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Headhunting For Bloody Huns MTO (id:#64671)
(Deluxe Advanced Squad Leader ID: D21)   [next]   [previous]
See Also: Headhunting for Bloody Huns by The Bunker Headhunting for Bloody Huns by Multi-Man Publishing
Modhion, Crete 1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
FF20b: The Face of Battle (FireFights: internet releases)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Tom Morin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanNew Zealand/Partisan
34.615384615385%

Overview:

The village of Modhion lay about a mile south of the coast road, midway between Maleme and Platanias. It was the home of a divisional field punishment unit,as well as an engineer unit which was dug-in on the hills around the village. The morning had dawned with Stuka dive bombers attacking a nearby bridge. Shortly thereafter fallschirmjagers of Kompanie 10, forced well south of their drop zone by heavy AA fire, fell among the engineers' positions. The engineers picked off the parachutists as they landed, and to make matters worse, the villagers fell upon the paratroopers as they scrambled for their weapon canisters. Lt. W.J.T. Roach ordered the prisoners of the detention unit armed with all available weapons, and leading them to attack he shouted, "Let's go headhunting for bloody Huns!"
Attacker: German (Kompanie 10, Strum-Bataillon III, Flieger-Division 7)
Defender: New Zealand/Partisan (Engineer Battalion with Creforce Field Punishment Unit and Armed Civilians)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:1
Cannone da 75/27
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Paradrop
Map Board(s):
g-dx e-dx b-dx Show/hide map dependencies
PublicationBoard
Deluxe Advanced Squad Leaderb-dx
Deluxe Advanced Squad Leadere-dx
Deluxe Advanced Squad Leaderg-dx
DASL 1 - Streets of Fireb-dx
DASL 2 - Hedgerow Helle-dx
DASL 2 - Hedgerow Hellg-dx
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-24(D) Kermit Mullins vs Dan Best New Zealand/Partisan win2 hrsTough scenario for the Germans. The New Zealanders cleared the village of a stick that landed there and then pushed all the Germans towards board g. The hilltop positions just dominated the battlefield. Germans had to concede at the end of three.
2024-11-24(A) Dan Best vs Kermit Mullins New Zealand/Partisan win2 hrs
2024-06-07(A) A Fifteen vs Tycho Granville New Zealand/Partisan win
2022-01-20(D) Tuomo Lukkari vs Teemu Lukkari New Zealand/Partisan win
View all or balance report
ActionDate
Danno Added a playing2024-11-25 01:25:37
grumblejones Added a playing2024-11-25 01:20:15
asloser Added a playing2024-10-05 17:10:53
A15.4er Added a playing2024-06-07 16:28:57
Turuk Removed a map2024-03-27 20:06:52
FileDescriptionUserViews
(germ-nzealand.png)Imagehoxson1932
(headhunt huns map.png)Map Imagehoxson1891
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Statistics:
Avg Rating: 6.25Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 4.1 hours
Recorded Games: 3
Archive recorded plays:
German0
New Zealand/Partisan3
Drawn:0

ROAR Data: (as of today)
Headhunting for Bloody Huns [Confirmed]
[A] German 9
[D] New Zealand 14
All Rights Reserved. (c)2022 Dave Ramsey.