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Camp Nibeiwa DTO (id:#65713)
(ASL 7a - Hollow Legions (3rd Edition) ID: 263)   [next]   [previous]
See Also: Camp Nibeiwa by Avalon Hill Camp Nibeiwa by ASL Union of Gamers The Fall of Camp Nibeiwa by Critical Hit
Bir Enba, Egypt 1940-12-09 (9 others)
G20: Camp Nibeiwa (AH:The General # 29.3)
ASLUG 4: Camp Nibeiwa (ASLUG # 2)
CH114: Surprise at Nibeiwa (Operation Compass & Wavell)
CH115: Tummar West (Operation Compass & Wavell)
DR 1: The Italians Need Help (Desert Rats Scenario Pack)
TAC11: Une Danse avec la Reine (Tactiques # 2)
AK 65: The Fall of Camp Nibeiwa (Afrikakorps - AK008 Frontier War)
AK 66: March to Fire (Afrikakorps - AK008 Frontier War)
GA 6: Tummar Tussle (Graziani's Advance)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishItalian
66.666666666667%

Overview:

Operation Compass, the codename for Wavell’s offensive against Italian-held Libya, was kicked off with several assaults on Italian frontier camps. These fortified camps were built to cover the approaches to the coastal road which the British advance would need. On the night of 7-8 December, under the veil of strict secrecy and low cloud cover, the British were able to gain their way into assault positions without being detected by the Italians. At 0500 on the 9th, a detached battalion of the 4th Indian Division fired on Camp Nibeiwa’s eastern perimeter in order to confuse the defenders as to the direction of the attack. At 0715 hours, British divisional artillery shelled Nibeiwa in a brief but intense bombardment.
Attacker: British (1/6 Rajputana Rifles and 2nd Cameron Hoghlanders, 4th Indian Division and 7th RTR)
Defender: Italian (Raggruppameto Meletti with Armor and Artillery Support Groups)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:12.5
AFVs: A:6
Matilda II x 6

AFVs: D:10
M11/39 x 6
L3/35 x 4

Guns: A:0
OML 2-in. Mortar x 2
Boys ATR x 3
D:4
Cannone da 75/27 x 3
Cannone da 47/32
Mortaio da 45 Brixia x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Dry, Light Dust (F11.71) Pre-Game Bombardment (C1.8)
Map Board(s):
28 29 30 31 Show/hide map dependencies
PublicationBoard
ASL 7 - Hollow Legions (2nd Edition)30
ASL 7 - Hollow Legions (2nd Edition)31
ASL 7a - Hollow Legions (3rd Edition)28
ASL 7a - Hollow Legions (3rd Edition)29
ASL 7a - Hollow Legions (3rd Edition)30
ASL 7a - Hollow Legions (3rd Edition)31
ASL 5 - West of Alamein28
ASL 5 - West of Alamein29
ASL 7 - Hollow Legions (1st Edition)30
ASL 7 - Hollow Legions (1st Edition)31
Overlays: H3 H6 D1 D5 D6
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-09-24(A) Kermit Mullins vs Dan Best British winAnother tough desert scenario...dust...dust...dust...ugh. Dan and I gave this our best shot. Dan's 10-2 would be killed in the Pre-game Bombardment when the Bunker collapsed on him. Dan's Italian tanks rushed my advancing British and I managed to knock them out by Turn 3 and then stormed forward with all of my tanks and infantry against the remaining Italians. Tough game for the Italians.
2023-09-23(D) Dan Best vs Kermit Mullins British winFirst to play and post.
View all or balance report
ActionDate
Danno Added a playing2023-09-24 00:23:51
grumblejones Added a playing2023-09-24 00:12:08
hoxson1 Modified the gps location2022-08-25 02:28:15
hoxson1 Uploaded the Board image2021-12-30 19:46:15
hoxson1 Uploaded an Image2021-12-30 19:43:24
FileDescriptionUserViews
(!brit-ital.png)Imagehoxson1661
(matildas adavnce.jpg)Imagehoxson1651
(G20.png)Map Imagehoxson1729
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Statistics:
Avg Rating: 6.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 13.8 hours
Recorded Games: 1
Archive recorded plays:
British1
Italian0
Drawn:0

ROAR Data: (as of today)
Camp Nibeiwa
[Log in to Confirm or Edit]
[A] Italian 1
[D] British 1
All Rights Reserved. (c)2022 Dave Ramsey.