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Wise's War WTO (id:#62524)
(ASL Action Pack #12 Oktoberfest XXX ID: AP118)   [next]   [previous]
Aachen, Germany 1944-10-13 (5 others)
J59: Friday the 13th (ASL Journal # 3)
HoW 5: The Narrow Front (Hell on Wheels Battle Pack)
RBF-48: The Narrow Front (Recon by Fire! #4)
ITR-5: Fire Teams (Into The Rubble)
ITR-19: The Narrow Front (Into The Rubble 2)
Designer: Bill Sisler
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
64.705882352941%

Overview:

The main assault on Aachen began with a pounding barrage by aircraft and artillery. Early on 13 October, Lt. Col. John Corley's 3rd Battalion of the 26th Infantry Regiment was ordered to push northwest, while Lt. Col. Derrill Daniel's 2nd Battalion began making a painstaking sweep through the heart of the city. Corley, moving west towards Lousberg and Observatory Hill, found the route blocked on the very first day.
Attacker: American (Company K, 3rd Battalion, 26th Infantry Regiment, 1st Infantry Division)
Defender: German (Volksgrenadier-Division 246)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:7.5
AFVs: A:3
M10 GMC x 3

AFVs: D:0
Guns: A:0 D:3
2cm FlaK 30 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: FB3
Map Board(s):
45 51 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 12 - Armies of Oblivion51
ASL 12 - Armies of Oblivion (2nd Edition)51
ASL 11a - Doomed Battalions (4th Edition)45
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-15(D) Tuomo Lukkari vs Antti Westerlund German win[Imported from ROAR]
2022-02-20(D) wayne baumber vs Joel American win
2021-06-11(D) Dan Best vs Kermit Mullins American win
2021-06-11(A) Kermit Mullins vs Dan Best American winMy Americans advanced on a broad front and promptly ran into trouble as one M-10 was stunned and another immobilized. But after Turn 2, my Americans began a steady advance that eliminated the Germans up to the main building. On Turn 6, I managed to get into Melee with the only remaining Germans and since they were no longer good order got the immediate victory. Tough scenario for the Germans. Dan had no luck with his Panzerfausts and was not as successful in Close Combat as he usually is, which really helped the American cause in this scenario.
2021-03-08(A) Andy Bagley vs Josh Kalman American winThis was really close; I broke the last German MMC on my final AFPh, but had the dice gone differently at the end it could easily have gone the other way. The German defensive setup was excellent: two buildings as strongholds (one particularly well protected with fortified locations and AA guns covering the approaches), plus a lone HS hiding at the far end of the playing area. I cleared one building fairly quickly but struggled to break into the stronger other, not helped by the German sniper killing two of my M10 crews and forcing their recall. After surrounding the building I eventually got the shots I needed to get into it, but even then I needed to break or pin his last HS there on a 12 +3 IFT shot to stop it reaching a fortified location, which fortunately I managed. Great scenario, one with plenty of movement despite the urban setting.
2019-10-27(A) Vic Lauterbach vs Jim M. American winPlayed with VASL - very close game - US win due to the "no GO non-crew MMC" clause in the VC!
2019-04-06(D) David Stoffey vs David Ready American win
2019-02-28(A) patrick palma vs Miguel Molina German win
2018-12-02(D) John Garlic vs Burnie Fox American win[Imported from ROAR]
2018-01-16(A) Eric Partizan Eric vs American win
2017-08-06(D) Jeremy Busby vs John Dober American winSpreading Blaze 2017
2017-08-01(D) Dave Johannsen vs Mike Balis German winA fun scenario for the Germans. Try to delay initially, and then just keep running away. Very different from any other scenario I've yet played.
2017-04-16(A) Kevin Duval vs Dwayne Duval American winUsed German balance.
2017-04-16(D) Dwayne Duval vs Kevin Duval American win
2016-09-03(D) Paul Works vs Jeff Kouba American win2016 Sioux City ASL Tournament; round three.
2016-08-20(A) JP Laurio vs Arttu American win
2016-08-13(D) Jeremy Busby vs Scott Hasson American win
2016-03-15(D) Lionel Colin vs Manu Batisse German winGood scenario with a lot of options for both sides.
2015-12-31(A) patrick palma vs Miguel Molina American win
2015-12-04(A) X von Marwitz vs Chris Mazzei American winA 1944 city fight of Americans vs. Germans. The Germans have some infantry and are supported by three 20L AA Guns. Furthermore, they get three Fortified Building Locations. The Americans Get infantry (1/3 of them Elite) equipped with extra 2 FTs and DCs. Three M10s provide armored support.

What is remarkable in this sceanrio is the large German setup area paired with the US VC. The Germans can set up in roughly 2/3s of two boards. The US wins immediately when there is no GO German MMC (excluding crews) within the German setup area. The point is, that many of the almost exclusively Stone Buildings have one or two levels, often with multiple staircases. Then, there are many Row Houses.

So the first thought when I looked at it as the US was: How will I ever clear all those buildings?!
On the other hand, the German needs to make tough decisions as well: He dictate the course of the game by selecting one of three paths in his setup. He can spread out forcing the US to divide forces and to root out small forces one by one out of large buildings which will cost a lot of time. However, he will be outgunned everywhere. Or he can try to build a „castle“ and fortify himself there trying to hang on there after delaying the US approach. The third way would be something in the middle.

In our game the Germans tried the „castle“ approach. He skillfully managed to pull back basically every unit before I could pin it down and squash it. However, what helped me a lot that I was able to transport some infantry forward very quickly as riders into one of his flanks. That way, I managed to close in to the castle faster than anticipated. The TDs continued into the rear of the „castle“ to deny safe rout-havens. If that had not worked out, then my opponent's defence would have been tough to crack in time. This way, he conceded during US turn 4 for an American win.

It will be interesting to read other AARs on this scenario in the future to see what path the German defender will choose in their games. The scenario probably has high replayability value. I suppose it is more fun to play as the US because that is the side that will do the maneuvering while the Germans have limited possiblities to react. Possibly, I might be different, if the Germans decide to play the cat&mouse approach.
2015-11-05(A) Fred Schwarz vs Guy Flummerfet American win
2015-10-08(D) Jeff Waldon vs Jack Daniels American winASLOK '15
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2024-04-19 23:19:10
waynebaumber Added a playing2023-06-12 18:50:47
Bongiovanni Added a playing2022-09-16 12:56:27
dieneuner25 Uploaded an Image2021-10-17 14:06:18
dieneuner25 Added a playing2021-10-17 14:05:29
FileDescriptionUserViews
(us-germ.png)Imagehoxson11236
(aachen street us.png)Imagehoxson11182
Situation at end of GT5 (AP118 end of GT5.JPG)Imagedieneuner25784
(AP118 Wise's War Scenario Archive.jpg)Map Imagevon Marwitz1336
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Statistics:
Avg Rating: 6.17Votes: 23
Views: 5868
To-Play list count: 2
Estimated Play time: 4.1 hours
Recorded Games: 19
Archive recorded plays:
American15
German4
Drawn:0

ROAR Data: (as of today)
Wise's War [Confirmed]
[A] American 29
[D] German 20
All Rights Reserved. (c)2022 Dave Ramsey.