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Wiking Rescue ETO (id:#63737)
(Rally Point #16 ID: RPT156)   [next]   [previous]
Zerczye and Stacja-Nurzec, Poland 1944-07-22 (5 others)
J99: On To Florence (ASL Journal # 6)
GJ031: Ritter's Relief (Grumble Jones)
MM 64: Galician Getaway (March Madness 2020 Full Rulebook ASL Pack)
BP #12: Every Man For Himself (Brody Pocket 2)
BP #15: Group 217 (Brody Pocket 2)
Designer: Dave Brown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Russian
50%

Overview:

A full SS Panzergrenadier company mounted in halftracks and supported by Panther tanks from the 5th SS Panzer Division “Wiking” attacks to clear a farmstead and relieve the besieged Penal Battalion 560. Will the fifteen Russian squads and six SU-76ms from the 44th Rifle Division overrun their village before help arrives?
Attacker: German (SS) (Kompanie 5, SS Panzer Regiment 5 and III Battalion, SS 'Germania' SS Panzergrenadier Regiment 9, SS Panzer Division 5 'Wiking' and Grenadier Penal Battalion z.v.B. 560)
Defender: Russian (193rd and 44th Rifle Divisions)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:15.0
AFVs: A:15
PzKpfw VG x 3
SPW 251/1 x 9
SPW 251/9
SPW 251/2
SPW 251/sMG

AFVs: D:6
SU-76M x 6

Guns: A:0 D:1
50mm RM obr. 40
PTRD-41 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All bldgs: wooden: D: MOL (A22.6)
Map Board(s):
16 43 9a Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 10a - Croix de Guerre43
ASL Action Pack # 3 Few Returned43
ASL Action Pack # 9 To the Bridge!9a
ASL Action Pack # 143
ASL 3 - Yanks16
Overlays: RR7 RR8
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2022-02-24(A) Eric Partizan Eric vs German (SS) win
2019-06-18(D) Jeff B vs Magnus Rimvall Russian win9.25 hrsThis is a really interesting scenario that has a high replay value. The Russians have a very tough task. They need to have GO MMCs in at least one building scattered over 2.5 boards. The problem is that most of these buildings are single hex structures and they face an overwhelming number of vehicles. They do have six SU-76Ms of their own, and one hard choice here is what to do with them. Do you line them up behind the elevated RR and try to blast as many HTs as possible, or do you try to hide and stay alive as long as possible? Another difficult decision is how to divide up your infantry, and how strong of an attempt do you make to grab Germantown? I tried to balance delaying the German rescue force as long as I could, while making a swift strike into the village. In the end I managed to hold on to at least one building in the north for the victory, but I think I would want the Germans every time in this one. A fun, swirling scenario though.
View all or balance report
ActionDate
Bongiovanni Added a playing2023-02-24 11:12:52
Hutch Modified the Unit Elements2022-03-13 15:16:25
Hutch Modified the misc. rules2022-03-13 14:29:02
Hutch Modified the overlays2022-03-13 14:27:22
Hutch Modified the unit counts2022-03-13 14:26:18
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(!SS-sov_new.png)Imagehoxson1819
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Statistics:
Avg Rating: 6.50Votes: 2
Views: 3850
To-Play list count: 0
Estimated Play time: 8.9 hours
Recorded Games: 2
Archive recorded plays:
German (SS)1
Russian1
Drawn:0

ROAR Data: (as of today)
Wiking Rescue
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[A] Russian 1
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.