module 1: Decision at Elst)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
46.590909090909%

Overview:

By the time the 325th Glider Infantry Regiment landed on 23 September, the British Airborne in Arnhem had already been overrun. South of the Groesbeek Heights, the 82nd Airborne Division held on to the Kiekberg Woods, allowing the 319th Glider Field Artillery Battalion to fire its guns in support of both Arnhem and Nijmegen. After nearly a week of the shelling from Groesbeek, Fallschirm-Armee I commander Generaloberst Kurt Student had had enough and sent some fresh but green troops to silence the guns, which were protected by a series of wooded hills known as “Finger Ridge”.
Attacker: German (Volksgrenadier-Division363)
Defender: American (Company E, 2nd Battalion, 325th Glider Infantry Regiment, 82nd Airborne Division)  
6.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:15.0 D:9.0
AFVs: A:2
SPW 250/9 x 2

D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Pine Woods (B13.8) D: Radio Malfunction is NA
Map Board(s): 2a 7b
Overlays: Wd2
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2020-11-10(A) Dave Mareske vs Rich Domovic American winEarly high IFT rolls from a forward defending American group did not slow the Germans down. The Germans had to be fairly aggressive on Turn 6 and the Americans made them pay, but it was too little and too late. Breaking two concealed half squads in a foxhole sealed the deal after the Germans had taken the village on Board 2A. Round Two in the Sioux City Street Fighting Tournament.
2020-10-23(D) Dave Mareske vs Dennis Dowd American winThe German sniper killed the American radio operator on the very first roll of the game. The 9-1 American leader with a squad destroyed both half-tracks and then the German advance stalled at the base of the hill, never making their way into the village or breaking enough squads on the hill.
2019-06-07(D) Jonathan Kapleau vs Duenskie, Ron German win
2019-06-07(A) Tom Kearney vs Paul Sidhu American winHuman Wave 2019.
2019-05-16(D) Tom Kearney vs Alan Saltzman American winI deployed all but two of my squads and delayed the German advance. A lucky AFV kill with an MG secured my right flank. A timely FFE in the center ended German ambitions.
2019-04-27(A) Tom Kearney vs Lindsey Murillo German winI managed to get my Germans to the bottom of the hill without too many casualties. Once there they made a coordinated attack that cleared most of the hill. A key moment saw a concealed 4-4-7 advance into CC with an American 9-1 and pinned 7-4-7, get the ambush, and roll a 3! The US managed to bring in only one FFE. The US had the balance but missed with the Baz.
2018-07-12(D) Jeff B vs Magnus Rimvall American winThe Germans attacked evenly divided from the north and central parts of the board. Due to the restrictive terrain of the valley, four American half squads were able to hold off the six German squads sent that route. I almost fully deployed for two reasons: 1) To cover as much of the front as possible 2) The nature of the VC. The central assault ran into serious resistance on the first turn, with four of the six squads breaking, and allowing the Americans to actually counterattack. The resultant delay is probably what won the Americans the game. My plan was to hit the Germans hard and then pull back before the German reinforcements arrived, but the counterattack was so successful that my men only ended up withdrawing to the safety of the stone buildings. The Germans thus sent most of their reinforcements up the middle and a fierce firefight developed in the middle of the board. I had repositioned my radio operator in the middle of the action, but he was broken by one of the HTs. When he rallied he came back as a BH hero and, while he still toted his radio around with him, his effectiveness was more as a fighting man. Turn 5 saw what Americans weren't tied up in the village position themselves to strongly guard the path and sunken road area. The Germans attempted to assault this on Turn 6 but were busted up and ended up conceding. This was a very fun scenario with a high replay value.
2018-04-28(D) Andy Goldin vs Dirk Beijaard American winChallenging LOS conditions due to the pine forest meant that I, as US defender, had only very limited fields of fire on the ridge itself. Therefore I chose to set up just east of the north/south road on board 7b (250-300m west of the ridge line), with the idea being to try to fight for some time before falling back to the entrenchments on the ridge. I made extensive use of the SSR to deploy nearly all of my squads into half-squads. Even so, I was barely able to cover the entire front due to limited visibility around the level 2 pine woods. Dirk launched his infantry attack in the south, between the 13 grid line and the southern board edge.
Dirk's infantry made good time through the pine woods suffering only limited casualties. I moved back as quickly as I could to the ridge but lost two half squads nonetheless. This meant at the end of turn 2 I was down a squad and Dirk had lost one 447 (due to failure to rout, and the Americans had no facilities to hold prisoners). My observer's first spotting round fell off board.

