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A Sideshow Affair PTO (id:#63921)
(ASL Starter Kit #4 ID: S70)   [next]   [previous]
Angaur Island 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
47.058823529412%

Overview:

Anguar Island, near Peleliu which the Marines assaulted on 15 September, was to be assaulted only upon assurance that the resistance on Peleliu was well in hand. Marine General Rupertus gave the required assurance a mere day after the landings. Thus, the Army's 81st Infantry Division was set to invade the sideshow island of the Anguar on 17 September. Air reconnaissance had spotted defense construction activity on the southwestern beaches, so the Americans lands on the opposite side of the island, slicing through and capturing much of the island with relative ease. Major Ushio was forced to withdraw into the Romauldo Hills were the phosphate mines were.
Attacker: American (322 Regimental Combat Team, 81st Infantry Division)
Defender: Japanese (1st Battalion, 59th Infantry Regiment, 14th Division)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.5 D:12.0
AFVs: A:2
M4A3 x 2

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exist). D: Caves connected, units inside secretly recorded
Map Board(s):
n m Show/hide map dependencies
PublicationBoard
ASL Starter Kit #4m
ASL Starter Kit #4n
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-07-03(D) Doba Serge vs Pascal Boileau Japanese win
2021-07-03(A) Pascal Boileau vs Serge Doba Japanese winThe writing of the VC is abstruse. To hope for a win, the Americans need to destroy the two caves. Then, you need to understand how to destroy a cave and for this you have to read carefully the SSR2 and read it again at least twice... If you miss something in the VC or SSR2, the player with the Americans might be frustrated at the endgame..
2021-03-27(A) Dmitry Klyuykov vs Fedor Grachev American win
2020-11-21(D) Eric Topp vs Mark Dennehy Japanese winI was the Japanese in this scenario. I expected a US attack in the west but Mark surprised me when he set up all his units in the southern jungle instead. His units moved north cautiously but by turn 3 they were in LOS of their objective - the hill with its cave complex. My INF Guns were hidden on the hill facing south-west. They were not going to fire until the US was fully committed to the assault i.e. when some juicy targets were in LOS.

Mark used his MTR and tanks to soften up the defenders and cover the open ground with Smoke. The US pushed hard in the south-west with a smaller flanking force in the north-east. As expected, I malf-ed my HIP MMG with the first shot but the Guns dealt punishing fire to the US infantry and also blinded the attackers with WP.

Mark moved his tanks to the rear to fire on my brokies. This was what I feared most since I lacked any good anti-tank weapons.

I shuttled units in and out of the caves trying to cover the areas where I thought the US were most dangerous. I set up a last ditch line of units along the northern side of the hill. Mark had two ways to win: break or CC the Japanese on the hill or break the units in the caves.

In the end, my defenders withstood the US attack. If Mark had pushed harder in the early game, he might have had enough time to win but he explained that he had played this scenario previously against an opponent with a much more "up front" Japanese defence. It is possible for the US to lose if they take too many casualties especially their tanks.
2020-11-21(A) Mark Dennehy vs Eric Topp Japanese win
View all or balance report
ActionDate
lechiquier94 Added a playing2021-07-06 19:58:24
Serge Added a playing2021-07-03 22:09:30
MoriQuessir Rated the scenario2021-03-27 18:12:23
MoriQuessir Added a playing2021-03-27 18:12:00
mhlrsym9 Added a playing2020-11-23 02:14:37
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1915
(anguar plan.png)Imagehoxson1961
(sideshow affair PTO rd exist.jpg)Map Imagehoxson1952
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Statistics:
Avg Rating: 7.00Votes: 16
Views: 6148
To-Play list count: 0
Estimated Play time: 6 hours
Recorded Games: 9
Archive recorded plays:
American3
Japanese6
Drawn:0

ROAR Data: (as of today)
A Sideshow Affair
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[A] Japanese 5
[D] American 3
All Rights Reserved. (c)2022 Dave Ramsey.