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The Fall Of Kesternich WTO (id:#64444)
(Desperate Hours: Battle for Kesternich ID: KN#5)   [next]   [previous]
Kesternich, Belgium 1944-12-16 (37 others)
I: Buchholz Station (Classic ASL)
U08: Weissenhof Crossroads (G.I.'s Dozen)
I: Buchholz Station (AH:The General # 24.4)
S04: Welcome Back (ASL Starter Kit #1)
S15: Hammer to the Teeth (ASL Starter Kit #2)
PN 2.0: Recon Awry (Internet)
Y45a: Wacht am Rhein (Internet)
TOT 1: Take Ten! (Time on Target # 1)
TOT 2: First Attack (Time on Target # 1)
TOT 3: The Pride of Lions (Time on Target # 1)
TOT tA: Sweep Along Skyline Drive (Time on Target # 1)
WAR1: The New Boy (Wacht Am Rhein)
WAR2: Rising Tide (Wacht Am Rhein)
O117.1: Not Without a Fight (On All Fronts #117)
O122.3: The I & R Platoon (On All Fronts #122)
DW1: The I & R Platoon (OAF Playtester's Journal # 7)
SP121: Danger Close! (Schwerpunkt #11)
MP6: The Marnach Strongpoint (Melee Pack I)
SP167: Trigger Happy Joes (Schwerpunkt #14)
HG-13: An Unfriendly Welcome (High Ground 2)
PN 2.0: Recon Awry (Coastal Fortress)
RPT94: Trigger Happy Joes (Rally Point #10)
191: Buchholz Station (ASL 3a - Yanks (2nd Edition))
DB135: The Krinkelterwald (Dispatches from the Bunker #45)
WaR 1: New Boy (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 2: Rising Tide (Wacht Am Rhein 2nd Edition, Volume 1)
KR#1: Parker's Silver Star (Krinkelt-Rocherath)
KR#8: Battle of the Twin Villages (Krinkelt-Rocherath)
KR#2: Second Wave (Krinkelt-Rocherath)
DCRB 08: Last Stand of a Troop (Red Banner 2019 Q4)
HazMo18: Sophoclean Tragedy (HazMo Scenario Pack 2: The Un-Civil Wars)
#13: Through The Mist (Critical Hit Annual #6)
Q26: Holzthum Hold Out (Quick 6 Scenario Pack V)
DB175: Take and Hold (Dispatches from the Bunker #55)
DB182: Cold Night in Winterspelt (Dispatches from the Bunker #56)
Scripts 1: A Troop's Last Stand (Red Banner 2023 Q4)
Q39: The Ghosts From Dasburg (Quick 6 Scenario Pack VII)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

The German planners of Wacht Am Rhein could not abide an American-held Kesternich astride the northern pivot-point of their offensive. A counter-attack against the soldiers of 2nd Battalion, 310th Infantry was laid on at about 0615 hours, consisting of some 500 Volksgrenadiers, augmented by locally available armor and half-tracks.
Attacker: German (272nd Volksgrenadier Division)
Defender: American (310th Infantry Regiment)  
20 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:48.0 D:34.5
AFVs: A:10
JgdPz 38(t) x 6
SPW 251/9 x 2
SPW 251/sMG
FlaKPz IV/20
SdKfz 10/4 x 2
SdKfz 7/1 x 2

AFVs: D:0
Jeep x 2
Jeep x 2

Guns: A:0 D:5
M51 Multiple .50-cal MG Carriage x 2
M1 81mm Mortar x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS. All roads are Plowed.
Map Board(s):
CH: Kesternich Show/hide map dependencies
PublicationBoard
Desperate Hours: Battle for KesternichCH: Kesternich
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-03-15 20:57:51
Hutch Modified the unit counts2020-11-18 12:57:04
Hutch Modified the Defender's AFVs2020-11-18 12:57:04
Hutch Modified the Defender's AFVs2020-11-18 12:56:44
Hutch Modified the unit counts2020-11-18 12:56:44
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(!germ-usa.png)Imagehoxson1818
(kesternich.jpg)Map Imagehoxson1854
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 1
Estimated Play time: 49 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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