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Sternebeck's Sortie WTO (id:#65836)
(Dispatches from the Bunker #53 ID: DB169)
Between Bullingen and Wirtzfeld, Belgium 1944-12-17 (39 others)
S12: Over Open Sights (ASL Starter Kit #2)
NEWS10: Leapfrog (ASL News # 5)
NEWS52: Time for Lunch (ASL News # 28)
CH 87: Rolling Down Rollbahn D (Special Edition '97 - Stalingrad)
EP10: Leapfrog (Euro-Pack II - The Bulge)
EP52: Time For Lunch (Euro-Pack II - The Bulge)
HP 5: Rudder's Keystone (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 6: Kraut Cookout (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
HP 8: Ligneuville Halt (Hero PAX 1: Hurtgen Hell to Bulge Nightmare)
KE 11: Lt Elmo's Fire (March Madness `97 Pack)
WAR3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein)
WAR4: A Promising Start (Wacht Am Rhein)
WAR5: Here We Stand (Wacht Am Rhein)
WAR6: Private Venture (Wacht Am Rhein)
O84.1: Leapfrog (On All Fronts # 84)
SP3: Duel at Reuler (Schwerpunkt # 1)
SP13: Stopped Cold (Schwerpunkt # 2)
TAC10: Debout les Bambins! (Tactiques # 1)
WO1: French Toast and Bacon (Winter Offensive Bonus Pack 2010)
RetroPak#10: Ostwind (Retro Pak II)
BB 14.1: The Unfriendly Welcome (Coastal Fortress)
RPT61: Duel at Reuler (Rally Point # 7)
DB106: Defending the Twin Villages (Dispatches from the Bunker #36)
GenCon2: Surrender at Honsfeld (Ogre GenCon 1997)
ESG108: Frosty the Dead Man (Dezign Pak 9)
GJ053: Roll Jordan Roll (Grumble Jones)
WaR 3: Fat Sparrows Atop Skyline Drive (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 4: A Promising Start (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 5: Here We Stand (Wacht Am Rhein 2nd Edition, Volume 1)
WaR 6: Private Venture (Wacht Am Rhein 2nd Edition, Volume 1)
GJ069: Dewey's Scratch Force (Grumble Jones)
T-TERROR #26: Along Rollbahn D (Teutonic Terror 4)
OTT 1: Elsenborn Ridge (Austin Tournament Pack)
KR#6: Night Melee (Krinkelt-Rocherath)
KR#4: "Two Four One" (Krinkelt-Rocherath)
BP1 #4: Leapfrog (Battle of the Bulge I)
95-3: Stopped Cold (Schwerpunkt 1995 Tournament Scenarios)
95-4: Duel at Reuler (Schwerpunkt 1995 Tournament Scenarios)
MM 80: Roll Jordan Roll (March Madness 2022 Grumble Jones Pack)
Designer: Stephen Johns
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

On the second day of Operation Wacht Am Rheine, Kampgruppe Peiper had cleared Honsfield of American troops. After this, being low on fuel, Peiper decided to attempt to refuel at the American pumping facility at Bullingen, which fell after a small skirmish south of the town. Peiper had his vehicles’ fuel tanks filled with some of the 50,000 gallons of fuel they seized. After this, he sent small reconnaissance probes to the north. One of the reconnaissance probes was led by Werner Sternebeck, and was comprised of four Mark IV tanks accompanied by SS-Panzergrenadiers. They dueled with Tank Destroyers of the 644th Tank Destroyer Battalion and their supporting infantry of the 2nd Infantry Division not too far north of Bullingen.
Attacker: German (SS) (Lead elements of Kampfgruppe Peiper, SS-Panzer Division 1. "Leibstandarte")
Defender: American (Elements 2nd Infantry Division and 644th Tank Destroyer Battalion)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.0
AFVs: A:7
PzKpfw IVJ x 4
SPW 251/1 x 3

D:2
M10 GMC x 2

Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: One M10 may setup HIP
Map Board(s): 9b
Overlays: OW1 Wd3 Wd4 Wd5 Wd12
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-05-13(D) Andy Goldin vs Stephen Worrel German (SS) winA well-balanced scenario. Our game came down to the last turn, with the Germans defeating my defending Americans in two CCs, winning him the game. I malf'd the MA of both my M10s doing essential intensive fire shots and later got one recalled while both my BAZ teams were out of action. I managed to hang on only due to some hot dice. Setup restrictions and the location of victory hexes compel the defender to split his force into thirds. Against that setup, the German need only defeat the Americans in detail before the clock runs out. Although they don't seem impressive, the German halftracks gave Stephen some good mobility to get behind the American line and force elimination due to failure to route. I didn't have all that much fun as the defender, as I watched my guys get chopped up while waiting for the clock to run out. A better approach for the American might be to use the first turn to run back to the last set of buildings and make that your redoubt. With sufficient forces the German won't be able to get behind you and you'll have a decent field of fire. Overall a nicely done scenario but I didn't really have all that much fun playing it.
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ActionDate
Agoldin Added a playing2022-05-13 04:01:48
peacmyer Rated the scenario2022-04-16 17:44:42
Hutch Updated the Victory Conditions2022-03-28 21:35:22
hoxson1 Modified the misc. rules2022-03-28 19:23:24
hoxson1 Uploaded an Image2022-03-28 19:22:38
FileDescriptionUserViews
(!ss-usa.png)Imagehoxson136
(m10 hiding.png)Imagehoxson139
(sternebeck map.png)Map Imagehoxson138
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Statistics:
Avg Rating: 5.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 4.9 hours
Recorded Games: 1
Archive recorded plays:
German (SS)1
American0
Drawn:0

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All Rights Reserved Dave Ramsey.