Turn 3 was decisive. Dirk's decision to attack in strength in the south paid off, has he got four squad equivalents and a leader to the base of the ridge. There they met a HS, MMG & 8-1, which had just moved in the foxhole the turn prior. Some good rolling with the MG broke one squad and pinned another.

The real action proved to be in the north where he chose to land the attack squarely on what he believed to be a dummy counter. I had chosen to leave my northern group forward, and, when I saw we he had planned, I soon regretted it, as it appeared he'd outflank my forward defenders and get to hill 494 before I could.
The half squad he sent in to clear the hex bounced out but my TPBF was ineffective. He moved his MMG team adjacent next, and my Final Fire pinned it. Next he moved a FT HS. Getting desperate, I fired an FPF and got lucky, scoring a K/2, eliminating it with a -2 shot (-1 for FFMO, -1 for possessing an FT). Not one to give up easily, Dirk sent in his second FT team, against which I rolled "snake eyes", killing the leader and breaking the squad. Fire from the halftracks was ineffective. He sent the first HS into CC against mine where I eliminated it outright.
At that point, Dirk no longer had sufficient infantry nor time to make a run for the northern hill nor the buildings, so he conceded the game.
Considering the lack of long range shots and the capricious nature of OBA, the defender has to have some good dice to pull of a win in this one. I ascribe the win to hot dice at the right time as much as anything else. Such is ASL.
2017-12-09(D) Stephen dedier vs Reenstra, Dave German winFun scenario and it seems to be pretty well balanced. I made a few setup errors as the American mostly around the pine woods. The lines of sight in this one are very difficult for trying to make your OBA effective. This we my first time using OBA. I managed to delay the main German force but some critical timing bad die rolls killed my flank for the reinforcements.
Kudo's to Dave, you really can't make mistakes when playing him since his are few and far between and he will come with a great strategy and backup plan. My initial OBA was ineffective but did cause him to detour an attack. My last ditch OBA was brutal on his forces and wiped out 3+ squad equivalents by the time it was over as he had to rout through it.
In the end I lost by not having more MMC than he had buildings. I planned to deploy at the last to increase my odds but one unit broke and another failed to deploy. It was a longshot anyway but that ended it. Fun scenario.
2017-11-12(D) B-E Karlsson vs German American winClose one. US OBA extremely successful.
2017-06-10(A) Paolo Cariolato vs Lorenzo Panarello German winLorenzo unfortunately misunderstood my reinforcement entry point, this leaded to a bad observer set up, which caused a very strange game.
This scenario is a very good exercise in fighting retreat. I enjoyed it.
2017-03-12(D) Kevin Duval vs Dwayne Duval American winUsed German balance.
2017-03-12(A) Dwayne Duval vs Kevin Duval American win
2016-04-02(D) Michael Rodgers vs Larry Flaherty German winAmerican radio was extremely fickle, which led to only one effective fire mission, when I certainly could have used two.
2016-03-16(A) Simon Staniforth vs German win
2016-01-27(D) Chuck Dye vs patrick palma German win
2016-01-27(A) patrick palma vs Chuck Dye German win
2015-10-13(A) Seumas Hoskins vs German win
2015-10-05(A) Andy Beaton vs JR Tracy American winASLOK 2015
2015-10-05(D) nathan wegener vs Raymond Woloszyn American winEnjoyed playing my opponent but the scenario was not my type. Won by not shooting for nearly the entire game. Just played dig delay dig delay so I was bored. ASLOK 2015
2015-10-05(D) Richard Jenulis vs Klaus Malmstrom German winASLOK 2015
View all
ActionDate
dmareske Added a playing2020-11-10 23:40:10
dmareske Added a playing2020-10-24 00:27:46
7-0 duval Added a playing2020-07-26 03:29:13
Simonstan Added a playing2020-06-05 09:22:04
Kydder Added a playing2020-01-26 11:23:14
FileDescriptionUserViews
(spw 250 9 recon HT.png)Imagehoxson1364
(!germ-usa.png)Imagehoxson1360
(AP116.png)Map ImageJFFortin401
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Statistics:
Avg Rating: 5.96Votes: 25
Views: 924
To-Play list count: 2
Estimated Play time: 4.6 hours
Recorded Games: 19
Archive recorded plays:
German8
American11
Drawn:0

ROAR Data: (as of Nov 2019)
Mook Point
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[A] American 33
[D] German 36
All Rights Reserved Dave Ramsey.