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Kids These Days WTO (id:#65449)
(HazMo Scenario Pack 1: A World at War ID: HazMo04)   [next]   [previous]
Cristot, France 1944-06-11 (25 others)
A 59: Death at Carentan (AH:ASL Annual `93a)
CH149: Final Embrace (Critical Hit # 6.4)
TFAT01: High Ground at Cheux (Tips for ASL Tankers)
KH 6: Cornwall's Bill (King of the Hill)
: Va et Vient (Journal du Stratège # 63/64)
O81.1: The Devil's Harvest (On All Fronts # 81)
O81.2: The Grim Reaper (On All Fronts # 81)
O83.2: A Time to Die (On All Fronts # 83)
ATL 92.2: Death at Carentan (ASL Digest # 3.01)
Round 1: It's a Battlefield (SAGA 2000)
FT75: Unexpected Fire (From The Cellar Pack #2)
AP31: First Cristot (ASL Action Pack # 4 Normandy 1944)
ASLSK B6: On to Montebourg - 2 (Le Ham) (Battles Magazine #5)
CH149b: Final Embrace (Arnhem: The Third Bridge (4th Ed.))
VV68: Le Retour De La Bete... (Vae Victis # 93)
184: Death at Carentan (ASL 3a - Yanks (2nd Edition))
JF19: A Bustle in the Hedgerow (Jitter Fire VII)
StGeo #1: Rain of Fire (Critical Hit Annual #3)
StGeo #2: The Best Damned Soldiers (Critical Hit Annual #3)
StGeo #3: Purple Heart Draw (Critical Hit Annual #3)
StGeo #4: A Bullet With My Name On It (Critical Hit Annual #3)
StGeo #5a/5b: Second To None (Critical Hit Annual #3)
S62: Reaper's Harvest (Special Ops # 8)
#7: Hill 192 (St. Lo: The Battles for Hill 192)
BtB C3: Crossroad Showdown (Behind the Beachhead Tournament 2019)
Designer: Chuck Hammond
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman (SS)
55.555555555556%

Overview:

On D-Day+5, the Allies were scrambling to expand their beachhead on their path to seize the prize of Caen. As part of this effort, the 6th Green Howards were given the task of occupying the village of Cristot, which intelligence reports suggested was virtually undefended. The Green Howards’ C.O., Lt. Col. Robin Hastings, was not so sure. With Shermans from the 7th Dragoon Guards in support of his infantry, he pressed on, albeit with caution. Before long, Hastings’ misgivings would prove well-founded.
Attacker: British (Elements of the the 6th Green Howards and 7th Dragoon Guards)
Defender: German (SS) (12th SS Panzer Division "Hitlerjugend")  
11 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:18.5 D:15.0
AFVs: A:8
Sherman II(a) x 5
M5(a) x 3
15-cwt Truck
Jeep(a)

AFVs: D:7
PzKpfw VIE (L) x 3
StuG IIIB
SPW 251/1 x 3

Guns: A:1
OQF 6-Pounder 7-cwt
OML 2-in. Mortar x 2
D:2
7.5cm PaK 40
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bocage; Fortified Buildings
Map Board(s): 1a 9a
Overlays: NONE
Errata (source)
First Printing Only: British "Parity" should be PzKpfw VIE not VIE(L)HazMo Website Errata
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-03-12(A) David Ramsey vs Martin Barker British winThe British took the village and left no Germans on board, but the strong reinforcements gave a good account of themselves and on the last turn had a 50/50 shot of getting off the points required, after recapturing the building. Lots going on and a good scenario - don't be put off by the turn count, it's a medium scenario that plays quite quickly.
2022-05-30(A) Michael Rodgers vs Bruno L'Archeveque German (SS) winI attacked up the British right, except for one platoon up the British left. Germans had the AT gun in the rear on the British right, as well as some AT mines. Most of the defenders got back to the town. Sniper took out Brit 9-2 and wounded the 8-1 early. The two FBL were far apart and in the rear. Brits found and got one, but second didn't show until turn 5 and most of the Germans were there, so they got the early 15 VP. Reinforcements retook the other won, so another 15 VP. German OBA made smoke to help some vehicles exit for the win.
2021-08-17(D) Jeff B vs Joe Arthur British winI knew from the get-go this would be a highly unlikely win for the Germans. With not even enough bodies to cover every possible victory location it would be an extremely boringly static defense as well. Trying to retake the fortified buildings would be a fool's errand, so my plan was to hold out as long as possible and go for the exit. Had I known wind blowing into the Brit's faces would develop on Turn 7 I may have given it a try at least though. As it was my troops held out until Turn 9. Turn 6 saw my Tigers race onboard and blast apart two Shermans and provide cover for the rest of my men running across he south towards the woods. But without supporting infantry in the middle it was all too easy for the Brits to line the narrow woods-road with PIATs. Meanwhile the AT gun had positioned itself toward the bottom of Board 9a to prevent my HTs from making an early break. And then we have the OBA. Bottom line is there were just too many tools for the Brits to use and, while the journey was a bit more interesting than I would've expected, the easily predictable end result tasted a bit bitter after spending 18 hours on this beast.
View all or balance report
ActionDate
Hutch Updated the Scenario ID2023-03-24 02:20:41
Dave Added a playing2023-03-15 12:03:24
hoxson1 Modified the unit counts2022-10-04 22:41:04
hoxson1 Modified the Attacker's AFVs2022-10-04 22:41:04
hoxson1 Modified the unit counts2022-10-04 22:40:43
FileDescriptionUserViews
VASL 6.6.2 - VASSAL 3.5.5 (OFFICIAL HAZMO4 VASL SETUP FILE.vsav)VASL SetupChuck278
(!brit-ss.png)Imagehoxson1302
(hazmo4 pic.png)Imagehoxson1298
(hazmo4 map.png)Map Imagehoxson1285
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by
Illustrated AAR by M. Rodgers (opens in new window)mtrodgers99
Illustrated AAR by M. Rodgers (opens in new window)mtrodgers99

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Statistics:
Avg Rating: 5.00Votes: 3
Views: 0
To-Play list count: 1
Estimated Play time: 16.8 hours
Recorded Games: 3
Archive recorded plays:
British2
German (SS)1
Drawn:0

ROAR Data: (as of November 2021)
Kids These Days [Confirmed]
[A] British 3
[D] German 3
All Rights Reserved. (c)2022 Dave Ramsey.