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Mountain Marines MTO (id:#65280)
(ASL Roma 2020 ID: ROMA4)   [next]   [previous]
Eglio, Italy 1944-11-16 (3 others)
A03: Kalach-3 (Alea #11)
MP4: Bleeding the First (Melee Pack I)
S30: Ripples on the Pond (Operations Special Issue #1)
Designer: Paolo Cariolato
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanItalian/German
46.875%

Overview:

The weeks-long struggle for Massa on the coastal plains of northwest Italy brought to the forefront longstanding issues of ill trust and poor morale throughout the 92nd Infantry Division, the only African-American Infantry Division to see combat in World War II. After Massa, the 92nd was responsible for the 20-mile wide line from the sea to Barga in Serchio Valley. The Buffalo Soldiers of the 370th Infantry Regiment conducted powerful patrols into the Tuscan hills, probing deeper into the Serchio. On 16 November, a reinforced company attacked fortified positions outside Eglio. This area of the Gothic Line was defended by Germans and German-trained Italians. Both the Monte Rosa Alpini Division and the San Marco Marine Infantry Division had been formed, equipped, and trained in Germany from ex-Italian military and northern Italian conscripts.
Attacker: American (370th Infantry Regiment, 92nd Infantry Division)
Defender: Italian/German (2nd Battalion, 6th Marine Regiment, 3rd Marine Infantry Division (San Marco) with Scouting Platoon, 4th Alpini Division (Monte Rosa) and Pionier Zug, Kompanie 4, Hochgebirgsjäger-Bataillon 4, Grenadier-Regiment 285, Infanterie-Division 148)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:10.5
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Brush: Woods, Water: L0 OG. D: Mines (B28), Trenches and PFZ's.
Map Board(s):
34 86 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun34
ASL 13 - Rising Sun (2021)34
ASL Roma 202086
ASL 8 - Code of Bushido34
Overlays: NONE
Errata (source)
not really errata, but some advice I gave to playtesters hope it helps to enjoy the scenario.
1) dummies can pretend to be leaders, go CX, etc. etc.; 2) building + wood terrain A.24 and example in A4.31 it costs 4MF to enter, 2 MF to Bypass and has TEM +3 (+2 building and +1 woods) advancing into it will probably make you CX in advance phase or is going to lose your concealment if you skulk into it; 3) path is not a road, so no road bonus; 4) attacker sees trenches and PFZ; 5) game turn end is when the defender finish his turn, so italians have always the possibility to counter attack and denies victory to americans, it's not enough to take the buildings you have to keep them till the end of the turn. Paolo Cariolato designer
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-09(A) S. Slunt vs nathan Stapf American winThe Vasl League Round 1 2025
2024-11-11(D) Andy Bagley vs Josh Kalman American winA very short game due to my completely screwing up the defence. I attempted to compensate for shortage of numbers on the defence by keeping some guys in reserve in the centre to respond to whichever side the Americans attacked. However, they attacked on a broad front, and my reserves "jumped" too early, only to realise that they were then cut off by an American fire lane from switching to the other side. As a result, the Americans overwhelmed my few defenders in the west and easily had the game won by Turn 4.
2024-10-13(A) Kermit Mullins vs Dan Best Italian/German win1.5 hrsMy Americans managed to get 3 buildings by Turn 4, but by Turn 5, I was breaking left and right and the writing was on the wall. So I gave the concession and went to watch some football. Glad the Roma pack is done.
2024-10-13(D) Dan Best vs Kermit Mullins Italian/German win1.5 hrs
2024-06-06(D) Ulric Schwela vs Gerhard Bruckner Italian/German winSome interesting choices for the setup and attack, as unusually (and nicely done) the attacker also has a lot of '?' to mask the main thrust(s). Gerhard had a hard time punishing the Italians and the meagre defenders were able to hold on, this slowed him down enormously and didn't make gains fast enough. My turn 6 reinforcements I planned to enter completely the wrong area, but managed to dash across to where they were most needed without too much damage and halt the otherwise possible American victory. With all the reinforcements in, it was game over for the Amis.
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-02-09 21:40:48
slunts Added a playing2025-02-09 20:16:36
Andy_Bagley Added a playing2024-11-25 14:05:59
Danno Added a playing2024-10-13 23:03:17
grumblejones Added a playing2024-10-13 20:48:07
FileDescriptionUserViews
(us-germital.png)Imagehoxson1763
(san marco marines trenches.png)Imagehoxson1812
(marine map.png)Map Imagehoxson1851
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Statistics:
Avg Rating: 5.33Votes: 12
Views: 0
To-Play list count: 1
Estimated Play time: 4.5 hours
Recorded Games: 11
Archive recorded plays:
American5
Italian/German6
Drawn:0

ROAR Data: (as of today)
Mountain Marines [Confirmed]
[A] Italian 10
[D] American 11
All Rights Reserved. (c)2022 Dave Ramsey.